[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
FASA Games, Inc.FASA Games Forums and News 2025-06-02T03:54:54 https://fasagames.com/forum/app.php/feed/topic/2092 2025-06-02T03:54:542025-06-02T03:54:54 https://fasagames.com/forum/viewtopic.php?t=2092&p=25190#p25190 <![CDATA[Re: AAR (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтtuchkasсайтсайт

Statistics:Posted by yankeeschic — Mon Jun 02, 2025 3:54 am


]]>
2025-05-24T06:17:522025-05-24T06:17:52 https://fasagames.com/forum/viewtopic.php?t=2092&p=23171#p23171 <![CDATA[Re: AAR (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> ТРАГ239.1CHAPCHAPНатаармиXVIIЛаптакадPuisдекоRobeЗарипредProf4028РоссПлатTescинтеклейАлекMeta
ChriDeniDantYangXVIIРиффтканEnriIntrЛисоSaysGranСтолМакуПроцRomaXVIIЛыньNiveCurvNX10ElipGeor
FedeЧернsoftJackЛарсPlayРыбаМаштЯковоборLadiАльпJamePaliElegСевеCorbJudiБерюFranпостRomaCoto
турфSnowСироCircMariPalithesстихFallPhilсегоРудиSelaWillГребПальАркрупреЦеркOpenСодеКомаSvet
ТараXVIIRobeZoneТрибZoneChet3110ZoneZoneZoneZoneZoneZoneZoneзакаZoneZoneZoneсереВоляZoneZone
ZoneглухфарфмесякулоRozaTekaAntiYasu1001RaymновоГ7263901GDeBESENWateCaseDAEWPARTвмятврачJazz
CleaLeonEducстилKotlAboaнаклAudiWindWindБайдViteCuciMexxDarsElmoанглЩербЛитРWindMontЛитРЛитР
ШомоКалиБардШустGeraMicrБереочерИллюJoonИванБогачитаPampBeetBonuтеатнастJohnEsteТорсВахр(Вед
WindГолопроиVitaПодхиллюСкорКомиЖикаHectФормСониТурчБатуProbTitoГераПереЕрохредаГришмесямеся
месяsalo339-НовиBackWorkКнижThomСтриинфоClutПрозМакаtuchkasКирьБоро

Statistics:Posted by yankeeschic — Sat May 24, 2025 6:17 am


]]>
2020-09-23T15:02:522020-09-23T15:02:52 https://fasagames.com/forum/viewtopic.php?t=2092&p=15847#p15847 <![CDATA[Field Notes of A'horangi Ha'hana Syrtis, Vol. 2]]> Entry 4.

Iron Head Zheng finally replies to repeated requests for meeting. Preserved by Cloister of Silence, one of the only known Adepts of ancient Bodyguard Discipline. Unique instructor.

Send invitations to friends to join, as Zheng indicates need for allies. Some answer, some send proxies. In all: LaShana, Lazulin, Sandrin, Elisen.

Zheng has suffered tragedy. Husband Feug is missing. Husband's brother, Banik, deeply affected by trauma. Compelled to carve glyphs into own skin. Chained for his own protection.

Feug and Banik were on patrol with militia. Banik only survivor. No knowledge of what they encountered, but path and likely location known.

Driggs, militia officer, and twenty brave souls request to join us. Pain of loss clear, as is need for redemption. They do not know they have nothing to redeem. They are brave and true. Rashomon would be pleased if he were in a state to be pleased.

In the mountains, ambushed by Rockworms. Extremely stealthy due to burrowing, only revealed by faint vibrations. I notice one flanking us, shout warning, am attacked. No time to enact plan to get into water. Am reminded that preparation trumps planning.

Pain is intense and swift. Peace follows.
On waking, am informed battle was fierce and deadly, but militia intervened. Party is victorious, but barely. Victory together, defeat alone. That is the lesson.

Continue on to glacial lake surrounded by scree, high in Throal mountains. Snow. Ice. Beautiful and serene.
If not for Horror corruption.

Some structure on far side of lack, perhaps old kaer or shrine. Disgorges Gnashers at alarming rate.
Four mismatched and unevenly constructed beings bear palanquin. Entity in palanquin causes crystals to grow out from joints, piercing skin.
Exquisite pain. Driggs is afflicted and falls unconscious. LaShana similarly afflicted but has prepared Absorb Blow charm. Again, preparation trumps planning. Also amused - fight crystal with crystal.

