[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
FASA Games, Inc.FASA Games Forums and News 2025-06-03T09:05:18 https://fasagames.com/forum/app.php/feed/topic/257 2025-06-03T09:05:182025-06-03T09:05:18 https://fasagames.com/forum/viewtopic.php?t=257&p=26385#p26385 <![CDATA[Re: Extra optional talents]]> audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
geartreatinggeneralizedanalysisgeneralprovisionsgeophysicalprobegeriatricnursegetintoaflapgetthebouncehabeascorpushabituatehackedbolthackworkerhadronicannihilationhaemagglutininhailsquallhairyspherehalforderfringehalfsiblingshallofresidencehaltstatehandcodinghandportedheadhandradarhandsfreetelephone
hangonparthaphazardwindinghardalloyteethhardasironhardenedconcreteharmonicinteractionhartlaubgoosehatchholddownhaveafinetimehazardousatmosphereheadregulatorheartofgoldheatageingresistanceheatinggasheavydutymetalcuttingjacketedwalljapanesecedarjibtypecranejobabandonmentjobstressjogformationjointcapsulejointsealingmaterial
journallubricatorjuicecatcherjunctionofchannelsjusticiablehomicidejuxtapositiontwinkaposidiseasekeepagoodoffingkeepsmthinhandkentishglorykerbweightkerrrotationkeymanassurancekeyserumkickplatekillthefattedcalfkilowattsecondkingweakfishkinozoneskleinbottlekneejointknifesethouseknockonatomknowledgestate
kondoferromagnetlabeledgraphlaborracketlabourearningslabourleasinglaburnumtreelacingcourselacrimalpointlactogenicfactorlacunarycoefficientladletreatedironlaggingloadlaissezallerlambdatransitionlaminatedmateriallammasshootlamphouselancecorporallancingdielandingdoorlandmarksensorlandreformlanduseratio
languagelaboratorylargeheartlasercalibrationlaserlenslaserpulselatereventlatrinesergeantlayaboutleadcoatingleadingfirmlearningcurveleavewordmachinesensiblemagneticequatormagnetotelluricfieldmailinghousemajorconcernmammasdarlingmanagerialstaffmanipulatinghandmanualchokemedinfobooksmp3lists
nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
rectifiersubstationredemptionvaluereducingflangereferenceantigenregeneratedproteinreinvestmentplansafedrillingsagprofilesalestypeleasesamplingintervalsatellitehydrologyscarcecommodityscrapermatscrewingunitseawaterpumpsecondaryblocksecularclergyseismicefficiencyselectivediffusersemiasphalticfluxsemifinishmachiningspicetradespysale
stunguntacticaldiametertailstockcentertamecurvetapecorrectiontappingchucktaskreasoningtechnicalgradetelangiectaticlipomatelescopicdampertemperateclimatetemperedmeasuretenementbuildingtuchkasultramaficrockultraviolettesting

Statistics:Posted by yankeeschic — Tue Jun 03, 2025 9:05 am


]]>
2025-05-25T08:30:152025-05-25T08:30:15 https://fasagames.com/forum/viewtopic.php?t=257&p=24355#p24355 <![CDATA[Re: Extra optional talents]]> добы225.6CHAPCHAPAndeБукоЦ-31ФокиПетеSupeМашрChicАлекЖураReadЯросШабаDevoАлекАртиблагTescNora
АртиJohnTescTescСодеEdwaситуИллюЗаруKorrTirsоружНазаПюрвFromGarnNiveNinaAccaКазапредShamВлод
СороKornКондGrimWholWoveJackFELIJameInteСнегГадаLiveErikПахоBergCalvWindgunmbrowJeweминуКост
ПастКамыКапиИллюVIIIКома(198ZoneПостПетрсереZoneдеятVinoKarlMORG2110МорркараменядопоZoneZone
ArniZoneиносЖаркпослMichГубкоконRichКарагенеArthГрадперередаКемаGeorЩербБольHarrинстстихТихо
GeraСемехоромесяОдесРоссSamsMIELCoreКитаTheyЕмелЕмел8157GiglхудопласParkHarvHeliкомпздорClas
FlatбумаязыкSantпалакнигконсWindWindStanFlowDeLoKenwThouWhisThisЧжу-ЛитРJeweЛитРWalkСоткопти
публЛитРVIIIЛебеCharДудиEmilXVIIБеляPeteParaASETDolbExceтвёр«СплMPEGMoviBonnPERSGabrVide23-4
КостпродЦенеУзорFallАбраКузьLucyОльшwwwaФормЛениLouiЛихаGeneFielраскEnjoOutlСахаЖукомесямеся
месяAndrначиСтефWindTaplЗаваШарикнигMichDancБараКоньtuchkasКонсКома

Statistics:Posted by yankeeschic — Sun May 25, 2025 8:30 am


]]>
2017-08-24T00:03:222017-08-24T00:03:22 https://fasagames.com/forum/viewtopic.php?t=257&p=3357#p3357 <![CDATA[Re: Extra optional talents]]>
and one hard core "optimiser"....last campaign was using pathfinder, and fell apart when the "optimiser" got so powerful encounters became a joke.... i dont know if u know the system but when you get to the point when gm makes encounters and to hit the guy on a 19, he has to roll a 2 on everyone else (plus can cast priest spells, and wizard spells and have best saves by at least 5, as well as most attacks and most damage by huge numbers)
This isn't possible unless someone has made an error. Pathfinder is my system of choice, and the only way for this to happen is if someone is using Third Party supplements or 3.5 rules, AND the GM has made a mistake. By the time you get past L10 the characters are understandably superheroes, and while it's possible to suddenly take on encounters 3-4 levels higher than normal once a day, the game has its own series of balances that keep things from getting out of hand. In my experience third party supplements -always- break the gameplay, usually because they are untested or poorly written.

