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FASA Games, Inc.FASA Games Forums and News 2025-06-02T01:16:07 https://fasagames.com/forum/app.php/feed/topic/1734 2025-06-02T01:16:072025-06-02T01:16:07 https://fasagames.com/forum/viewtopic.php?t=1734&p=25071#p25071 <![CDATA[Re: AAR[3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 1:16 am


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2025-05-24T03:39:032025-05-24T03:39:03 https://fasagames.com/forum/viewtopic.php?t=1734&p=23052#p23052 <![CDATA[Re: AAR[3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> Реви186.4повеGlauIntrПетрVoodMasqLajoШеркрабоЧереConsАуэзРоссTescR531ОстеРоссЛениуказUproTefa
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Statistics:Posted by yankeeschic — Sat May 24, 2025 3:39 am


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2020-05-01T23:32:512020-05-01T23:32:51 https://fasagames.com/forum/viewtopic.php?t=1734&p=12732#p12732 <![CDATA[From the Journal of Rama, Obsidiman warrior]]>
The request made by Tuya was for Temur to journey north of the Servos, find a herd of wild horses and to protect them for a week. We prepared our packs and planned our route and I began looking forward to once again journeying under the open sky.

Our first encounter stills chills me. We met a group of Namegivers who were in a state of ecstasy - they claimed they had been saved by a red-robed man who refused to provide his True Name. I demanded they display their artisan skills and could find no fault. When we spoke and found out they were being shepherded to the village of Grakor, I tried to counsel them to forsake their journey.

For a second time, I stayed my hand from violence, attempting to sway these Namegivers with words but they would not heed me. I could not find a justified reason for violence - the artisan skill of all, even the man in the red robe, seemed genuine. I had only my own misgivings and my duty to Temur weighed heavily on me. Were I to slay this man, should I abandon my vow to lead a group of unarmed and unequipped people to Throal on my own? Would they listen to one who sought to gain their trust by killing their guide?

I tried once again to use my words to try to save them from the fate that awaited them at Grakor. In response, the man in the red robes cursed at me. I again stayed my hand - such words as I hear in the markets of Bartertown did not merit a response. I now believe a deeper curse lay hidden in the words he used.

We were able to find the herd near a watering hole. Temur’s joy at finding the horses which numbered over a dozen was great. His spirit mount was able to bridge the gap between the beasts and our party and they seemed to accept our presence. However, when Temur approached the water, a crocodile erupted from the water and seized his leg.

We sprang into action to find the first was not alone. A fierce battle followed as we tried to free Temur from the jaws of the creature which grasped him while also attempting to fend off the others. The crocodiles fought till the bitter end and we were triumphant but Temur’s leg was grievously injured; it took both myself and Zivlyn to tend to the wounds and close the wounds.

Temur’s challenges required he spend a week with the herd and sk we spent the next days living as the Orcs lf old, following the horses, making camp when they stopped, telling stories to pass the time. The days were not restful as the nightmares continued to plague each of us.

Near the end of our sojourn, we spent the evening in a small copse when we were ambushed by a hunting party of the dead. This is the second time I have faced walking corpses north of Throal, these were more dangerous than the cadaver men I had faced before. Viscous poison dropped from their claws and a hideous intelligence guided the leader of the undead monstrosities. I was glad we had Dalroder with us, his knowledge of these beasts and his abilities as a Nethermancer were a key to winning this fight.

During the battle, I sensed a presence that seemed to be hindering our efforts. I felt weakened, my abilities lessened. My arms were weakened and I dropped my shield - something which has never happened before. It seemed the nightmares and some unknown will bore down upon us, seeking to sap our reserves and end us.

Once the dead were bested, no other beings disturbed us and the remainder of our vigil was peaceful if not restful. Zivlyn was even able to claim one of the horses as a mount and I believe everyone who knows horses in Throal will be jealous of his choice.

Our nightmares ceased when we returned within three days travel of Throal which further increases my unease in leaving the village of Grakor undisturbed. Something must be done and soon.