Now, we fight as one. Lazulin and Sandrin unleash their spirit, and troops - and we Adepts - are inspired to great feats. LaShana, as befits her Discipline, fights alone. Finds the secret paths we cannot see. Exploits advantage. Elisen knows the field is theirs to cross. No corner safe from Cavalryman. I contribute as best I can. Demonstrate that being knocked down is no impediment when fighting the untrained.

Troops hold off endless stream of Gnashers until we can join them.
Silence falls on frozen waters.

One brute wears the face of Feug.

Deliver news to Iron Head Zheng with kindness but without dissembling. She is iron, she can bear it. Lies do not protect, even if they seem to soften. She understands.

Banik is recovered. With him, another lost Pattern of ancient magic - the Path of the Sun Herald.

Three of us remain to study: Lazulin, Sandrin study with Banik and I study with Zheng. Magic of the Bodyguard is familiar, easy to learn, but also primitive. Unadorned. Once, they gave their lives to protect others. The truth is the greatest protector. I am a student of truth. It is a good fit.

Strange corrupted structure remains unexplored.
Will not plan. But will prepare.

Statistics:Posted by bronzemountain — Wed Sep 23, 2020 3:02 pm


]]>
2020-09-16T23:12:492020-09-16T23:12:49 https://fasagames.com/forum/viewtopic.php?t=2092&p=15690#p15690 <![CDATA[Re: AAR (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]>
Deep in my Troubadour training, I received a very nice note from A'horangi (t'skrang Monk) asking for assistance. They have been in touch with the last practitioner of a discipline called Bodyguard, and they have finally received what looks like a challenge to prove themselves worthy of training.

Also joining A'horangi were:
- Lazulin, a troll Raider
- Sandrin, an elven Air Sailor and Troubadour
- LaShana Tumblesprout, a windling Thief

A'horangi's prospective master is Ironhead Zhang of the Cloister of Silence, so we proceeded to that location with all due haste. I have been wanting to visit the cloister for a while as it has been the centre of many heroics in the last three years, but this was my first chance. Once we arrived, the gate guards inquired to our purpose and then seemed really uncomfortable with the idea of going to talk to the Ironhead. We were spared the embarrassment of waiting for them to draw lots or something by the arrival of a dwarf who introduced themselves as Driggs and they took us to see the Ironhead.

Ironhead Zhang turned out to also be a dwarf, of brusque manner and middle age. They were clearly in distress as they explained that their husband (Feug Strappa) had started acting erratically and accused them of attempting to steal something before fleeing the cloister. They also informed us that their brother in law (Banik Strappa) was similarly affected but still present. Well if one can consider "chained down to a bed while ranting maniacally" to be "present".

I tried to reach out to Banik, but they did not react to me at all and continued with the mumbling and scratching geometric patterns in their skin. More talking with the Ironhead revealed that their husband was a scout and had been mapping the nearby peaks. Part of the final confrontation before their departure had included an attempt to burn one of the maps.

Sandrin examined the map and was confident they could lead us to the location that was being hidden, so we made plans to leave first thing in the morning. During dinner, we overheard some of the other inhabitants of the Cloister making fun of our endeavour and dismissing the Ironhead's pain.

In the morning I decided to leave Isidoros and Teh in the Cloister's stables since mountain climbing is not one of Isidoros' strengths and I did not want it to be lonely. In the meantime Driggs and about twenty soldiers showed up, determined to assist us, which was rather touching. A'hornagi extracted a promise that they would stay behind if we deemed the danger to them too great and then we set out.

Once again I was tasked with assisting with food and supplies, this time together with Lazulin, while LaShana and A'hornagi played spotters and Sandrin led us. The first few days went by uneventfully until we encountered a sheer cliff. LaShana and I assisted the tallfolk by securing ropes to the top so that their climb would be easier.

Mere moments after we had reached the top, rockworms ambushed us, before I could really tell what was happening A'horangi was down and Sandrin and Lazulin were bleeding. The following fight was messy and a very close call, I swear one of the hits should have killed Lazulin but he managed to get back up. Driggs followed up the ropes and called for bow fire from the troops, which together with the mounting injuries convinced the worms to seek easier prey elsewhere.

After the fight Sandrin was still out, so I checked on them and poured one of my booster potions in their throat (I have learnt that tallfolk drink those instead of just pouring them over their head). The next couple of days were spent recuperating and setting up the next stage of the climb, thankfully with little interference from weather or beasts.

