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FASA Games, Inc.FASA Games Forums and News 2025-06-02T01:01:27 https://fasagames.com/forum/app.php/feed/topic/1673 2025-06-02T01:01:272025-06-02T01:01:27 https://fasagames.com/forum/viewtopic.php?t=1673&p=25060#p25060 <![CDATA[Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 1:01 am


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2025-05-24T03:24:192025-05-24T03:24:19 https://fasagames.com/forum/viewtopic.php?t=1673&p=23041#p23041 <![CDATA[Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> серд181.1распCHAPLifeJeanIrwiPascFoulБочахрамGeorВасиВотяSkanслужTescInteРоссВитаcraqLifeBioc
S900TescСодераспнародругRaimСодеСуслОглаСтепDELUcallVictбываРокоПервPatrXVIIBrunИтал1962Тэрт
LineStepSisiWildГогоСокоAlleокруRichВолкHaroSelaRogeразмMatiмелоELEGрукоTipsFestJameSieLCami
ПузытканМутаsizeсертCircГлагMarcRiseOsirZonediamSelaDefoStevПаллPlatПачиЯровXVIIVallЩелоLuis
котоZoneставКоваХэггZone3110ZoneZone3006ZoneZoneZoneZoneZone01-2ZoneZoneZoneZoneRHTLZoneZone
ZoneMadeклейGR-FleroStepSiemGoreкомпEdwaавтоCotoШушуChicSergГорюClasКитаCHEVPROTхороспецjazz
WindупакХведтеманасткотодизаwwwrJohnГесскартBoscBoscChouWhisМаслКолоКрасXXIIPoweЛитРАнтоПопо
NeedMorbГусеиздаСидоиллюБерерастцензДубрDeadГорьliveGaliMonkRussGallнароDolbMichБишоHeavThro
читаЮдинАбдуГусеДружEstrТараPlayФормдеятЛежнBorlАпреЛуго69-7SonnГордКормУрядвышиФарбGR-FGR-F
GR-FSupeWindFounChriначаГербBoomБалавозрSusaBlacElmotuchkasGoodMorn

Statistics:Posted by yankeeschic — Sat May 24, 2025 3:24 am


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2020-04-12T20:29:242020-04-12T20:29:24 https://fasagames.com/forum/viewtopic.php?t=1673&p=12415#p12415 <![CDATA[Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> Statistics:Posted by ottdmk — Sun Apr 12, 2020 8:29 pm


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2020-04-12T19:59:032020-04-12T19:59:03 https://fasagames.com/forum/viewtopic.php?t=1673&p=12412#p12412 <![CDATA[Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]>
While trying to fight boredom and loneliness in the market I overhear a couple dwarfs requesting aid for their caravan to be escorted to a recently opened kaer several days to the south. Near the border of the Servos Jungle.

The first time leaving the kaer. I do this in the guise of escorting this caravan but I believe Sagarmartha is out there waiting for me to find him. Lettret and Gvrigeth Emmkin caravan consisted of over 70 individuals and moved at an extremely slow pace even for groundwalkers. I found a nice perch on a obsidiman named Rama but would get a bit bored and fly through the rest of the caravan.

On one of these flights I spotted a couple orks and several humans that were setting to ambush the caravan. The spirit horse guy Temur can be very effective but it makes me sad and miss Sagarmartha. I charged in and slashed through the Ork. It was the first time my claws have struck another. It was tough to control myself without the guidance of Sagarmartha. Although the rock perch man took some damage the group of us sliced through them. All in Rama, Ziv, Temur, Rose and myself defended the caravan.

The others lent their stories at the campsite. I was quiet and keeping an eye out for Sagarmartha. This group claims they were guided by the Passions to not focus on craftsmanship, arts and building. They were also not allowed to use weapons, which is extremely odd since many are Orks.

The next morning as we got close to the Kaer we heard what ended up being two large Dryes eating grass. These large and especially hardy Dyre’s were very grumpy as the Ork liked to say. Through a fierce battle the Dyre’s decided to go sleep some place else. Although I was not able to command the beasts the gifts received from Sagarmartha did well in my first adventure under the sky.

We met the Headman and some leaders of Irondelve. They mentioned that some were deceived in Irondelve which is intriguing. The caravan looks to join the kaer and mentioned that the people of Irondelve protected them before the scourge. This was news to me and members of Irondelve.

It is a wonderful place outside the hole. From now on I shall spend as much time under the sun and stars as I can as Sagarmartha awaits.

NezPerce GrosVentre.

