Serespar wrote: ↑Mon Jan 25, 2021 9:33 pm
Roll20 Name: Drew
Discord ID: Serespar#9400
Character Name:
Kayapo ( he / him )
Nickname:
KayCatchphrase:
"Spirit flowers from the magics of Life"Race: Windling
ECR: 1 ( 0 - 599 Legend Points )
Legend Points: 0 Unspent of 0 Lifetime Total
Silver: 8 silver and 1 copper of 100.0 Lifetime Total
Thread Item Points: 0 remaining of 0 Lifetime Total
Kayapo's Signup FormKayapo's SOPDiscipline: ShamanCircle: 1 ( Novice )
Discipline AbilitiesDurability: 3
Karma Ritual: The Shaman walks a circle, then a square within that circle and sits in the middle. They extend their senses and calls for an appropriate beast spirit to the area. The spirit appears outside the circle and approaches slowly, pausing at the circle until the Shaman beckons it in. It materializes when it crosses the square and touches the Shaman’s outstretched hands. Once permission is given, the Shaman scratches and grooms the spirit until 30 minutes has passed since the beginning of the ritual when it leaves the circle and departs.
Half-Magic: Shaman adepts may use half-magic to recognize different animals, animal tracks, and abnormal behavior among animals and creatures. The Shaman may make a Perception-based Half-Magic test to detect the presence of beast spirits within 30 yards. The difficulty for detecting the beast spirit is the spirit's Mystic Defense. If the test succeeds, the adept can sense the presence of the beast spirit and use spells or talents, such as Spirit Hold or Spirit Talk, to communicate and interact with it. The gamemaster can choose to make the test on behalf of the adept at any time, as this innate sense is always active.
CharacteristicsDex: 13 ( Step 6 )
Str: 4 ( Step 3 )
Tou: 13 ( Step 6 )
Per: 16 ( Step 7 )
Wil: 16 ( Step 7 )
Cha: 12 ( Step 5 )
Karma Mod: 6
Karma Step: 4
Karma Max: 6
Uncon: 29
Death: 36
Wound Threshold: 9
Recovery tests per day: 3
Init: 5 ( Dexterity base of 6 - Hide Armor of 1 )
PD: 11 ( Dexterity base of 8 + Windling Racial Modifier of 2 + Buckler of 1 )
PA: 5 ( Hide Armor of 5 )
MD: 9 ( Perception base of 9 )
MA: 4 ( Willpower base of 3 + Hide Armor of 1 )
SD: 7 ( Charisma base of 7 )
Movement: 16 ( windling flight )
Carrying Capacity: 25.0 pounds ( remaining capacity of 9.7 pounds after equipment and coins carried )
AppearanceA tanned, dark haired, dark eyed native windling with spectacular Monarch butterfly wings, wearing dappled leopard hide armor.
Talents and DevotionsFree Talent: Standard Matrix ( 1 )
Free Talent: Standard Matrix ( 1 )
First Circle Discipline Talent: Awareness ( 0 )
First Circle Discipline Talent: Patterncraft ( 1 )
First Circle Discipline Talent: Spellcasting ( 3 )
First Circle Discipline Talent: Thread Weaving ( 3 )
First Circle Discipline Talent: Wilderness Survival ( 0 )
First Circle Talent Option: Standard Matrix ( 1 )
Other TalentsNone
Talent KnacksNone
SpellsFirst Circle Invoke Leopard Pounce, Moonglow, Pack Tactics, Prey Senses and Weather Cloak
Second Circle: Hero's Feast
SkillsKnowledge Skills: Windling Lore ( 1 ) and Jungle Lore ( 1 )
Read/Write Language: ( 1 ) ( Throalic )
Speak Language: ( 2 ) ( Windling [ Liaj accent ], Throalic [ scholarly accent ] )
Artisan Skill: Tribal Drumming ( 1 )
General Skill: Conversation ( 1 )
General Skill: Emotion Song ( 3 )
General Skill: First Impression ( 1 )
General Skill: Physician ( 3 )
Default Skills not in current build:
Animal Handling, Avoid Blow, Awareness, Bribery, Climbing, Distract, Etiquette, Flirting, Haggle, Melee Weapons, Missile Weapons, Research, Resist Taunt, Seduction, Slough Blame, Swimming, Throwing Weapons, Tracking, Unarmed Combat, and Wilderness Survival
Equipment:Traveler’s Garb [ 0.6 pounds, character creation ]
Hide Armor [ made from a found Margay hide, a type of small jungle hunting cat with a leopard style pelt, PA 5, MA 1, IP 1, 5.0 pounds, 37.5 SP ]
Buckler [ made from bark, PD 1, MD 0, IP 0, 0.6 pounds, 3.8 SP ]
Machete [ size 1 windling short sword, damage step 2, 0.5 pounds, character creation ]
Grimoire [ elaborately knotted leather cords with beads and shells, worn around neck ]
BackpackWaterproof pouch with flint, steel n some dry tinder [ character creation, see Note A ]
Torch [ character creation, see Note A ]
Large Sack [ character creation, see Note A ]
Tribal Drum [ 0.6 pounds, character creation ]
Physician Kit with ( 3 ) Refills [ 50.0 SP, 3.0 pounds ]
Chalk [ 0.3 SP, 0.3 pounds ]
Candle [0.3 SP, 0.3 pounds ]
Waterskin ( full, character creation, see Note A )
Trail Rations ( 1 week, 1.6 pounds, character creation )
Bedroll ( character creation, see Note A )
Total value of equipment carried: 88.1 SP
Total weight of equipment and coins carried: 15.3 lbs.
Remaining carrying capacity: 9.7 lbs.
Note A: Total weight of adventuring kit components 2.8 pounds after racial weight modifier
Note B: Coins are split between 2 pockets and a boot stash
Threads Tied:None
Animal Companions:None
Timers:None
Brief Backstory:<Full story Pending, Key points: exchange student from the Liaj living on Skyreader Island and studying under Ziv>
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