Statistics:Posted by OldKingCole — Fri May 01, 2020 11:32 pm


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2020-04-30T03:48:142020-04-30T03:48:14 https://fasagames.com/forum/viewtopic.php?t=1734&p=12708#p12708 <![CDATA[Re: LFG [3H] Rituals of Engagement (2020-04-29 2000 GMT)]]>
Temur, a good friend of mine, had asked myself and Rama to join him in a ritual that would allow him to get engaged to the Orkish woman of his dreams, Tuya, who was a Chief's daughter, and thus the rituals of courtship were rather more involved than might be expected (and more particularly when Temur is also a Chief's son), and so that he might be able to learn their ways (it was all very complicated to hear, but I think the gist of it is that Temur's tribe mostly prefer to use melee weapons in mighty charges on their horses, while Tuya's tribe favour a more mobile skirmishing style with ranged weapons). When he asked who else we might bring along, Rama and I mentioned another adept we had journeyed with in the past; Daldorer, an Obsidiman Nethermancer stout of spirit. The four of us would need to go out into the plains to the north of the Servos Jungle and protect a herd of horses that had been under the guardianship of his intended's tribe before the scourge from all harm for a week. This may not sound incredibly difficult, but of course any journey out into the world has it's risks, and anyways, I was sure Temur would enjoy the company as well, not to mention being able to have someone watch his back while he slept (and vice versa). And of course, I'll take just about any excuse to enjoy the surface world. It's been nearly a year since the gates of Throal opened and I still do not tire of it.

In any event, the four of us set off from the gates of Throal and enjoyed good conditions for travel for the first several days. On around the 5th day I think (or maybe late in the 4th) we spotted at a distance a group of people coming towards us, acting as if they did not have a care in the world (I enjoy the surface as much as anyone, but these people just seemed like they felt the need to dance about, throwing caution to the wind). My first thought was that they must be mad. As it seems, this would not be *entirely* inaccurate. After performing our greeting rituals (I modified the basket I had been using as a frame for my shelter along the trip so far, it was quite nice in my opinion!), and introducing ourselves, we found out that they had just come out of a rather harrowing experience coming from the direction we were headed to. It was as if luck had abandoned them entirely - sleep evaded them, they could not find water in a wilderness full of streams and creeks, and so forth. They also mentioned having seen a horse killed by crocodiles (and just think about how much bad luck you need to have to run across crocodiles and still not be able to find water!). In any event, they were excited because they had "given themselves up entirely to the Passions" or some such thing and had been feeling luck return to them.

Personally, I think that sounds rather odd, to say the least. I cannot imagine, say, Thystonius telling *anyone* to just rely on his blessings without expecting one to give it their all, nor Astendar blessing anyone who does not give it their all in creating something of beauty, but it did not sound all that dangerous, at least, not at first. Rama, however, had just had an awful experience in helping found a town that he later found out was devoted to the Mad Passion Raggok. He was suspiscious of their talk, and rightly so; it turned out the Questor who had called them to abandon themselves to the Passions (he *claimed* his name was "Steav" or some such nonsense, but the name is so obviously outlandish that it is probably false) was, in fact, a Questor of Raggok, and was trying to lead them to the newly established town (Grakor, I believe the place was; if Rama says it is a place where no good thing can happen, it surely must be true). We warned the folk away, and I am sure I heard the Questor muttering curses upon us as we left. In hindsight, I worry that we may not have done enough to prevent the spread of corruption there, but what were we to do? We could scarcely slaughter people for the crime of being happy in a weird way, after all. At some point, this town will need to be dealt with, but that is a story for another time.
In any event, we continued onwards, and a mere day afterwards we also started to struggle to get sleep. It required a supreme effort of will to keep my mind calm even some of the time to be able to feel at all rested. It is hard to say whether the land beyond the northernmost tip of the Servos has some curse or corruption upon it, or whether the Questor had managed to place an actual curse upon us somehow (if Raggok is taking an interest in the region, perhaps I should learn more of what his followers can do, so that I can be better prepared in the future). These haunted nights caused us no end of trouble on our excursion, making a difficult task that much more challenging. I suppose Temur will at least be able to tell his intended of the added difficulty to impress her more (apparently, that was pretty much the point of this ritual is to take turns impressing each other, so really from some perspective if the whole thing had been easy I suppose that would have actually been, ironically enough, a disaster).