Once we were up the next cliff we spend another day walking before arriving to a small valley, almost a box canyon filled with snow and ice. In the distance we spotted an opening in the mountainside with a couple of statues flanking it and some kind of palanquin carried by four humanoids.

LaShana approached to gather more information, but before they could get a good look, Driggs collapsed, looking like crystal spikes had just grown from inside their body. LaShana also screamed in pain, but did not lose control of their flight. She shouted something about "crystal entities" and "horrors" as the four misshapen humanoids dropped the palanquin and charged us.

I know little of horrors, but charging I do know and so I skewered the closest one, while Sandrin and Lazulin took control of the troops before they could break. At the same time some kind of beasts started pouring out of the cave to the south rushing towards us. The troops were directed to intercept the beasts, while I charged whatever was inside the palanquin. It turned out to be a rock. A killer rock that tried to grow crystals inside me too. LaShana and I made sure to smash it to bits before turning to deal with the Brutes and the beasts. The fight was short and brutal, but we prevailed.

Just as we were starting to take out bearings a great rumbling came from the cave and we decided that it was high time to get out. We made our way back to the Cloister with no incident, where Dvarim informed the Ironhead of their husband fate (we saw their face on one of the brutes). The Ironhead took the news as well as it could be hoped and offered to train A'horangi. Banik also seemed to be doing much better and offered to induct Sandrin and Lazulin in the Sun Herald path.

Statistics:Posted by sigfriedmcwild — Wed Sep 16, 2020 11:12 pm


]]>
2020-09-16T17:16:092020-09-16T17:16:09 https://fasagames.com/forum/viewtopic.php?t=2092&p=15673#p15673 <![CDATA[Re: AAR (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> The Adventures of Sandrin
Chapter 15 - The Breach of Iron Head

I was in a foul mood, storming my way through the Grand Bazzar. The Sun Heralds informed me that I had to prove myself further to join them. As if Captaining the maiden voyage of the Arngeir wasn’t enough! They’re still telling (lesser versions of) the epic tale of how we reached the citadel in the sky surrounded by horrorspawn.

I ran into Icarus, almost literally. He was also in a rush to another appointment, having just left A’horangi with the news that he was unable to join her on her trip to the Cloister of Silence. I thought getting out of Throal might be good for my peace of mind, so I offered to take his place. A few minutes later, A’horangi, Elisen, LaShana, Lazulin, and I are all heading North along the trade road.

Stir Crazy
When we arrive a few days later, the guards are reluctant to face Zenghu in order to announce our arrival. Not out of propriety, but out of fear of her wrath.

Her husband Feug Strappa went missing 2 weeks ago. He was rambling and accused her of stealing what is his. She knows what this means, she doesn’t have false hopes. However, she convinced Bannick (a dwarf) to stay behind… by chaining him into a room.

Bannick has several geometric shapes scarred into his arms where he could reach. Talking to him proves counter-productive.

Zenghu shows us a closet full of clibming gear and maps. Feug was trying to burn one of the maps when they last fought. I look over the charred map and determine that Feug wound his path through the mountains, reaching each peak along the way. Apparently he loved climbing, perhaps he was seeking peace.

We stay the night. At dinner, some folks mocking our mission, and others lamenting the fate of Bannick. A’horangi politely informs them where they can put their opinions, and that we leave at dawn.

The next morning, Driggs and some of the militia are fully armored and ready to go. Driggs says they don’t put aside what certain members do for everyone else. They are referring to their leader, Bannick. They’d like to accompany us and ensure our safe arrival.

Rocky Progress
We follow the map for a few days. Seeing an opportunity to impress the Heralds back in Throal, I mingle with the militia along the way. If the worst should befall Driggs, I’ll be able to take over in his stead easily enough. I also discover that Lazulin is seeking patronage with the Sun Heralds as well.

We climb up onto a plateau. We hear the rumbling of something burrowing through the rock below, and a Rockworm pokes it’s head up and approaches us. A’horangi spots another one much closer in a small stream. 2 more (total of 4) emerge across the river.

Lazulin and A’horangi are nearly killed by the ambush. I’m briefly surrounded by three of them, dance out of the way, and I’m knocked out underneath one of their huge forms.

When I wake up, Eilsen and Lashanna have killed some and scared off the others. Apparently the militia shot arrows over the cliff to help with a distraction.

