OldKingCole wrote: ↑Tue Mar 24, 2020 7:20 pm
Roll20 Name: OldKingCole
Discord ID: OldeKingeCole#8543
Character Name: Ramadorielitimmipal (“Ram”)
Race: Obsidiman
Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 5.9
Discipline: WarriorCircle: 1
Discipline Abilities:
CharacteristicsDex: 13 (6 D10)
Str: 22 (9 D8+D6)
Tou: 16 (7 D12)
Per: 13 (6 D10)
Wil: 10 (5 D8)
Cha: 13 (6 D10)
Karma Mod: 3
Karma Step: 4 D6
Karma Max: 3
Uncon: 39
Death: 47
Init: 6 / 7 (+1)
PD: 8
PA: 3
MD: 8
MA: 2
SD: 8
Movement:10
Carrying Capacity: 305
Wound Threshold: 13
Recovery tests per day: 3
Warrior TalentsDurability 7
Avoid Blow 2 (7 D12)
Melee Weapons 3 (9 D8+D6)
Tiger Spring 1
Wood Skin 2 (9 D8+D6)
Other TalentsRacial Talent: Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to represent this race’s inherent resistance to damage because of their stone-like skin.
Racial Talent: Natural Armor: Obsidimen have very tough skin, which serves them as armor. Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear other types of living armor, which add their protection to the character’s Natural Armor. (See Armor and Shields, p. 411; types of armor considered “living” are indicated as such in the armor’s description.)
Talent KnacksSkillsKnowledge Skill: Barsavian History 1
Knowledge Skill: Warrior Lore 1
Read/Write Language: (3) Dwarf, Obsidiman, Sperethiel
Speak Language: (4) Obsidiman, Dwarf, Sperethiel, T’skrang
Artisan Skill: Cooking 2
Artisan Skill: Flute 1
General Skill: Mapmaking 1
General Skill: Physician 1
Equipment:Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Axe (Damage Step 8)
Lantern
Oil Flask
Belt Pouch
Candles
Fishing Kit
Flute
Paper
Map Case
Quill Pen
Writing Ink
Whetstone
Threads Tied:Brief Backstory:Ram was away from his Liferock when it was discovered and destroyed by Horrors before the Scourge. Unable to return home, he chose instead to head to Throal, the closest source of safety. He spent the first centuries in deep slumber contemplating his loss but has awakened now to protect those who are venturing forth into the unknown. He seeks to offer the protection to his compatriots that he could not provide to his fallen brothers and is a champion of the weak. Ram is a student of Barsavian culture and delights in each new experience life outside the Kaer brings - especially food.