In any event, we came across some harpies again on I think the second day after the nights of unease. I am reminded of Temur's ponderings last time we encountered them, at how they seem to be so abundant when they only seem to have women of their ilk. Pity the poor fool who has to go find out how they reproduce, though, they're sickening enough when they're just going about business as usual. They said the absolute most repulsive things to Daldorer, which I shall not repeat here; you can thank me for letting you keep your lunch down some time if we ever meet later. Frankly, sometimes I think it would be nice to have something to allow me to unsee or unhear things... something more reliable than alcohol, I mean. In any event, the harpies were thankfully able to be put down quickly and efficiently by our superior skill. This turned out to be a great blessing, because the restless nights were making it extremely difficult to recover from injuries. I was very grateful to not need to wear my body out as much as a warrior often does while fighting at this point, but we had not come out to the wilderness to surrender.

We found the herd of horses the next day at a watering hole. As it turned out, this must have been the watering hole where those people we passed earlier had seen a horse eaten by an crocodile, because there were several of them in the water. They caught Temur off guard, and sorely wounded him; fortunately, he is quite resilient, and did not die, and he decided to put some of his other skills to the test; often he will charge in and strike down foes with his axe, but this time he skirmished around the edges of the fight and fired a crossbow at them (he must have picked one up after our last battle with the harpies, when he found it hard to reach them in the air). Well, at least he did that after we finished off the crocodile that had gotten a hold on him with its teeth. Rama continued to stay close, probably because he does not yet have a missile weapon of any sort to my knowledge. I have never seen him use one, in any event. That fight was much rougher than the harpies, in the end... they ambushed us just as we got close to the water, and their bite seemed to be quite powerful (thankfully, though I did not fly out of their reach in the hopes that if another came out it would strike for the smaller and weaker-seeming target, I did not have to feel it myself, but both Rama and Temur were quite wounded by them, and poor Ayanga was forced back to the Spirit Realms for a time). I prepared a Hero's Feast afterwards, which did much to help them recover, but again the attack on our minds as we slept continued and it was a great struggle for them to make a full recovery. They would not, in fact, fully recover until we were almost back to Throal.

But thankfully, we had found the horses (and a good thing too, I would not have wanted to spend too long wandering in the wilderness out there with wounds such as theirs, searching for a herd that could be almost anywhere) and were able to follow the herd and keep it safe. I myself was able to befriend one of these noble beasts, though a proper Name for her has not yet come to me. Her combination of strength, speed, and toughness make her far more capable in combat than Jolly Jumper (who I still have yet to train for combat).

Almost on the last night of watching over the heard, as we were setting up for camp, Rama was able to spot an ambush coming. Later on, Daldorer would tell us these creatures were ghouls, and that their poison is known to wear off when they are killed (which I can attest to myself; I got quite a nasty scratch from one of them, the poison was very unpleasant, but did indeed wear off when the ghoul that had clawed me died... re-died? Whatever, you get the point). I might be willing to risk taking a bite from an crocodile when I'm in good health, but with these ghouls, even the Resilience of the Polecat was not able to keep their toxins from eating away at me. After I got hit the first time, I decided to keep my distance (and even then, a ghoul still tried to jump to reach me; thankfully, he couldn't land a good claw on my agile person, and afterwards I flew even higher and from then on they could not reach me; I have heard too many stories of Windlings succumbing to poisons that larger folk withstand much more easily).
There was also one more powerful ghoul there, and something else, I think. Temur could feel it too; we all felt as if *something* were almost... well, for lack of a better word, poisoning our luck. I do not think it was chance that we were attacked by ghouls. Something is out there north of the Servos, something that commands ghouls and steals luck, that makes wounds fester and perhaps haunts your dreams as well - I'm still not sure whether the Questor's curses followed us, or if he was perhaps just taking advantage of a region that was corrupted to dupe people into joining his cult. Or perhaps, and this I dearly hope is not true, the Questor is actively working together with something else to drive people to worship his mad master. Further investigation will be needed, and I will need to prepare myself better to face these challenges. I hope that this threat may be ended before it grows too large. The herd of horses did not seem to be affected by whatever taints this region, so there is some hope, but I fear for the spirits of the land if we do not cleanse it quickly. I would not want to face future generations and say I stood by idle while a second Scourge took the surface away from us again.