Statistics:Posted by Jexel — Sun Apr 12, 2020 7:59 pm


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2020-04-12T02:24:552020-04-12T02:24:55 https://fasagames.com/forum/viewtopic.php?t=1673&p=12390#p12390 <![CDATA[Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]>
The adventure starts with a normal day in Barsaive, I wake up make my breakfast and do my karma ritual. I go out into the streets as I need to stock up on food when a man and a woman wave me down and catch my attention. I go over as I am naturally curious and like helping people. They tell me and a group of adepts who introduce themselves as Zivlyn, a Windling Elementalist "Nez", a windling Beastmaster, Ramadori-... well, Ram, an Obsidiman Warrior, Temur, an Ork Cavalrymen who rides the spirit of his grandmothers horse. The two who waved us down told us that they needed an escort for their caravan who is 70+ people. My thoughts going into this are, "This is going to attract attention, but this is going to help my reputation, especially since the discipline I'm taking will be helpful." So I readily agree to this. I'm a little reserved so I haven't spoken a lot but I don't know these people it's okay to be reserved so we head out almost Immediately to the city of Irondelve.

As Nez is taking the lead flying around, Windlings. Anyways he flew ahead, I heard a voice say "Hey look" and out from behind two rocks two Orks who take off running down the road, I cast a spell into the back of one of them. Then out of nowhere 2 bandits human looking come out and take positions up the road next to the orks. Before I even get a chance to react a horse spirit comes out of the sky and Temur mounts and charges the first bandit, A fight ensues, before combat gets too intense there are a total of 5 human bandits in this fight. One comes up to me starts close combat to me, I miss with a few daggers, he misses eventually Rama and Temur come to help. After that fight we continue through the grasslands camp for the night, I tell a story about my background and how I came to be an adept, I embroider my grimoire onto my robe. The group shares stories, I sleep far away from Temur.

We continue the next day, I perform my karma Ritual, we continue on through the grasslands. We get to the end of the grasslands and we can see the dense forest ahead, while we trek we come across huge creatures, Giant mammoth looking bigger, Nez Recognizes them as Dyre's. We were informed later. Acting first Ram charged the first one, The second charged Temur, and a battle started, They were very tough, aggressive, and had thick hide. We managed to kill them both, I hid behind a rock because I cannot take many of their hits. We get through without too many injuries. I'm thinking that this was a good decision and it is always nice to help out. We travel onwards and reach the city and are greeted not exactly happy, folk. We show our artisan skills. Nez I believe made an awesome basket, I could care less honestly, some dialogue happened between the woman and the town. Once all the pleasantries happened, we were let in by the town, we had supper, and a celebration afterwards. I joined in as this was the most fun I've had in a while. My story is starting to unfold.

This concludes the first of many adventures to come
Signed,
Rose

Statistics:Posted by iceface9 — Sun Apr 12, 2020 2:24 am


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2020-04-11T22:30:452020-04-11T22:30:45 https://fasagames.com/forum/viewtopic.php?t=1673&p=12387#p12387 <![CDATA[Re: AAR: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> The Journal of Rama

The world continues to unravel and reveal itself in new and interesting ways. This is a tale of both memory and forgetfulness woven together as only the Yuvnayaquntalavilishitimican, the Young and the Quick, can do.

While in Bartertown, I and several others were approached by two Namegivers, a Human man and an Orc woman in bond-share named Lettret and Gvrigeth Emmkin. We would find out they were survivors of the community of Mannigoth, a peaceful community that existed before the Shalacomtalivallitallinalinal, the Long Dark of the Scourge.

They and several others were seeking passage to the newly opened kaer of Irondelve and needed protection. I agreed to their cause along with others: Temur the Orc, Ziv and Nez, both Windlings and Rose, a T'Skrang. Temur is a type of Orcish rider I have never encountered, his mount is one of spirit, not of flesh. Ziv practiced a new form of Magic as well, a primal form that reached out to the spirits of the land. Nez is a Beastmaster. In all, I found their aspects pleasing, as if each was perfectly suited to the Discipline chosen as is how it should be. Even though these are the Quick - especially the Windlings and the Orc - I sensed Oomgonnogroth, the Sense of Earth-Bones, among them.

Our path took us through the rolling foothills at the base of the Throalic mountains as we turned our backs to those mighty peaks. The walking for the first day was pleasant and I had great joy in watching the Windlings who would flit with bright wings before using my shoulders as perches. They were eager to be free of the confines of the Earth and I held them blameless. Such Rythmawin, Wind-Children, are made for the sky. We passed the time in pleasant company.