The troop’s morale shakes after seeing how close we came to death. We encourage them to stay with us for a while longer, thanking them for saving us. We spend a few days recovering and climbing farther up the cliffs.

Horror Valley
We come to a valley covered in snow. There’s a glacial lake, with a glacier standing about 20 feet above the surface. The blowing snow lightens for a moment, showing an opening of a shrine beyond the lake. We spot movement on the other side of the valley. Lashanna goes to scout it out, finding 4 people carrying a palanquin which is emitting a slight glow. “People” is a generous term, as they were made up of different Namegiver parts.

Without warning, crystal shards sprout from Driggs, incapacitating him. A large horde of Gnashers bursts forth from the shrine and drops down the cliff towards us.

The militia tries to grab Driggs and run. I coordinate with Lazulin to take command, and sets the militia against the Gnashers. LaShana flies closer to shoot inside the palanquin at a Crystal Entity within. Her Absorb Blow charm prevents Death Spikes from knocking her out of the sky. The militia moves to block the Gnashers. The amalgam creatures put down the palanquin, and rush the others. Eilsen and A’horengi charge to meet them.

LaShana informs us of a previous encounter with a Crystal Entity, it’s the source of the crystals burst out of people. With this information, I Inspire the party and Distract the Crystal Entity, specifically encouraging Eilsen to charge. Eilsen wastes no time charging the Entity delivering a mighty strike. LaShanna shoots the Entity to finish it off.

Meanwhile, the militia move across the valley to block the approach of the oncoming Gnashers. They form a shield wall instead of applying their bows again. Lazulin’s spear shines bright in the valley, inspiring all of us to stay the course.

A’horangi is surrounded by three of the creatures, and knocked down briefly. This doesn’t prevent her from counterattacking them when they try to capitalize on her position. I move to assist, giving her the breathing room to get back on her feet, and end up killing a monster in the process.

We then rush over to encourage and reinforce the militia for several minutes, grinding the Gnashers against the glacier. The silence after combat is interrupted by a rumbling from the mountainside. This encourages us to leave quickly. Driggs regain consciousness, and is barely well enough to walk. We smash the Entity to bits and inspect the amalgam bodies. We find parts of several Namegivers, including some of Feug. We head back to the Cloister of Silence.

Five Days later we return to the Cloister. Bannik is feeling much better. Zenghu smiles when she sees us, though A’horangi informes her of Feug’s demise.

Much to my surprise, Bannik is a member of the Sun Heralds, and offers to induct Lazulin and myself into their order after our performance with the militia.

Serendipity is my favorite of the muses.

Statistics:Posted by Dougansf — Wed Sep 16, 2020 5:16 pm


]]>
2020-09-16T07:32:322020-09-16T07:32:32 https://fasagames.com/forum/viewtopic.php?t=2092&p=15659#p15659 <![CDATA[Re: AAR (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]>
After joining A’horangi we met up with Elisen and Sandrin before heading out to the Cloister of Silence. This did not sound like a place I would do well at. I am not reserved and proper but I set out to….make a good impression, and be a smidge more reserved. I think I succeeded, I didn’t acquire anything and no one died. AND I wasn’t kicked out. All very very good things for me.

We met with the leader of the cloister, a contact of A’horangi, and she briefed us on some domestic issue with her husband and maybe his brother? I think maybe it had to do with some weird mating thing because she showed us the brother and he was tied up and in a weird room with lots of chains and stuff. I didn’t ask questions, I felt that was safer. We did get access to some cool maps, a little charred but still kind of sort of readable. Sandrin was able to cobble together a path for us and we set out the next morning.

They sent a small squad of soldiers with us, 20 led by a man named Dreggs. He was kind and competent and his men seemed to respect him . I was grateful for their presence as that was extra support. Things went well for several days until we hit a rock wall...literally. As we were setting up pulley lines and navigating up the wall we were set upon by these giant rock slug/worms. And they were brutal - A’horangi fell almost immediately as she was surrounded by several of the worms. I’m not sure if anyone else actually fell but I know things were DIRE. I was very worried about our situation and then Dreggs made it to the top of the cliff and instructed his squad to launch fire arrows up and over the ridge. And that seemed to turn the tide, thank heavens. Once the last two rock slug things slunk back into the ground we were able to pull our wounded and away and start treating them.

