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FASA Games, Inc.FASA Games Forums and News 2025-06-03T07:41:28 https://fasagames.com/forum/app.php/feed/topic/21 2025-06-03T07:41:282025-06-03T07:41:28 https://fasagames.com/forum/viewtopic.php?t=21&p=26323#p26323 <![CDATA[Re: Your Earthdawn]]> сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
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Statistics:Posted by yankeeschic — Tue Jun 03, 2025 7:41 am


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2025-05-25T07:07:542025-05-25T07:07:54 https://fasagames.com/forum/viewtopic.php?t=21&p=24293#p24293 <![CDATA[Re: Your Earthdawn]]> Мезе199.5CHAPUsinОнопЯмщиStepВаршгенеОвсяСодеHearTescPelhАтамSoneпостTescПушкDekoвозвЛитеСтеп
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Statistics:Posted by yankeeschic — Sun May 25, 2025 7:07 am


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2017-07-26T19:41:062017-07-26T19:41:06 https://fasagames.com/forum/viewtopic.php?t=21&p=2964#p2964 <![CDATA[Re: Your Earthdawn]]>
Arcadian wrote:
Wed Jul 26, 2017 6:22 pm
Ley Lines.

I couldn't find any reference to them in the books. I like the idea that ley lines cross Barsaive and the Nexus are where the gates open for horrors (kind of like Rifts). It adds a lot of 'logic' to how magic works for me.
I'm reading the Parlainth book. There was a note about one of the diagonal streets that crosses the entire city points in the direction of Thera.

Sounds like Ley Line work to me. :)

Statistics:Posted by Dougansf — Wed Jul 26, 2017 7:41 pm


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2017-07-26T18:22:522017-07-26T18:22:52 https://fasagames.com/forum/viewtopic.php?t=21&p=2963#p2963 <![CDATA[Re: Your Earthdawn]]>
I couldn't find any reference to them in the books. I like the idea that ley lines cross Barsaive and the Nexus are where the gates open for horrors (kind of like Rifts). It adds a lot of 'logic' to how magic works for me.

Statistics:Posted by Arcadian — Wed Jul 26, 2017 6:22 pm


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2017-07-23T01:48:072017-07-23T01:48:07 https://fasagames.com/forum/viewtopic.php?t=21&p=2953#p2953 <![CDATA[Re: Your Earthdawn]]>
Telarus wrote:
Sun Jul 23, 2017 1:04 am
Theran is an offshoot of Sperethriel (Blood Wood Elven).
Yup and Throalic, in my game, is an offshoot of Dwarven. It was mentioned elsewhere on the forums that Theran is an offshoot of Sperethriel and the old Theran Empire book says that speakers of Sperethriel can get the gist of a conversation but won't understand the nuances. I imagine it would be similar to the differences between Spanish and Portuguese, both having origins in Latin, but I'm not a language expert.

Although, while looking through that old book I see a bit more on languages. The rules are more in depth breaking them down to Provincial, Racial, and Minor.

It's just a preference.

Statistics:Posted by Mogre — Sun Jul 23, 2017 1:48 am


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2017-07-23T01:04:342017-07-23T01:04:34 https://fasagames.com/forum/viewtopic.php?t=21&p=2952#p2952 <![CDATA[Re: Your Earthdawn]]> Statistics:Posted by Telarus — Sun Jul 23, 2017 1:04 am


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2017-07-23T00:31:102017-07-23T00:31:10 https://fasagames.com/forum/viewtopic.php?t=21&p=2951#p2951 <![CDATA[Re: Your Earthdawn]]>
I came up with the idea of "Regional Trade Tongues." Theran and Throalic are two so far. It just makes more sense to me than Dwarven (Throalic) and Dwarven (Theran).

I'll post others as the game progresses.

Statistics:Posted by Mogre — Sun Jul 23, 2017 12:31 am


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2016-12-12T16:44:582016-12-12T16:44:58 https://fasagames.com/forum/viewtopic.php?t=21&p=315#p315 <![CDATA[Re: Your Earthdawn]]>
Slanerous wrote:There are a mess of Earthdawn campaigns on Obsidian Portal, quite a few of which have some awesome adventure logs.

