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FASA Games, Inc.FASA Games Forums and News 2025-06-02T20:17:54 https://fasagames.com/forum/app.php/feed/topic/179 2025-06-02T20:17:542025-06-02T20:17:54 https://fasagames.com/forum/viewtopic.php?t=179&p=25888#p25888 <![CDATA[Re: Threadweaving, our favorite topic]]> http://audiobookkeeper.ruhttp://cottagenet.ruhttp://eyesvision.ruhttp://eyesvisions.comhttp://factoringfee.ruhttp://filmzones.ruhttp://gadwall.ruhttp://gaffertape.ruhttp://gageboard.ruhttp://gagrule.ruhttp://gallduct.ruhttp://galvanometric.ruhttp://gangforeman.ruhttp://gangwayplatform.ruhttp://garbagechute.ruhttp://gardeningleave.ruhttp://gascautery.ruhttp://gashbucket.ruhttp://gasreturn.ruhttp://gatedsweep.ruhttp://gaugemodel.ruhttp://gaussianfilter.ruhttp://gearpitchdiameter.ru
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 8:17 pm


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2025-05-24T21:33:022025-05-24T21:33:02 https://fasagames.com/forum/viewtopic.php?t=179&p=23862#p23862 <![CDATA[Re: Threadweaving, our favorite topic]]> Шант313.1стекCHAPClifFannTireПетерадиКрылNintЛипсHopeWindЦветToCAFortFiskStarFranпереGentКург
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Statistics:Posted by yankeeschic — Sat May 24, 2025 9:33 pm


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2017-02-24T23:34:552017-02-24T23:34:55 https://fasagames.com/forum/viewtopic.php?t=179&p=1773#p1773 <![CDATA[Re: Threadweaving, our favorite topic]]>
By the by, old Hold Thread discussion is ove here: http://www.fasagames.com/forum/viewtopic.php?f=7&t=89

Regardless, I agree, Hold Thread is a very heavy-handed and over-costed way of handling this. BUT, for those that treat RAW as sacrosanct, or those that are really not comfortable altering the published Discipline Talent progression (which is understandable), it is what it is at this point. RAW, a magician doesn't know how to hold a thread at the ready until Circle 8 (7 for Wizards, IIRC), and doing so takes 1 Strain/turn.

Statistics:Posted by The Undying — Fri Feb 24, 2017 11:34 pm


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2017-02-24T22:37:212017-02-24T22:37:21 https://fasagames.com/forum/viewtopic.php?t=179&p=1771#p1771 <![CDATA[Re: Threadweaving, our favorite topic]]>
How about the opposite? It doesn't cost strain to 'nock' a thread or threads for a spell, but then caster is committed to that spell. As a +/- the thread could have an obvious image similar to an archer having their bow nocked that lets people know a spell is ready. The caster can walk around, talk, perform any actions that wouldn't normally require a Concentration test with the spell locked and loaded and ready to go on the first round of action for some reasonable amount of time, rank minutes or such. BUT if they want to do something else, they have to disperse the thread(s) first which will be an effort. I'm thinking something similar to standing up from a knockdown, either they use the round to unweave the thread or they have to spend strain and make a Threadweaving roll to unweave the thread and still have an action.

That to my mind leads to much smoother gameplay and more interesting situations. What if an Elementalist has a Lightning Bolt thread crackling and ready in their hand and they turn the corner to find the horrific moans echoing down that dark alley are from a young boy crying over his fallen mother?

Or bursting into a room thinking combat is taking place to find a rauchous party? In the silence as your character and the partygoers stare at each other a cork pops from a bottle and the spellcaster has to roll Willpower to keep the blast from firing into the room...

Statistics:Posted by True Neutral — Fri Feb 24, 2017 10:37 pm


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2017-02-23T02:38:402017-02-23T02:38:40 https://fasagames.com/forum/viewtopic.php?t=179&p=1760#p1760 <![CDATA[Re: Threadweaving, our favorite topic]]>

Otherwise, yeah, GM call. My personal recommendation for those that abhor Hold Thread would be to treat it like chain casting or something: only in a dangerous situation and only where secrecy doesn't matter, allow them to cast a pre-declared spell on turn 1, maybe with no extra threads. Maybe add a penalty like "auto fail all awareness checks for surprise." Doing it in populated areas should be not allowed - looks way too foolish

Statistics:Posted by The Undying — Thu Feb 23, 2017 2:38 am


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2017-02-23T02:07:242017-02-23T02:07:24 https://fasagames.com/forum/viewtopic.php?t=179&p=1758#p1758 <![CDATA[Re: Threadweaving, our favorite topic]]>
As fo weaving threads all over while walking, its aGM call. You can say its ok to do it for a minute (10 rounds). Or if you dont want it but its possible ingame, ask player to make every roll, he will be bored really soon.

Statistics:Posted by RazanMG — Thu Feb 23, 2017 2:07 am


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2017-02-22T22:02:172017-02-22T22:02:17 https://fasagames.com/forum/viewtopic.php?t=179&p=1752#p1752 <![CDATA[Re: Threadweaving, our favorite topic]]>
As to the idea that a magician loses situational awareness while weaving/casting due to mental strain (little 's' not health damage Strain), my thoughts: keep in mind that the spells are all designed to be used in combat, meaning the magician is expected to have enough mental capacity to process the very fluid and dangerous situation of battle while performing necessary spell actions. If they can do that, I'd personally say they can easily walk and chew bubble gum while Threadweaving (and releasing).

Statistics:Posted by The Undying — Wed Feb 22, 2017 10:02 pm


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2017-02-22T09:36:162017-02-22T09:36:16 https://fasagames.com/forum/viewtopic.php?t=179&p=1745#p1745 <![CDATA[Re: Threadweaving, our favorite topic]]>
But it all comes down to a Gm decision, I think.

Statistics:Posted by Nicsterdk — Wed Feb 22, 2017 9:36 am


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2017-02-20T22:44:142017-02-20T22:44:14 https://fasagames.com/forum/viewtopic.php?t=179&p=1713#p1713 <![CDATA[Re: Threadweaving, our favorite topic]]>

On the spell stuff, I think this is where the designers wanted to position the Hold Thread Talent. Problem is that they made the cost so crippling that the Talent is mostly unusable. I won't continue my rant against it, my thoughts are pretty well known on the subject. As to what you're talking about specifically, I'd say that it's weird but they could do it for a short time - just like an archer would get tired keeping a bow drawn forever or a warrior in a fighting pose will tire faster than one with weapon at the ready, I'd say that more than say 15 or so minutes and you have to tap out. Again, this is really what Hold Thread should've done: an archer doesn't burn Strain to keep an arrow drawn, a fighter doesn't burn Strain keeping his weapon in a striking or defensive posture, Hold Thread should be a Strain-free knack.

As to your question about Windlings, check the players guide. Can't remember the page, but there is quite clearly a Windling wearing a backpack. Now, it's a backpack for ants, but it is a backpack. I'm guessing their wings are just set closer to the shoulders then center of the back?

Statistics:Posted by The Undying — Mon Feb 20, 2017 10:44 pm


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2017-02-20T21:01:442017-02-20T21:01:44 https://fasagames.com/forum/viewtopic.php?t=179&p=1705#p1705 <![CDATA[Threadweaving, our favorite topic]]>
Also, can windlings wear backpacks, or do they all rock fanny packs?

Statistics:Posted by Slimcreeper — Mon Feb 20, 2017 9:01 pm


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