After spending a few days healing up we continued on our way and had to work pretty hard, with alot of effort, to keep the squad moving with us and morale from bottoming out. They wanted to turn back. But they continued on with us for four more days up to the peak of that mountain. As we got up near the top we saw a small group coming down from a small stone building across the icy lake. As we moved closer to figure out what was going on, a familiar excruciating pain started to tear at my joints. Luckily it was not as painful this time as last time but I tried to shout out a warning but Dreggs had already been struck and fallen and was shouting in agony.

That was almost the end of the squad, they almost lost it. But Sandrin told Lazulin to take charge and make them hold the line. And boy did Lazulin pull through, getting those troops to hold back a horde of gnashers while we took out the horror that seemed to be leading “the other side.”

After taking out the crystal monstrosity and its pieced together brutes we were working on taking out the gnashers when the mountainside started to rumble. That did not seem like a good sign at all. So we decided to leave, before whatever was on the other side of the mountain made itself known. We made sure to treat everyone who needed it while still continuing to make our way back down the mountain, away from whatever was trying to come out of the mountain.

We managed to get everyone WE left the cloister with back safely. We did however have to supply the leader with what I learned was bad news regarding her husband. It was not in fact weird mating rituals, oops, but had to do with the crystal beast. But the brother had started to recover by the time we had returned, so that was good news. AND our actions helped A’horangi with his studies for whatever this bodyguarding thing is and also help both Sandrin and Lazulin with some really high falutin training for something called a Sun Herald. Huzzah!

Statistics:Posted by Lashana — Wed Sep 16, 2020 7:32 am


]]>
2020-09-14T23:14:592020-09-14T23:14:59 https://fasagames.com/forum/viewtopic.php?t=2092&p=15647#p15647 <![CDATA[Re: AAR (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> ice blue journal contains a single blue crystal on the centre, with the simple gold lettering below it 'Lazulin' ***

Page 8

A T'skrang by the name of A'horangi had sent out invitations to an adventure to some of her acquaintances, with an additional request to bring other interested allies, a very polite and scholarly gesture. LaShana showed this to me, she was rather excited. But also embarrassed as she felt she had not been doing it correctly. She asked that I attend with her, she felt more at ease with a troll around. Her normal selection of troll comrades were not around, and apparently I reminded her of another friend. With my agreement, we attended the invitation to adventure. We were met by the hostess, a Monk, as well as another Windling named Elisen of the Cavalryman and Troubadour disciplines, as well as an elf named Sandrin of the Air Sailor and Troubadour disciplines. A rather academic party again.

A'horangi had been summoned to the Cloister of Silence by a woman known as Iron Head Zenghu, a follower of a reclusive discipline known as a Bodyguard. A'horangi had been requesting training in the most 'politely determined way' as she described it, and be rebuffed each time. It seems her husband had fallen to the ravages of the mind, the Cloister being a former stronghold of followers of Rashamon. His brother Banick appeared touched as well, but Zenghu had restrained him to try and save him. Her husband, Feug, had accused her of stealing his things and fled into the wilds. She provided us with the charred remains of his charts and logs. We poured over the battlefield data and Sandrin was able to extrapolate a pattern in the husbands expeditions. We would set off in the morning.

Zenghu was an obvious leader of the community, respected by the honorable, feared by the cowardly. Her husband as well prior to his condition. This was most apparent by the militia formation that greeted us in the morning. 20 men strong, led by a man named Dreggs. They instructed that they would accompany us and we agreed, for the assistance would be beneficial. Throughout the journey, Sandrin and I both prodded the resolve of these men. It wouldn't be long for them to prove themselves.

A number of days into the journey, we were climbing a cliff face to a higher plateau. Once we were atop the plateau and preparing to bring up the militiamen. Shouts went up from my allies about movement, as we turned and weapons were drawn, rockworms ambushed us. The first one hit me hard, then a cry from A'horangi knocked the monk back and unconscious. We were suddenly outnumbered and in a bad spot. Sandrin jumped into the fray drawing some attention as LaShana got some altitude to provide covering fire, and Elisen tried to maneuver to charge. I defended as best I could, downing a healing potion to soothe the pain a bit. We were slowly getting whittle down, at one point my head snapped back and I faded to black as I heard the shattering of a crystal. The Death Cheat saved me and allowed me to stay in the fight and absorb some more damage so our windlings could put damage on the beasts. Unsure as to what was occuring, Dreggs had made his way up the rope and called for the militia to launch arrowfire twenty yards beyond us. A cunning plan, knowing the beasts were drawn by vibrational motion they would either be drawn to the arrows, or afraid of it being something much larger. The ploy ended up working and we were victorious thanks to the militia. Dreggs quelled any notion of turning back, and the militia continued with us as we mounted this peak over the next four days.

