Statistics:Posted by yankeeschic — Mon Jun 02, 2025 10:14 pm
Statistics:Posted by yankeeschic — Sat May 24, 2025 10:24 pm
Statistics:Posted by etherial — Fri Mar 24, 2017 7:17 pm
Statistics:Posted by Dougansf — Fri Mar 24, 2017 3:12 am
Statistics:Posted by The Undying — Fri Mar 24, 2017 12:23 am
Hardiness: Wood Skin (1), Earth Skin (7), Vine Armor (11), Stone Skin (14)
Spells are a key feature, it's not a magician's sole reason for being. If that were the case, all the other Talents that do other things (Frighten, Research, First Impression, etc) don't make sense as Discipline Talents. But they are there. And the fact that Elementalists are the only magician without them is kind of the point here. Even Wziards, who are pretty much "magic or bust," mainline a number of other Talents unrelated to spellcasting.Dougansf wrote: ↑Thu Mar 23, 2017 2:31 pmI don't see this as a problem. They're a Magician, casting spells is the job.
With the exception that it left out some cool design space like used with Frighten for Nethermancers and Astral Sight for Wizards, where spells improve the talent.
But in combat, I'd rather cast Spirit Dart every round than use Frighten.
What about "spell selection"? An Adept's personal selection? I find it very hard to believe any PC, or even NPC, goes out of their way right now to ensure a balanced selection, and I don't see how an individual's selection demonstrates balance unless they chose it to be so. Discipline Spell LIST? If that, how so? Because they all have an elemental keyword? That's not balance, that's a mechanic that could support balance. Equal Elemental representation? I'd have to do the math, but I doubt it's spot on as a whole, and very likely not at a per-Circle basis.
Per all previous companions, Elemental balance is a key belief. Discipline talents are meant to reflect these types of things. So this is more than a "most do," especially since NOT doing it can result in Talent Crisis.
Statistics:Posted by The Undying — Thu Mar 23, 2017 11:29 pm
How are you defining "hardiness"?The Undying wrote: ↑Wed Mar 22, 2017 5:08 am----- Hardiness -----
Elementalist have 4, arguably 5 (Elemental Walk), Talents that just buff their hardiness. I like this, but there's a "so what" missing, especially given the focus this theme receives.
Recommendation: Add a Talent that does something to make all this hardiness useful. I don't have a specific recommendation yet.
I don't see this as a problem. They're a Magician, casting spells is the job.The Undying wrote: ↑Wed Mar 22, 2017 5:08 am----- Standard Action Talent -----
Right now, Elementalists feel like it's "cast spell" or "do nothing." They are lacking a Talent that they can use to impact the world or change the situation. Example is found in Nethermancer's Fright - it's flavorful, it's inline with the Discipline, and it's generally useful often (more so in combat than out).
I'll grant you that Earth and Fire are certainly predominant in Talents, with a few from Air, Wood, and maybe 1 Water.The Undying wrote: ↑Wed Mar 22, 2017 5:08 am----- Air and Water Discipline Talents -----
Elementalists strive for balance among the elements. So, it stands out that there are multiple Earth/Wood while Air/Water are absent (from a Discipline Talent perspective). These are available as Talent Options, but none of them are Good Enough to be Discipline Talents. Mostly a flavor conflict.
Recommendation: Nothing necessary; it would just be nice to see Air and Water represented as Discipline Talents. That being said, none of the existing Talent Options are strong enough for this role (in my option).
And spell selection...The Undying wrote: ↑Wed Mar 22, 2017 5:08 am----- Elemental Rotation -----
Elementalists strive for balance among the elements. This is just never represented, other than the concept of Discipline Crisis.
Most do strive for balance, some don't. I see this as RP-only territory.The Undying wrote: ↑Wed Mar 22, 2017 5:08 amRecommendation: (Ignoring the how) Add a carrot that encourages elemental rotation (at Talent level if applicable, definitely at spell level). I have a number of ideas here. I'll touch on the one that I think is most promising but likely least popular:
1) Replace the guts of "Elemental Mastery" with something that steadily builds bonuses as the Adept rotates through elements. Current Talent is incredibly strong but overly passive (but can't overly comment given I neither have the text nor the prominently-featured knacks Panda speaks to). This new Talent can be less strong but still great (bonus applies to both Threadweaving & Spellcasting maybe) but is actively used and changes play, which is fun. I can provide more details if desired.
I think this is a great power. You merge your spirit with an Element (not an Elemental) and get a lot of benefits to casting spells.The Undying wrote: ↑Wed Mar 22, 2017 5:08 am----- 13th Circle feature -----
I love the feel of this. It feels weird that it shows up this late. It also feels weird that a Fire Elemental provides the same generic bonuses to the summoner as a Water Elemental.
Recommendation:
1) Take the flavor of this and move it to elemental spirits. Veering slightly into mechanics, this could be broken into two layers: (a) new ability beside Aid/Enhance that gives better persistent bonus for same Element with an equal penalty for opposing element, (b) another new additional ability available to stronger spirits that does the same as earlier BUT ALSO does the free thread and cannot cast spells of opposing.
2) Create a new 13th Circle feature.
Statistics:Posted by Dougansf — Thu Mar 23, 2017 2:31 pm
Statistics:Posted by The Undying — Wed Mar 22, 2017 11:46 pm
This could be read different ways. Please feel free to drop me a PM if the deleted content was mainly aimed at me. Don't worry about polish or bluntness, and if there's something I can do more of or less of, I'd rather hear it and try to apply it.
Statistics:Posted by Mataxes — Wed Mar 22, 2017 1:02 pm
Statistics:Posted by The Undying — Wed Mar 22, 2017 5:23 am
This could be read different ways. Please feel free to drop me a PM if the deleted content was mainly aimed at me. Don't worry about polish or bluntness, and if there's something I can do more of or less of, I'd rather hear it and try to apply it.
Statistics:Posted by The Undying — Wed Mar 22, 2017 5:08 am
Statistics:Posted by The Undying — Wed Mar 22, 2017 4:07 am
Statistics:Posted by Mataxes — Wed Mar 22, 2017 2:26 am