Statistics:Posted by Sharkforce — Thu Apr 30, 2020 3:48 am


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2020-04-30T01:45:402020-04-30T01:45:40 https://fasagames.com/forum/viewtopic.php?t=1734&p=12704#p12704 <![CDATA[Journal: Temur Tengerkhan]]> Song of the Immortal Sky - Part 3

Know that Temur of the Monkhiir-Tenger did seek the hand of Tuya of the Gazaar-Eej in marriage. He sang the songs of his people and of his heart to her and she sang back his challenge - a chance to prove himself.

"Go to the lands that were once ours, in the plains north of the great Servos Jungle. Go and find the herds that we once tended and follow them as we once did. Go protect the horses that were - and will be again - our birthright. Guard them for seven days and seven nights and then return to me."

And so Temur did seek out brave Adepts he knew - little Zivilyn the shaman and great Rama the warrior. And they brought one they also knew to be brave - Daldorer the Faceless who knew the shapes and secrets of spirits.

Know that these four strode out onto the plains and did tell each other stories and made strong the bonds of friendship.

On the fourth day, they met a group of hunters and did with them the Rites of Introduction. The hunters were happy in the way that people are after facing a great grief. They spoke of nightmares and of a curse of failure, of even the simplest tasks turned impossible. They were rescued, they said, by a Questor who did not name himself but instead hid behind a strange alias.

Know that this Questor was a suspicious sort. One come from the village of Granok, which was a place unknown to Temur but well known to the Obsidimen Daldorer and Rama. Know that for the first time, Temur did see an Obsidiman grow angry. For Rama had seen this place and knew it to be wicked and evil.

Still, there was naught to do but caution these hunters, for they had after all been saved by the Questor and his people. They would not believe the words of four strangers, no matter how brave those strangers might be.

Troubled, Temur and his friends did travel to the plains where the horses run free. A flock of the bird-women did try to turn them aside with insults and filth and the sting of their claws.

Know that the bird women, called Harpies by some, were slain, their bodies left on the plain as a warning to others. Come not between an Ork and his chance to prove himself to his mate.

Temur and Zivilyn and Rama and Daldorer did finally come to the herd and they were pleased. The horses were strong and free and healthy. And, seeing Ayanga, who was loyal to Temur even in death, the horses were calmed and accepted their guardians.

In place where the horses grazed was also a watering hole. And in this watering hole were large-mouthed sharp-toothed four-legged serpents known as crocodiles. They lurked unseen and, when Temur drew too close, they did catch him with their toothsome jaws and crush the bone of his leg. Were it not for the heroism of his fellows, and Rama in particular, Temur would surely have perished.

Know that it was that sort of adventure.

Having defeated the crocodiles, the band followed the herd as it wandered, in the old ways of the Orks. And they made camp in the night and told each other stories of their people.

Know that their dreams were troubled. Know that Temur was haunted by dreams of teeth and of drowning. That Rama was haunted by dreams of the dead and of Grakor. That each of them in turn faced a restive, troubling night. Know that Daldorer was strong enough in himself to sleep peacefully.