It's been a quite good resource for getting my campaign up and running.

Full disclosure: My campaign is also up on the site and will be getting adventure logs as soon as we get past the first actual adventure :)
Hands down my favorite one is Heroes Unchained.
https://heroesunchained.obsidianportal.com

I'm in the same boat as you with my own adventure, except I'm using Scabard. I really like the auto-linking feature between the different elements you put in there. For example, any use of a character name links to that characters's page.

Setting up adventure logs in it seems potentially clunky, though. Has promise that if you set them up right, then it could be great. Not sure yet.

Statistics:Posted by Tattered Rags — Mon Dec 12, 2016 4:44 pm


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2016-12-12T16:14:592016-12-12T16:14:59 https://fasagames.com/forum/viewtopic.php?t=21&p=314#p314 <![CDATA[Re: Your Earthdawn]]>
While not "rare", I would say that these numbers do mean that airship travel in Barsaive is less common than other forms of transport and freight(overland/riverboat), at least compared to the air lanes of the other provinces of the Theran Empire.

Statistics:Posted by Telarus — Mon Dec 12, 2016 4:14 pm


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2016-12-11T13:47:542016-12-11T13:47:54 https://fasagames.com/forum/viewtopic.php?t=21&p=311#p311 <![CDATA[Re: Your Earthdawn]]>
Flowswithdrek wrote:When the Travar book is released the 4 galleys, 6 drakkars are just those owned by the city. Individual merchants have their own fleets.
Yes, that is why i speculated that, in addition to the 63 airships owned by the various city-states, and the 21 ships owned by merchants from Jerris and Iopos, there are likely to be at least another 70+ airships owned by the merchants from other city states. Travar probably accounts for around 20 of those.

Statistics:Posted by Lys — Sun Dec 11, 2016 1:47 pm


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2016-12-11T13:32:362016-12-11T13:32:36 https://fasagames.com/forum/viewtopic.php?t=21&p=309#p309 <![CDATA[Re: Your Earthdawn]]> Statistics:Posted by Flowswithdrek — Sun Dec 11, 2016 1:32 pm


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2016-12-11T14:11:472016-12-11T13:12:34 https://fasagames.com/forum/viewtopic.php?t=21&p=305#p305 <![CDATA[Re: Your Earthdawn]]>
Barsavian City-States

Throal: 3 galleons, 18 galleys, 8 drakkars, plus 2 galleys under construction in Jerris and 2 more in Travar.
Urupa: 3 galleys, 5 drakkars
Travar: 4 galleys, 6 drakkars, "although more vessels are slated to join"
Jerris: 1 galley, 4 drakkars, plus a merchant fleet of 15 ships
Iopos: 3 galleys, 6 drakkars, plus a merchant fleet of 6 drakkars
Marrek: 1 large drakkar
Kratas: 1 mercenary crystal raider drakkar

Of the above cities, Urupa, Travar, Jerris, and Iopos are all capable of building their own airships. Throal has a large airport and shipyard carved into the side of the mountain, but while they can repair and service airships, they do not seem to build them.

Crystal Raiders of Barsaive

Twilight Peaks Moots

Stoneclaws: 10 drakkars
Swiftwinds: 16 drakkars
Ironmongers: 12 drakkars
Thunderskies: 10 drakkars
Bloodlores: 9 drakkars
Blackfangs: 3 stone airships, 7 drakkars

Delaris Mountains Moots

Rockhorns: 8 drakkars
Skyseekers: 7 drakkars

Scol Mountains Moot

Firescale: 11 airships

The moots all have shipyards able to service and build drakkars, but lack the facilities to service larger airships. However it's implied that the Firescale fleet is dependent upon logistical support from Iopos.