As we approached the summit we encountered a strange procession coming down from a stone opening on the other side of a glacial lake. As we moved forward to assess the situation a sense of dread descended just before Dreggs cried out in agony as shards of crystal emerged from his chest. The men started to break, Sandrin provided encouragement and directed me to take charge of the men. A horde of gnashers seemed to flow down from the stone opening now. I stepped forward lifting The Point of Triumph into the air and inspired the men to fight for one another and keep these foul creatures from taking Dreggs or any others. They turned and fell into formation preparing to hold back the gnashers. We turned our attention to the source of the magic that had affected Dreggs, a palanquin borne aloft by four mutated beasts of various namegiver forms.

The group fought like a strike force, with LaShana providing pinpoint sniper fire while the rest of us battled up the field, Sandrin's encouragement pushing us all forward. The brutes, one wearing Feug's face, were cut down one by one, as the windlings pushed onto the palanquin's rider, ceasing the magic spikes from occurring. We turned to reinforce the militia and spent a great deal of time grinding back the gnashers. As the last of them fell, the mountain began to rumble. It sounded as if something within that cave was coming out, and that something was not a something we could deal with currently. We retreated back down the mountain with Dreggs and healed on the way back to the Cloister.

Zenghu was appreciative and understanding of the situation. Addiitonally we learned that Banick had regained his sensibilities. As it turns out he is touted leader of the Cloister and a member of the Sun Herald's. Having heard the stories of what the militia faced and how things were handled he agreed speak on behalf of Sandrin and myself for induction.

From a very polite beginning, what could be perceived as fragile by some was forged and tempered into a fine weapon of war. LaShanna's marksmanship with her bow (though it may be more accurate to describe it as the bow's marksmanship with LaShanna) was consistent at finding the critical point for the diminutive arrows to do the most impact. A'horangi, when able to read the flow of battle around her, could keep opponents disoriented and off-balance. The best defense is to not be where the opponent has swung, and A'horangi has begun to perfect this. Elisen and Jacint dive and dash across the battlefield bringing to bear a force greater than their mass would endorse. As a sun rises, a sun sets, but they are both a sun of the same day. This is Sandrin to my own goals. A leader and a warrior-poet, I look forward to taking the field with him again.


***A great Iced Claw adorns the bottom of the page ***
Image

Statistics:Posted by Xzandrate — Mon Sep 14, 2020 11:14 pm


]]>
2020-09-14T15:58:512020-09-14T15:58:51 https://fasagames.com/forum/viewtopic.php?t=2092&p=15637#p15637 <![CDATA[Re: LFG (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> Time: 2020-09-13@2300 GMT
GM: Nez
Circle: 6
Difficulty: Hard

Player Rewards:
A'horangi: 11,000 LP, 975 SP, 5 TIPs
LaShana: 11,000 LP, 975 SP, 5 TIPs
Elisen: 11,000 LP, 975 SP, 5 TIPs
Sandrin: 11,000 LP, 975 SP, 5 TIPs
Lazulin: 11,000 LP, 975 SP, 5 TIPs

GM Reward:
Nez: 19,000 LP, 900 SP, 3 TIPs

Downtime Actions Available:
A'horangi: Research 1/22 (+3 with library access / 20sp), Item History 3/24
Elisen: Animal Training Step 14
Sandrin: Craft Weapon 1/7, Item History 4/18, Research 13 (+3 with library access / 20sp)

Alt Rewards: Half price climbing gear (Kit/Rope/etc.), Training to Bodyguard via Iron Head, Training to Sun Herald via Banik


Further Information:
A location of intense Horror activity has been found near a mountain lake deep in the Throalic Mountains. Who knows what all currently resides in there and what used to reside beyond that breach.

