After my last adventure, I am glad for hopefully something more quite a town looking for help against creatures. How bad can that be.
It started in a bar called the Ghost Pepper. It seems to be where a lot of the adventures start. That someone comes up with a bright idea or is given a letter. I was at the bar hoping to do something. A winding name Mirage came in and was looking for some help to help a town called Tassadae. A friend of hers said needed it. Some of the other members had heard stories, but I had not heard anything but it was all good. We had some supper and one of our members tried the Hurlg. I don't know much about the drinks, but I have seen enough that Hurlg is not for light weights. As is customary he had a choice of different glasses and he was smart enough to take the smallest. He threw up spectacular all over Grangran. After a deep apology and some adept abelites she came around and even gave him a antidote for his trouble. One of our members was very talkative about rumors. At the end of the night we all agreed to help Mirage and in the morning head out to help her.
We left the next morning. We stopped at a town where we would meet the captain taken us to Tassadae. The town was a refuge for Tas'krang. One of our members, I believe it was Mirage was able to talk up a red skin Taskrang. He had just come from thee way we were going and had no problems. Hopefully we would have the same. But first we stopped at a small community (the name I now forget - I will make better notes in future) but it had the most quaint tavern called the Cracked Barrel. And all I can tell you is that two of the most amazing Elven musicians played there! Oh the dulcet tones of Tallee on the harp and Tisha on the viola! I can steal hear the sound of their song and it resonated with me and the lyrics! Many of our members spent the night drinking and entertaining. We headed up the Coil River where we would catch a boat called the Kek'tanoz sailing under Captain Me'bihato!
Once we boarded the ship Mirage and another member tried talking to the captain Me'bihato. Mirage was successful and we were told to come aboard. On about half way from the town they threw over board fresh meat. Originally we thought for the alligators, but the captain corrected it was for the other creatures. They had learn this the hard way another ship had gone down the river and had learned about the other creatures.
Upon arriving at Tassadae it was like a ghost town and the building where they had stored things had been destroyed. The captain ask us if we still wanted to stay we said yes. The ship let us on land and said they would be back in a couple days. We ask if they came back look for a red flag or us waving needing help the captain agreed. After the ship left we started investigation. Once inside the storage areas I had found that two people had been startled and fled. Back to the farm or somewhere else I was not able to figure out. After we had comb through the area we found some tracks heading to the farm and the wagon ruts helped a lot.
We headed to the farm area after some time we heard yelling and headed up to a area with a low wall. Before I could get to them I used my bow to hurt them while most of the party charge to save the farmers. I would have charged but I am not as fast as the rest of the group. But we were not prepared for what we saw. Two large flying beasts, similar to the description from the letter but ten times the size described, they were attacking 4 farmers out gathering vegetables. We all did our best to run up and aide the farmers. At one point, I thought one of the younger farmers was going to be eaten before we could even get to them. I was able to The whole party knew their roles and we were able to vanquish the foul beasts and rescue the farmers. I was able to put down one with a great hit. Having just had my weapon forged by a weapon smith. Also, I was protected by my armor that had just been forged as well. Unfortunately the beasts seemed to have an ability to poison from their tails, but it seems the farmers are familiar with this and have created some salve that helps one fight their wicked toxins upon application. This might be quite useful if we can get a sample back to Throal to see if there are any further uses for this salve. I to had heard if we could get some of the salve there may be some money to be made.
After we had dispatch the beast we were able to get the farmers back to the village. After talking to the villagers we did not get a lot of new information other then 12 farmers had gone missing. The creatures had first starting consuming animals and had move up to them. The creature had left the crops alone. The creatures had original come from the pillars where the original attack many years ago from what legend says.
The next morning we left the farm and enter the wooded area. The night before Mirage had ask the townsfolk to describe the missing farmers and she drew pictures so we may be able to identify them. One of our team was very good at scouting are windling was not that good at astral sight. A trait that I have learned is very respected as that is sometimes the only way to see the horrors. As we followed a trail we came upon the area where the pillars were. I had found as we were exploring the area runes. The magic types were not able to identified them. Originally some of our members thought we should destroy them. Our Mirage was able to convince them to leave them alone.
After continuing following the trail we found a cave being guarded by 2 monstrous creatures. I love slipping into the shadows but some of the other members are just to noisy. They have other skills that are useful. As we get closer, some of us are spotted. We start the combat one of our members a sword dancer I think he said he felt off. I felt fine and was able to get a good hit on one I need to find a better way to get my sneaking ability.
As we enter the cave it was dark as a smart adventures we had all bought torches. When we enter the cave there was a low fog. As we started to investigate we came across a farmer who had been hanged up to the wall with nails. She had still been alive when it had been done. This had become very tense for all of us.
As we kept exploring the weapon master found a egg that had been broken by his boot. We heard noise coming from deeper into the cave. As we tried to track the sound. As I looked down where he was standing and I there were eggs all over. The windling never came back down to the ground in the cave. We originally thought just burn everything but decided to finish what we came here to find the framers. Suffice to say, we knew the fate of three more of the villagers that were missing. This unnatural egg was massive, standing taller than most dwarves and nearing four feet wide, and it was hatching...
To our understanding but not witnessed by group. I was able lucly see the spot. (because it healed over as the beast was hatched) that the creature coming from the egg had the letters and numbers upon its flesh "..PERI...... ......" Even wounded from our earlier battles we were able to defeat the creature, whatever it was, smashing, cutting and stabbing it into its death throes! We almost lost Mirage to the beasts tentacle, a larger version of the flying creatures stinger! But we managed to stabilize her. Perhaps some healing salves or charms are in my future!
What exploded from the egg was nothing I had ever seen before and something I wish to never see again. For something so large it was surprisingly fast. Before anyone could react a tentacle of the thing reached out and speared Mirage and started pulling her back towards it's main body. I struck first, targeting a weak spot on the creature that I had noticed. Eruriel followed up after me, aiming for some soft spot or vital organ exposed of the beasts.
Vargo rushed over to assist Mirage, placing some of the salve the villagers gave to us upon Mirage's wound. Much longer and Mirage might not have been around to tell her side of this tale.
With the foul beast destroyed, we started searching the immediate area and were able to locate 7 of the villagers unconscious. We gathered up the villagers and rushed them out of the cave into the fresh air and back to their village. We then came back with the villagers collected the remains of 4 of the villagers so that we could give them a proper burial, then burned out every square inch of the caves and collapsed the entrance for good measure.
After killing the creature we return to the farm gather those who could come and burned the area and removed what bodies we could find. We never were able to find out who did the ruins or who hung the farmer. As the creature did not have a way to do this.
What happened to the 12th missing villager? Perhaps something that still needs investigated or perhaps something we'll never know the answer to. But for now, the village of Tassadae is safe again.
As this ends the journal for now.
Infestation at Tassadae Farms
Standard 2M Awards of 800 LP, 200 SP, 3 TIPs and Downtime as normal.
Alternative Award of
½ price circle advancement training
½ price Kelia's and Kelix healing aids
If you write up and post a journal, you receive
+5% LP (+40 LP, for a total of 840 LP) and,
+25% SP (+50 SP, for a total of 250 SP)
Note: Unused Q'ualltz mash does NOT carry over for character equipment.Statistics:Posted by marcrobitschek — Sun Dec 12, 2021 2:46 am
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