However, the wide grasslands have been known to be the home of bandits. I have had dealings with them before on my last trip and this was no different. Our bright-eyed Windlings quickly spotted an ambush ahead. I attempted to reason with them, but the blood of the Quick runs hot and they would not listen.
This cost them their lives.

The battle was quick but brutal. All of us accounted for ourselves. Once the battle was over, we noticed none of the travelers of the memory of Mannigroth would take up arms. We then learned the full tale - Mannigroth was sworn to peace and owed a blood-debt to Irondelve for protection rendered long ago to the minds of the Young. They traveled there now out of a need for repayment and would not take up arms in remembrance of this long tradition.

That night, we camped in a clearing with the jungle before us and the mighty peaks of the Throal mountains naught but blue shadows to our east. There were stories and revelry. I observed a great many things and the Passion these Namegivers have for life fills my heart with deep joy. I greatly enjoyed the hours I spent in silent contemplation, watching and listening. These people give me such hope that what was once lost will be rediscovered and rebuilt. I find myself with a deep, profound sense of longing for the world that was flowing into the delight in the world that is. I spend several hours lost in his reverie, letting this sea of knowing carry me on its waves.

Progress through the jungle was slow as the overgrowth made movement difficult. We found a clearing, a riot of flowers in colors that would take me many days to name in my own tongue only to discover we were not alone. Two dyres - great beasts that the Orcs sometimes ride - caught our sent on a changing breeze.

Here, I hesitated. I was unwilling to bring harm to such simple beasts but they were enraged and could not be dissuaded. Temur, my Orc companion, allayed my mind by telling me of the horrible temper of these creatures.

We were able to protect our charges by rendering one of the beasts unconscious and causing the other to flee. I was proud that my compatriots proved gentle in victory, refusing to inflict further harm than was needed.

The Servos is thick with razorgrass and I took pains to help clear as much as I could to aid our travelers but the grass could cut even me. By the time we reached Irondelve, my hands had suffered much abuse and I feared that I did not play my flute as well as I might have desired. The skill of my fellow adepts made up for my lack.

Once the travellers of Mannigroth told their tale to the survivors of Irondelve, we found out that Irondelve did not even have a record of the kindness done. I find it fascinating that other Namegivers must rely on the unreliable; individual memory is such a fallible thing even backed up with writing and tales. Every Obsidiman that Awakens does so with the memory of those attached to his Liferock. We hold the bonds of community sacred and I cannot imagine a world in which I do not know my brothers as well as I know myself. I find them to be so brave and so valiant, so willing to trust to things simply told and not known.

Regardless, we were successful in reuniting Irondelve and Mannigorth in what I hope to be a beneficial union. Time will, as always, tell.

Statistics:Posted by OldKingCole — Sat Apr 11, 2020 10:30 pm


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2020-04-12T16:40:392020-04-11T04:13:16 https://fasagames.com/forum/viewtopic.php?t=1673&p=12377#p12377 <![CDATA[Journal: Temur Tengerkhan]]>
Know that the gates of Throal did open. And know also that in their opening we were finally free return to the Endless Land and the Immortal Sky.

Know that after the first year of the opening, a son of the Monkhiir-Tenger did travel with the Bloodless People to guard them on their journey that they may discharge their ancient debt.

Know that this son's name was Temur Tengerkhan. And this is his story.

The Bloodless People were sworn to bear no steel and shed no blood. But they were not weak. Their village was destroyed and yet they survived the Scourge. In this, they were helped by the Irondelve Clan, who were once fierce warriors but are now fearful.

"Who will help us repay our debt?" So said Gvrigeth Emmkin. "Who will keep us safe, we who cannot defend ourselves?" So said Lettret Emmkin.
"We will help you." So said Rama the Obsidiman, Nez and Zivilyn the Windlings, Rose the T'skrang, and also Temur Tengerkhan, who is an Ork and the Stormrider of his clan.

First among their challenges were bandits, who were at once both proud and venal. They wanted what the Bloodless People had grown and crafted and gathered. They wanted the Bloodless People as slaves. This, of all sins, is the greatest sin. And so the Adepts who had answered "We will help you" in such grand and ringing tones did give battle. And they did punish these thieves for their pride and their dreams of mastery. Know that it was good, and right.

That night, they made many fires, the Bloodless People and their guardians. They told stories of their ancestors and of their lives. They whooped and danced over the fires and in the night they made sex. In the morning, they did the rituals to refill their souls and continued their journey.