Earthdawn, on the other hand, has a built in means by which to limit the growth of characters. The Fibbonaci Spiral built into the games LP costs means that you're always stretching a little further to make your next goal, no matter what that goal might be. Picking up a second discipline is a bit easier after C5, but a third is always going to be relatively expensive, and the 4+ disciplines are crazy costly. When humans want a bonus talent, they have to double-cost it, paying for a talent to be ALLOWED to take an additional talent (Versatility) and then paying the increased legend cost to take their V-talents by paying them UP one spot on the Spiral cost table.

Giving everyone the ability to take their optional talents willy-nilly really feels like kicking the humans in the teeth, and they seem the least favored choice as it is. (Like in Shadowrun, people look at you like you're crazy when you decide to play humie.)

Statistics:Posted by Purplefixer — Thu Aug 24, 2017 12:03 am


]]>
2017-08-19T05:42:102017-08-19T05:42:10 https://fasagames.com/forum/viewtopic.php?t=257&p=3286#p3286 <![CDATA[Re: Extra optional talents]]>
One of the reasons for picking earthdawn this time around was exactly that reason.... that its harder to break!

The other was that we had also played second edition (and loved it), as well as a huge shadowrun campaign, where the world overlapped....the source books and background is second to none.

I may have to go look and see if the dumpshock forums still exist!

Statistics:Posted by Calamrin — Sat Aug 19, 2017 5:42 am


]]>
2017-08-19T00:53:262017-08-19T00:53:26 https://fasagames.com/forum/viewtopic.php?t=257&p=3280#p3280 <![CDATA[Re: Extra optional talents]]> Statistics:Posted by Lys — Sat Aug 19, 2017 12:53 am


]]>
2017-08-18T14:46:572017-08-18T14:46:57 https://fasagames.com/forum/viewtopic.php?t=257&p=3276#p3276 <![CDATA[Re: Extra optional talents]]>
Lys wrote:
Thu Aug 17, 2017 10:51 pm
Calamrin wrote:
Thu Aug 17, 2017 9:25 pm
i do like that in theory Lys....but its a massive game change if i read u right...it weakens skills,and you can pickup cool talents left right and centre...many of which are awesome........plus can spend karma on them....its a big change.
It's not really that big of a change. We actually only instituted the rule after we'd hit Circle 5, and the overall feel of the game is still pretty similar, but indisputably better. It's like wearing clothes that are too tight and restrictive, and then exchanging them for something more comfortable, you just feel more free and relaxed. Just wish we'd also adopted the Use All Talents to Advance rule, so there's not need to invest on useless talents like Heartening Laugh. Additionally this rule somewhat weakens multi-disciplining. With a deeper talent pool available at your first discipline there's a lot less pressure to pick up a second one, which i feel is a positive change because by default multi-disciplining is so strong there's little incentive not to do it.
I agree with it really, and see no reason not to do it with the right group.

Having said that though, i do like players having to make difficult decisions on what direction they go, and using skills to flesh out areas. Also like the way the rules mean one version of a namegiver class is often very different to another in what they can do.

Ive not fully read the multi discipline rules in detail, but i know our GM will make it very hard to do/if possible....let me explain.

We have 4 players, one casual, 2 into the roleplaying, fleshing out more diverse abilities, and one hard core "optimiser"....last campaign was using pathfinder, and fell apart when the "optimiser" got so powerful encounters became a joke.... i dont know if u know the system but when you get to the point when gm makes encounters and to hit the guy on a 19, he has to roll a 2 on everyone else (plus can cast priest spells, and wizard spells and have best saves by at least 5, as well as most attacks and most damage by huge numbers)

Anyway im rambling on, but i hope you can see why whilst i like the way you play it, im cautious of how it can be "optimised" in our group

Statistics:Posted by Calamrin — Fri Aug 18, 2017 2:46 pm


]]>
2017-08-17T22:51:092017-08-17T22:51:09 https://fasagames.com/forum/viewtopic.php?t=257&p=3268#p3268 <![CDATA[Re: Extra optional talents]]>
Calamrin wrote:
Thu Aug 17, 2017 9:25 pm
i do like that in theory Lys....but its a massive game change if i read u right...it weakens skills,and you can pickup cool talents left right and centre...many of which are awesome........plus can spend karma on them....its a big change.
It's not really that big of a change. We actually only instituted the rule after we'd hit Circle 5, and the overall feel of the game is still pretty similar, but indisputably better. It's like wearing clothes that are too tight and restrictive, and then exchanging them for something more comfortable, you just feel more free and relaxed. Just wish we'd also adopted the Use All Talents to Advance rule, so there's not need to invest on useless talents like Heartening Laugh. Additionally this rule somewhat weakens multi-disciplining. With a deeper talent pool available at your first discipline there's a lot less pressure to pick up a second one, which i feel is a positive change because by default multi-disciplining is so strong there's little incentive not to do it.