Theran Holdings

Triumph: 2 kilas, 2 combat vedettes, 2 mining vedettes, 2 unknown vedettes
Sky Point: 3 kilas, 10 combat vedettes, 10 mining vedettes, variable number of other Theran vessels passing through

Totals

Military Fleets: 3 galleons, 29 galleys, 30 drakkars
Highland Troll Fleets: 89 crystal raider drakkars, 11 unknown airships, and 3 stone airships

Merchant Fleets: 21 airships between Jerris and Iopos. Given that they have 1.5x as many merchantmen as they do warships, i estimate that there's another 70+ merchant galleys and drakkars spread amongst the other city-states in Barsaive.

Pirates and Mercenaries: 1 crystal raider drakkar based in Kratas; "several pirate airships" stalking the Scarlet sea, unknown number for the rest of Barsaive, maybe one or two dozen. Note that it's very common for merchantmen to be part time pirates, and pirates part time merchants, so the distinction between them can be blurry.

Theran Fleet: 5 kilas, 12 combat vedettes, 12 mining vedettes, 2 unknown vedettes, variable number of other airships making temporary forays into the province

Conclusions: Even sticking entirely with canonical figures, airships are not that rare, as Barsavian city-states have at least 83 combined, Trollmoots another 93, and Therans 31, plus there's at least 1 mercenary drakkar and several pirates. For a total of 175+ wooden airships, and 35+ stone ones. Extrapolating off these numbers i would say that there's probably over 250 wooden airships in Barsaive and over 40-50 stone ones, but that's speculation.

Statistics:Posted by Lys — Sun Dec 11, 2016 1:12 pm


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2016-12-10T00:32:362016-12-10T00:32:36 https://fasagames.com/forum/viewtopic.php?t=21&p=292#p292 <![CDATA[Re: Your Earthdawn]]>
The printing press does not exist in canon Barsaive.

Statistics:Posted by Mataxes — Sat Dec 10, 2016 12:32 am


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2016-12-09T23:58:552016-12-09T23:58:55 https://fasagames.com/forum/viewtopic.php?t=21&p=291#p291 <![CDATA[Re: Your Earthdawn]]>
In my setting the only factions able to actually craft airships are Jerris (which is now controlled by Iopos and does not trade them freely anymore), Travar, Throal and the Trollclans of the Twilight Peaks. Couple that with the fact that Airships need the (outside of Bloodwood) exceedingly rare True Wood to be created and that during the war A LOT of airships have been destroyed and you have less Airships flying in Barsaivian Skies. The few that are flewn right now mostly belong to rich traders. It's not impossible for an Adept to gain passage via those to somewhere, but it's either cost him somewhere in the 3-4 digit range in Silver or require the right connections.
All that only really applies to airships, that are supposed to fly long distance though, and especially in Travar the skies are filled with small 2-5 person airboats, that need regular maintenance and are much easier to craft since they don't require true wood. Those only can fly relatively slow, not very high, and not for long stretches of time and mostly are for getting around in larger cities.

This change lends itself to the style of campaign where I basically provided 5 elementally themed McGuffin places for the group and the adventure partly comes from getting there.

Another thing is the technological level. One evening a player asked if printing presses were a thing and I didn't know what to say. I could imagine them existing and so I decided that they were a recent thing that has been developed and utilized during the war in order to aid the spread of the Harwood Declaration.
(This might have been a mistake though. Now my players have aspirations to create the first super hero comic series in Barsaive, based on their adventures...)

Statistics:Posted by saryakan — Fri Dec 09, 2016 11:58 pm


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2016-12-09T14:02:242016-12-09T14:02:24 https://fasagames.com/forum/viewtopic.php?t=21&p=287#p287 <![CDATA[Re: Your Earthdawn]]>
OP is great for adventure logs and personal journals. Also good for a roster of PC's and NPC's.

Like it says on the front page, spoilers for Ardanyan's Revenge within.

http://leavingthekaer.obsidianportal.com/

Statistics:Posted by Dougansf — Fri Dec 09, 2016 2:02 pm


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