Second among their challenges were beasts, who bore neither fault nor blame, but who still brought danger across the path of the Bloodless People. Again, the band of Adepts, who had answered "We will help you" stepped forward. Through sorcery and witchcraft, they prevailed. Through strength of arms and speed of steed, they prevailed. Though the Dyres they fought were heavy with True Earth and fortified with True Iron, they prevailed.

As the beasts had committed no crime and bore no sin, the Adepts did not slay them but instead rendered them unconscious. This was done for respect of the Bloodless People. This was done for respect of great and powerful friends. For that is what Dyres are.

Only after these trials did the Bloodless People and the Irondelve Tribe meet. The Irondelve Tribe had done a great good, but had forgotten it. The Bloodless People had received a great gift, and remembered it. In thanks for the protection of the Irondelve Tribe, so many years ago, the Bloodless People said: "We bring you gifts. We bring you the food we have harvested and the materials we have gathered and the things we have made. We bring you our wisdom and our secrets, which we have gained by forswearing the steel and the blood. And also we bring you ourselves, that we may join you and be among you and together we may build a new home."

This was good, and witnessed by the Adepts who had shepherded them. And of the Adepts, each in their own quiet way did resolve to find the place that had once been home to the Bloodless People. This place called Mannigoth. And make it ready for rebuilding.

Know that this story has ended. Know that this story continues.

Statistics:Posted by bronzemountain — Sat Apr 11, 2020 4:13 am


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2020-04-11T03:07:422020-04-11T03:07:42 https://fasagames.com/forum/viewtopic.php?t=1673&p=12374#p12374 <![CDATA[Re: LFG: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> Don't feel like you have to match me. Sometimes I just don't know when to stop :)

From the Journal of Zivilyn, Windling Magician

As I was passing through the great market, my attention was caught by a man and woman (later I found out their Names were Lettret and Gvrigeth, both with the same family name - I'm not sure if those names are common enough to really need a last name, but it seems many "civilized" folk are quite fond of having two names when one will do just fine) who seemed to be urgently seeking anyone who might be able to help the people of their village cross the plains and reach a community from the recently-opened kaer Irondelve. As we found out later, his people had been instructed by the Passions to never use weapons (I'm just assuming they're not allowed to fight like a beastmaster either, although it never came up), and the people of Irondelve had given them an escort of warriors to reach the gates of Throal before the scourge. These former refugees from a town they called Mannigoth wished to go now and return the favour by bringing needed supplies to Irondelve to help them through the winter, as they had been pushed out of their kaer just before winter, and in hopes of joining their village and reigniting old friendships.

Joining myself in escorting them on their pilgrimage were "Nez", a windling Beastmaster, Ramadori-... well, Ram, an Obsidiman Warrior, Temur, an Ork not-exactly-a-cavalryman who could call upon the spirit of his grandmother's legendary horse (and let me tell you, it is rightly called legendary, those hooves strike as if they were thunder) and Rose, a T'Skrang nethermancer. Some of them are rather odd, but then, I suppose perhaps they consider me to be odd as well.

We set out through the gates of Throal and I was greatly pleased to be out of that cave. Oh, you may think "cave" to be rather inadequate a description, and it certainly is a very *nice* cave, but to one who was born with wings to fly, it is a cave nonetheless. One can only meet so many bat and rat spirits before wishing for a little variety. The mountains were peaceful until we were almost out of them entirely; I had heard that groups of bandits had sprung up, and it seems to be true. We had the good fortune of encountering what I must presume were the most incompetent bandits in the entire area. First, they decided to attack our group of over 70 Namegivers when there were only half a dozen of them (granted, the people we were escorting had sworn off violence, but it isn't like they were carrying large signs proclaiming such a thing). So, not the smartest people out there (then again, they decided to be bandits, so what else is new). Plus, they completely botched their ambush as Nez spotted them easily, and their flanking warriors had to run away to their allies before the fight was joined. And as it turns out, they must have barely been able to figure out which side of a weapon goes into their opponents, because they were practically falling all over themselves trying to hit us. I suspect if I asked Ram, he would agree that they did not fight very well as a group, either, although I myself am no expert in such things. One of them must have particularly angered the spirits, because I don't believe I have ever seen such a walloping given by the spirit Invoked by the Crow Tear spell.