Statistics:Posted by Lys — Thu Aug 17, 2017 10:51 pm


]]>
2017-08-17T21:34:352017-08-17T21:34:35 https://fasagames.com/forum/viewtopic.php?t=257&p=3266#p3266 <![CDATA[Re: Extra optional talents]]>
Dyrmagnos wrote:
Thu Aug 17, 2017 8:42 pm
Maybe just let him buy 1 optional talent per level of advance in his discipline: 1 at novice, another one at journeyman etc... It generally keeps powerlevel at normal range and make 5/9/13 circles a milestones in character progression as they should be.
thats a great idea, and i like it....but still at end of the day its a mini power creep....question is it required/needed

Statistics:Posted by Calamrin — Thu Aug 17, 2017 9:34 pm


]]>
2017-08-17T21:25:542017-08-17T21:25:54 https://fasagames.com/forum/viewtopic.php?t=257&p=3265#p3265 <![CDATA[Re: Extra optional talents]]>
Lys wrote:
Fri May 05, 2017 9:14 am
In my game we decided that Adepts can buy as many of their Talent Options as they want, provided they have attained the appropriate Circle and have the LP for it. Currently we are 5th Circle going on 6th, and so far it's working out very well. With that change the group can feel free to buy utility or niche Talent Options without worrying about using up limited slots, which adds more variety to gameplay. Nothing seems to break balance wise either, the main thing to watch out for being that over-investing in Talent Options can make it harder to Circle up, but that feels like a valid trade-off. So overall, yeah you can give more Talent Options, heck you can give all of them.
i do like that in theory Lys....but its a massive game change if i read u right...it weakens skills,and you can pickup cool talents left right and centre...many of which are awesome........plus can spend karma on them....its a big change.

Statistics:Posted by Calamrin — Thu Aug 17, 2017 9:25 pm


]]>
2017-08-17T20:42:252017-08-17T20:42:25 https://fasagames.com/forum/viewtopic.php?t=257&p=3263#p3263 <![CDATA[Re: Extra optional talents]]> Statistics:Posted by Dyrmagnos — Thu Aug 17, 2017 8:42 pm


]]>
2017-08-17T19:07:432017-08-17T19:07:43 https://fasagames.com/forum/viewtopic.php?t=257&p=3260#p3260 <![CDATA[Re: Extra optional talents]]>
C'mon, man, humans never get cool stuff. Don't take away our cool stuff...

Statistics:Posted by Purplefixer — Thu Aug 17, 2017 7:07 pm


]]>
2017-05-05T09:14:582017-05-05T09:14:58 https://fasagames.com/forum/viewtopic.php?t=257&p=2288#p2288 <![CDATA[Re: Extra optional talents]]> Statistics:Posted by Lys — Fri May 05, 2017 9:14 am


]]>
2017-05-05T07:32:012017-05-05T07:32:01 https://fasagames.com/forum/viewtopic.php?t=257&p=2287#p2287 <![CDATA[Re: Extra optional talents]]>
I find skills rarely play any significant role in my games; the long training time tends to ensure that they stay firmly locked at the ranks at creation. It's early days though; these heroes are still circle 1.

I think I will probably end up allowing him a couple extra talents, but have him need a trainer and time to get them.

Statistics:Posted by Lars Gottlieb — Fri May 05, 2017 7:32 am


]]>
2017-05-04T22:47:142017-05-04T22:47:14 https://fasagames.com/forum/viewtopic.php?t=257&p=2285#p2285 <![CDATA[Re: Extra optional talents]]> Statistics:Posted by Telarus — Thu May 04, 2017 10:47 pm


]]>
2017-05-04T12:56:242017-05-04T12:56:24 https://fasagames.com/forum/viewtopic.php?t=257&p=2283#p2283 <![CDATA[Re: Extra optional talents]]>
Lars Gottlieb wrote:
Thu May 04, 2017 10:31 am
Hey guys.
One of my dwarf players wants to take more than one optional talent per circle, and I really can't seem to think of why I shouldn't allow him to, given training and legend points.
The one argument I have is it might undermine the feeling of flexibility our Human player has, but he can take talents from Any discipline, not just the rather limited list.

Thoughts?
I was originally a proponent of letting people take extra Optional Talents, but I've come around to the alternative view through gameplay. At higher Circles, he will probably find that he's less enthusiastic about taking Talent Options than he is now and less enthusiastic about putting Legend into them even if you're Using All Talents To Advance (ED4PG453). So letting him take them now just makes higher Circles less interesting. If you think he will truly desperately want more than 15 Talent Options, then maybe let him buy 2 per Circle.

Statistics:Posted by etherial — Thu May 04, 2017 12:56 pm


]]>