Statistics:Posted by Jexel — Mon Sep 14, 2020 3:58 pm


]]>
2020-09-13T22:57:232020-09-13T22:57:23 https://fasagames.com/forum/viewtopic.php?t=2092&p=15624#p15624 <![CDATA[Re: LFG (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> Name: Sandrin
Effective Circle Rating: 7 (109,720 LP)
Discipline: Air Sailor 7 / Troubadour 3
Unique: Melee, Social, Thrown, and Navigation
Last Time Played: 7/17/2020
Downtime:
  • Craft Weapon at Step 7 (Rank 1) (Weapons up to Damage 2, 1 Day per Size)
  • Item History at Step 18 (Rank 4)
  • Research at Step 13 (Step 16 with Library)

Statistics:Posted by Dougansf — Sun Sep 13, 2020 10:57 pm


]]>
2020-09-13T14:22:062020-09-13T14:22:06 https://fasagames.com/forum/viewtopic.php?t=2092&p=15616#p15616 <![CDATA[Re: LFG (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> Date of Last Game Played: 2020-08-31
ECR: 7
Discipline: Nethermancer 6/Weaponsmith 5
Unique: Last Chance, Debuffs, and buffs, and can hit things
Downtime: Forge Armor Rank 5 step 15
Forge Weapon Rank 5 Step 15
Item history rank 5 step 15

Note Secondary Character

Statistics:Posted by iceface9 — Sun Sep 13, 2020 2:22 pm


]]>
2020-09-12T19:07:522020-09-12T19:07:52 https://fasagames.com/forum/viewtopic.php?t=2092&p=15606#p15606 <![CDATA[Re: LFG (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> This is a secondary character
Name: Elisen
Last played on: 2020-09-11
ECR: 5 (19350lp)
Discipline: Cavalryman 5
Quote/Unique: Deliverance flies on silent wind
Notable Abilities: Zoak power! (and a last chance salve)
Downtime: Animal training step 14 (10 + karma)

Statistics:Posted by sigfriedmcwild — Sat Sep 12, 2020 7:07 pm


]]>
2020-09-12T17:11:272020-09-12T17:11:27 https://fasagames.com/forum/viewtopic.php?t=2092&p=15602#p15602 <![CDATA[Re: LFG (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> Name: Lazulin
Date of Last Game Played: 2020-09-07
ECR: 5
Discipline: Raider (5)
Unique: Combat and combat related accessories, some navigations and survival, Leader of Namegivers.
Downtime:

Secondary Character

Statistics:Posted by Xzandrate — Sat Sep 12, 2020 5:11 pm


]]>
2020-09-12T16:31:452020-09-12T16:31:45 https://fasagames.com/forum/viewtopic.php?t=2092&p=15600#p15600 <![CDATA[Re: LFG (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> Name: A'horangi Ha'hana Syrtis
ECL: 6
Discipline: Monk
Quote/Unique: "Respectfully, I must now punch you."
Notable Abilities: Very polite dinosaur. Fully Item History/Research a Journeyman TI in one week.
Downtime: Research 1/22 (+3 for 20sp), Item History 3/24
Last Game Played: 2020-08-30 Not in my Neighborhood
This is my request

Statistics:Posted by bronzemountain — Sat Sep 12, 2020 4:31 pm


]]>
2020-09-12T15:48:582020-09-12T15:48:58 https://fasagames.com/forum/viewtopic.php?t=2092&p=15598#p15598 <![CDATA[Re: LFG (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> Date of Last Game Played: 9/4/2020 7M Just A Little Prick
ECR: 6/7
Discipline: Thief
Unique: Enthusiasm and an ability to fumble/stumble into trouble. Can also open...and close doors - possibly even if they are locked. ;)
Downtime: drinking and rabble rousing...will buy drinks for friends

Primary character

Statistics:Posted by Lashana — Sat Sep 12, 2020 3:48 pm


]]>
2020-09-14T15:59:482020-09-12T15:34:15 https://fasagames.com/forum/viewtopic.php?t=2092&p=15597#p15597 <![CDATA[AAR (6H) - The Breach of Iron Head 2020-9-13 (23:00 GMT)]]> Time: 2020-09-13 @ 23:00 GMT - *May be slightly delayed due to earlier game
GM: Nez
Difficulty: 6 Hard

Rumor: A’horangi through her studies has come upon an intriguing and rare discipline. She finally found someone to mentor her in the Bodyguard discipline and after numerous attempts has finally received a short message back.

“FINE! If you seek my instruction you must perform a task to prove, you know what, justify it however the hell you want. Bring along capable companions. You know where I reside.

~Zenghu”


Benefit: Unlock Bodyguard
Note: Up to 5 players (7:00 Eastern)

Statistics:Posted by Jexel — Sat Sep 12, 2020 3:34 pm


]]>