In any event, they were dispatched rather unceremoniously. It was actually at this point we found out our escortees (is that even a word?) had sworn off violence, as they refused to take any of the bandits' equipment. In fairness, it probably wasn't of very good quality anyways, and obviously it was all much too large for me anyways. In time, we reached a good camping site in the plains and had a night of sharing stories and dancing (well, mostly Temur danced - it involved a lot of jumping over firepits and changing directions by swinging around each other. I can see how that would be exciting for others, but I change directions in midair all the time, and these wings aren't fireproof, thank you very much). Those who had taken some damage from the bandits were able to recover, and the next morning we set out again towards the kaer after our karma rituals (I had great fun with a mischievous mouse spirit, hiding and finding seeds). I must say at this point that I am grateful to have been able to hitch a ride with various others along the way - Ram was most accomodating when my wings needed a rest, but perhaps I should be prepared in case I do not have such a convenient and willing perch in the future. I have to say it is a joy to be able to fly up and see for miles around, as well! No cave walls anywhere in sight! (Again, to be clear: I am grateful that I was inside those walls during the scourge. I am just also *very* grateful to be *out* of them now).

In time, we came across a pair of moving hills that we had heard from some distance away. It seems they were a pair of dyres, and if I thought our obsidiman friend was large, they showed me that things come in much larger sizes! These particular dyres were a little odd, in that they seemed to be made of more solid stuff than normal - almost earth-like. We had hoped we might be able to slip past without drawing attention, but the winds changed (literally) and spoiled our chances at getting through without unnecessary conflict. I mean, it isn't as if we were going to eat stony meat, and they were not enemies. I suppose it is just in their nature to be quite irritable. Fortunately, they proved to be far less difficult to deal with than I had expected. They were quite hard to hurt, but with constant pestering from my crows (they didn't do much damage, I'm afraid) keeping them unable to see clearly and the strength of our doughty fighting adepts, as well as a mighty spirit dart from Rose, one was rendered unconscious and the other fled. Seeing no reason to pursue, we made certain the unsconscious dyre would recover and went on our way; Temur seemed pleased with the idea that they might some day become the mount for some ork (not the ones who were with the bandits though... they seemed to have lances, but fought on foot. And also, they didn't survive their attempt to attack us and enslave our charges, which would be a real hindrance).

After that, we pressed through some very tall, tough, sharp grass which I may just want to try out as a basketweaving material some day. At times like that, I am glad to be able to fly. The cuts were hardly life-threatening, but they certainly sounded painful to hear the others talk of it. We reached Irondelve without further incident, and... well, let's just say that Ram is a stout companion, but his taste in music leaves something to be desired, and I think Rose stabbed herself with her embroidering needle more often than the cloth. Perhaps her hands were sore that day. Personally, I found the plants in Irondelve to be truly remarkable for my own craft - it seems the area is suffused with minerals so that the plants are like metal! I can only imagine what kind of beast spirits I might find there some day. The basket I crafted was, I think, one of my finest works. Perhaps one of the best I've ever seen, let alone made. If anyone is ever looking for a good material for basketweaving, I highly recommend the plants of Irondelve. Their leaders should really consider starting a trade with others, for it seems the downside is that their plants, while good once crafted, are not *quite* so good when harvesting and processing them. I had to sharpen my blade afterwards myself, so the people of Irondelve were glad to be receiving unworn tools and equipment and supplies from the ancestors of people they had helped before.

I must say though, it is strange that the headman mentioned that irondelve had no stories of warriors going to help others reach Throal. Still, we had a wonderful feast, and swapped some stories (some of their songs were in Or'zet; Temur assures me they were very interesting, although I think he might have said that about Orkish music even if it was terrible. Still, much better than Obsidiman music seems to be, that's for sure!). I was even able to sell my basket for an excellent price when I returned to Throal (the people of Irondelve had no shortage of ironweave baskets, and did have a shortage of many other things). Hopefully that will draw some merchants to be interested in establishing trade with them.

Statistics:Posted by Sharkforce — Sat Apr 11, 2020 3:07 am


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2020-04-12T03:45:152020-04-11T02:15:20 https://fasagames.com/forum/viewtopic.php?t=1673&p=12371#p12371 <![CDATA[Re: LFG: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> Time: 2020-04-10 @21:00 GMT
GM: Vlolkir
Circle: 2
Difficulty: Medium

Hexes:
40.14 (Irondelve)
40.13 Plains near Irondelve

Player Rewards:
Temur: 800 legend points, 200 silver pieces, 3 TIPS
Rama: 800 legend points, 200 silver pieces, 3 TIPS
Ziv: 800 legend points, 200 silver pieces, 3 TIPS
Nez: 800 legend points, 200 silver pieces, 3 TIPS
Rose: 800 legend points, 200 silver pieces, 3 TIPS

GM Reward:
Vlolkir: 4000lp, 475sp, 3 TIPs

Downtime Actions Available:
N/A

Further Information:
Temur Tengerkhan may have an illegitimate child in the new town of Irondelve. Animals and other life in the region of Irondelve can take on metallic alignment due to a diet high in the strange elements that permeate the region.