Many of the days they had promised had passed. But two remained. And it was then that this band was set upon by Ghouls. Things of death and rot and poison. The band fought and was poisoned. They fought and were clawed. They fought though they were exhausted, though the ghouls came on, though the leader of these foul beasts made itself known. They fought through their nightmares and each, in turn, was certain that they would die that night.

Know that they did not.

They were battered, and bloody, and broken, but they persevered. Though some hidden adversary did curse them and sour their luck, they persevered. And after seven days and seven nights, as promised, the herd was safe.

Weary and worn, the band did return to Throal. It would be many nights still for Temur to recover from the terrible wounds of this quest and his leg would ache in the cold for the rest of his days.

Know that this story has ended. Know that this story continues.

Statistics:Posted by bronzemountain — Thu Apr 30, 2020 1:45 am


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2020-04-30T01:14:522020-04-30T01:14:52 https://fasagames.com/forum/viewtopic.php?t=1734&p=12701#p12701 <![CDATA[Re: LFG [3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> Rituals of Engagement
Time: 2020-04-29 @ 20:00 GMT
GM: Aeggy
Circle: The Circle of the Adventure. Characters of that Circle +/- 1 may join.
Difficulty: The difficulty as previously discussed: Easy, Medium, or Hard

Player Rewards:
Zivilyn 5 TIP, 2000 Legend, 413 Silver, 1 Horse
Rama 5 TIP, 2000 Legend, 413 Silver
Temur 5 TIP, 2000 Legend, 413 Silver
Daldorer 5 TIP, 2000 Legend, 413 Silver
Possible alternate Rewards: Horses for Ork Cavalrymen, Beastmasters, and War Riders, Targeting Eye Bloodcharm. Please contact me within the next 24 hours so that I can add it to this AAR.

GM Reward:
Dalyor: 3 TIPs, 200 Legend, 150 Silver

Downtime Actions Available:
Zivilyn: [Animal Training] [Step 12 including karma] [Rank 2]
Daldorer: Alchemy Step 7. Recipes: Booster Potion and Small Light Quartz

Further Information:
Saw Questors of Raggok recruiting people. Fought Harpies, Crocodiles, and Ghouls with a Leader in the wilderness in 35.07/36.07

Statistics:Posted by Aegharan — Thu Apr 30, 2020 1:14 am


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2020-04-28T00:00:542020-04-28T00:00:54 https://fasagames.com/forum/viewtopic.php?t=1734&p=12671#p12671 <![CDATA[Re: LFG [3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> Zivilyn, Daldorer, Rama, we ride!

Statistics:Posted by bronzemountain — Tue Apr 28, 2020 12:00 am


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2020-04-27T18:07:382020-04-27T18:07:38 https://fasagames.com/forum/viewtopic.php?t=1734&p=12668#p12668 <![CDATA[Re: LFG [3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> Name: William Carver
Date Last Played April 19th, 2020
ECR: 5 (22,575 LP)
Race: Human
Discipline: Scout 4, Thief 3
Quote/Unique: I'll get you there and back again.
Notable Abilities:
Talented: Locks/Traps, Stealth/Scouting, Ranged/Melee, map making.
Items: Pure Water Pot (cast the Purify Water spell, p. 190, with a Spellcasting and Effect Step of 8/2D6 on any liquid placed in them).
Potions:Kelia's Antidote (1), Booster Potion (1), Kelix's Poultice (1), Halt Illness Potion (1), Healing Potion (1), Last Chance Salve (2)
Mounted: Huttawa named Charlie
Downtime: Forge Weapon (2) Step 8, Research 3(9) (12 with library access) Item History 5 (12).