The party shepherded the unarmed settlers of a long lost pre-scourge town known as Mannigoth to the newly opened settlement of Irondelve. The two groups have joined together, and nearly doubled Irondelve in population. They have many supplies and tools and all the things that a settlement needs to expand rapidly now.

The settlers from Throal who were the descendants of Mannigoth are mainly human and orcish, they seem to intermarry at a notable rate. They spoke with the adepts and told of the flight from their home, identifying their home as residing somewhere around 42.15/43.14 and that they left so much of their lives behind when they fled. The descendants of Mannigoth claim their ancestors were visited by the passions, who demanded they lay down arms, free all slaves, and focus on craft and construction. The passions themselves, so they claim in broken legend, appeared before them, and set their course forevermore.

NPC's
Lettret Emmkin - Human male stonemason, one of the leaders of the settler band
Gvrigeth Emmkin - Orc female weaver and matron, one of the leaders of the settler band

Statistics:Posted by Shokunin — Sat Apr 11, 2020 2:15 am


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2020-04-10T16:51:462020-04-10T16:51:46 https://fasagames.com/forum/viewtopic.php?t=1673&p=12366#p12366 <![CDATA[Re: LFG: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> Circle: 1
Discipline: Beastmaster
Quote/Unique: I am lost without Sagarmartha. I fear I shall be no use to any of you.
Notable Abilities: Flying claw shape surprise strike
Downtime:

*I know this is a late signup so if it doesn't work that is ok.

Statistics:Posted by Jexel — Fri Apr 10, 2020 4:51 pm


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2020-04-10T00:59:502020-04-10T00:59:50 https://fasagames.com/forum/viewtopic.php?t=1673&p=12349#p12349 <![CDATA[Re: LFG: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> Circle: 1
Discipline: Nethermancer
Quote/Unique: “Do you see that horror, haha just kidding”
Notable Abilities: Spells and Causing fear to enemies
Downtime: Nothing yet

Statistics:Posted by iceface9 — Fri Apr 10, 2020 12:59 am


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2020-04-06T02:25:352020-04-06T02:25:35 https://fasagames.com/forum/viewtopic.php?t=1673&p=12296#p12296 <![CDATA[Re: LFG: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> Circle: 4
Discipline: Warrior
Quote/Unique: Lets do This!
Notable Abilities: Sword and Board
Downtime: -----

Statistics:Posted by Waijhou — Mon Apr 06, 2020 2:25 am


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2020-04-05T20:50:092020-04-05T20:50:09 https://fasagames.com/forum/viewtopic.php?t=1673&p=12288#p12288 <![CDATA[Re: LFG: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> Circle: 1
Discipline: Warrior
Quote/Unique: Listen to the Bones of the Earth
Notable Abilities: Warriorness
Downtime:

Statistics:Posted by OldKingCole — Sun Apr 05, 2020 8:50 pm


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2020-04-05T03:38:142020-04-05T03:38:14 https://fasagames.com/forum/viewtopic.php?t=1673&p=12274#p12274 <![CDATA[Re: LFG: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> Name: Zivilyn
Circle: 1 (0 LP)
Discipline: Shaman
Quote/Unique: Oh come on, that totally should have worked!
Notable Abilities: flying (self only), buffs, and debuffs.
Downtime: nothing yet.

Statistics:Posted by Sharkforce — Sun Apr 05, 2020 3:38 am


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2020-04-09T15:35:562020-04-04T16:37:57 https://fasagames.com/forum/viewtopic.php?t=1673&p=12261#p12261 <![CDATA[Re: LFG: [2] A Kindness In Kind (2020-04-10 @21:00 GMT)]]> This is a secondary character.
Please select only after primaries have filled slots.

Name: Temur Tengerkhan
ECR: 1
Discipline: Spirit Rider
Quote/Unique: "I ride for my the future of my people."
Notable Abilities: I ride an imaginary horse.
Downtime: Drunken debauchery.

Statistics:Posted by bronzemountain — Sat Apr 04, 2020 4:37 pm


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