Statistics:Posted by Montaugh — Mon Apr 27, 2020 6:07 pm


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2020-04-27T05:13:482020-04-27T05:13:48 https://fasagames.com/forum/viewtopic.php?t=1734&p=12659#p12659 <![CDATA[Re: LFG [3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> Name: Rama
Date of Last Game Played: 4/26/20
Circle: 3
Discipline: Warrior
Unique: Tactics and Windling Perch

Statistics:Posted by OldKingCole — Mon Apr 27, 2020 5:13 am


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2020-04-27T02:23:322020-04-27T02:23:32 https://fasagames.com/forum/viewtopic.php?t=1734&p=12656#p12656 <![CDATA[Re: LFG [3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> Name: Kain
Date of Last Game Played: 4/18/20
Circle: 2
Discipline: Archer
Unique: Long range damage specialist (Particularly useful in wide open plains), Able to identify a wide variety of creature and humanoid threats as well as a thorough understanding of namegiver anatomy and the ability to help with injuries.
Downtime: N/a

Statistics:Posted by BrandenV — Mon Apr 27, 2020 2:23 am


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2020-04-26T21:29:362020-04-26T21:29:36 https://fasagames.com/forum/viewtopic.php?t=1734&p=12651#p12651 <![CDATA[Re: LFG [3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> Name: Daldorer
Last Game Played:2020-04-22
Circle: 3
Discipline: Nethermancer
Quote/Unique: Daddy can make you feel better
Notable Abilities: Physician, Death's Head
Downtime: Alchemy Step 7. Recipes: Booster Potion and Small Light Quartz

Statistics:Posted by etherial — Sun Apr 26, 2020 9:29 pm


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2020-04-26T20:58:202020-04-26T20:58:20 https://fasagames.com/forum/viewtopic.php?t=1734&p=12650#p12650 <![CDATA[Re: LFG [3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> Name: Zivilyn
Date of Last Game Played: Apr 25
Circle: 3 (ECR 3, 4620 LP)
Discipline: Shaman
Unique: Buffs and debuffs.
Downtime: [Animal Training] [Step 12 including karma] [Rank 2]

Statistics:Posted by Sharkforce — Sun Apr 26, 2020 8:58 pm


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2020-04-26T20:08:142020-04-26T20:08:14 https://fasagames.com/forum/viewtopic.php?t=1734&p=12649#p12649 <![CDATA[Re: LFG [3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> Name: Temur Tengerkhan
Circle: 3
Discipline: Spirit Rider
Quote/Unique: "Those are good thoughts for thinking."
Notable Abilities: I ride an imaginary horse.
Downtime: Wine, women, dancing.

Note: Removed the secondary character note as this is my request.

Statistics:Posted by bronzemountain — Sun Apr 26, 2020 8:08 pm


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2020-04-30T13:18:102020-04-26T20:06:48 https://fasagames.com/forum/viewtopic.php?t=1734&p=12648#p12648 <![CDATA[AAR[3H] Rituals of Engagement (2020-04-29 2000 GMT)]]> Time: 2020-04-29 @ 20:00 GMT
GM: Aegharan
Circle: ECR 3
Difficulty: Hard

Rumor:
Temur, son of the Monkhiir-Tenger, would like very much to marry Tuya of the Gazaar-Eej. She is as splendid as her name implies, and their marriage would bind their clans together. As is proper, Tuya has first expressed disinterest, and now offers Temur a challenge. Only if he passes will they be able to share knowledge, which is the beginning of his courtship.

Tuya sets the following challenge: In the plains west of the Throal mountains, and north of the Servos jungle, the Gazaar-Eej once tended their horses. Their camps are long gone, but the horses remain - wild and free. Protect a wild herd from all threats for seven days and seven nights and I will be pleased."

Purpose: Temur will be able to join the War Rider discipline.

Reply using this template:

CODE:

[b]Name:[/b] Character name[b]Date of Last Game Played:[/b][b]Circle:[/b] Circle of your character[b]Discipline:[/b] Your character's Discipline(s)[b]Unique:[/b] What your character is bringing to the table.[b]Downtime:[/b] [Talent] [Step including +Karma Step if appropriate] ([Rank]) ([Further Details])
This adventure runs @ 4pm EDT on Wednesday, April 29th.

Statistics:Posted by bronzemountain — Sun Apr 26, 2020 8:06 pm


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