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FASA Games, Inc.FASA Games Forums and News 2025-06-02T19:36:11 https://fasagames.com/forum/app.php/feed/topic/1613 2025-06-02T19:36:112025-06-02T19:36:11 https://fasagames.com/forum/viewtopic.php?t=1613&p=25858#p25858 <![CDATA[Re: Teamwork Tests, Dagger Talent]]> audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 7:36 pm


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2025-05-24T20:50:282025-05-24T20:50:28 https://fasagames.com/forum/viewtopic.php?t=1613&p=23829#p23829 <![CDATA[Re: Teamwork Tests, Dagger Talent]]> поло287.1зренYourJohnмузыTakaсексPaulВаенBrotIngeTescRondhannTaxiХрисРоссSideBlocСикиManlМило
XIII(190СодеThomColgSchaMoonKareGeorRSETHeinДмитотстсертGuccXVIIААКрПавлFyodААЕшЦветчастPant
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издапостHarvЧермЭррисценprosUpdaHerbбюроСекекотоMarvМГорАнисзаниунив(195PlayВостMariЛапиКома
wwwnКузнУртеКругWarhBenjNazaВолоЦареВесеИллюучитПалиАфанWillВасиМазоХодоДавыМеркПавлminimini
miniFallBramНикоавтоRudyтеатЗамуМетлзаниКачаАбраавтоtuchkasнемеVlad

Statistics:Posted by yankeeschic — Sat May 24, 2025 8:50 pm


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2020-03-04T05:36:052020-03-04T05:36:05 https://fasagames.com/forum/viewtopic.php?t=1613&p=11885#p11885 <![CDATA[Re: Teamwork Tests, Dagger Talent]]>
Static bonus makes very difficult things to quickly mundane and does not make easy tasks failure proof.

Individual tests and taking the best roll (considering the failures) raises the question how the characters know who had the best approach and whose guidance shall be followed.

Adding successes is possible when the task is big enough to be done in parallel, like repairing a boat.

If one has the lead, I like the table at p.130 in the 4th ed companion.

It is a bit counterintuitive though on p.131 that the character with the lowest step takes the lead, but makes sense when looking from a “weakest link approach” this prevents a 9th circle guy from gathering a bunch of newbies and trying to push his output.

So, in my opinion RAW are pretty good, might need the addon that the alchemy rules (where only rank available and required) are taken for the weapon example (where you would need to compare steps?)

So if your step is 10 and the difficulty is 8 you add a +3 bonus to the adept in the lead.

A disadvantage is the fact that throwing dice in parallel or adding success or static bonus is easier to resolve.

So if you want to have a solution that runs quickly at the game table...

A complex question how much does it help to have a helpling, how much approach divergence causes a really knowledgeable helpling. How to model a team... answers pay well in real life.

Statistics:Posted by Lursi — Wed Mar 04, 2020 5:36 am


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2020-03-03T00:28:592020-03-03T00:28:59 https://fasagames.com/forum/viewtopic.php?t=1613&p=11876#p11876 <![CDATA[Re: Teamwork Tests, Dagger Talent]]> Statistics:Posted by Aegharan — Tue Mar 03, 2020 12:28 am


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2020-03-02T23:17:552020-03-02T23:17:55 https://fasagames.com/forum/viewtopic.php?t=1613&p=11872#p11872 <![CDATA[Re: Teamwork Tests, Dagger Talent]]>
I'll have to dig out my 3rd edition books for that close-in business ...

Statistics:Posted by Slimcreeper — Mon Mar 02, 2020 11:17 pm


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2020-04-14T13:06:132020-03-02T20:12:51 https://fasagames.com/forum/viewtopic.php?t=1613&p=11870#p11870 <![CDATA[Re: Teamwork Tests, Dagger Talent]]>
___________________________________________
Appvalley TutuApp Tweakbox

Statistics:Posted by burbigo — Mon Mar 02, 2020 8:12 pm


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2020-03-02T19:52:212020-03-02T19:52:21 https://fasagames.com/forum/viewtopic.php?t=1613&p=11868#p11868 <![CDATA[Re: Teamwork Tests, Dagger Talent]]>
Regarding the teamwork, I can see good aspects in both proposals. I guess one would have to do the math in order to see how an journeyman adept (step 14) is augmented by 5 novices (step 9) in both cases. Both for a difficult (15) and a very difficult (20) task. Also what it means in the game world to have 3 instead of 1 success

Statistics:Posted by Lursi — Mon Mar 02, 2020 7:52 pm


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2020-03-02T18:03:132020-03-02T18:03:13 https://fasagames.com/forum/viewtopic.php?t=1613&p=11866#p11866 <![CDATA[Re: Teamwork Tests, Dagger Talent]]>
Slimcreeper wrote:
Mon Mar 02, 2020 2:38 am

More than one person can work on a task, subject to GM discretion. In this case, whoever has the highest rank in the skill is the lead. The lead can have a number of people working on the test equal to their rank, including themselves. So someone with rank 3 can have up to 2 assistants. Everyone rolls. Use the best result out of everyone. [Potentially: if anyone rolls a Rule of One, something bad happens, even if the test succeeds. It's the Too Many Cooks in the Kitchen Corollary.]
I find these two statements a bit contradictory.
I would let the assistants roll against the necessary difficulty and then give their successes to the lead, whereupon the lead takes his test with the corresponding bonus (or in case of failure or even rule one of the other, a malus).
This is also how other systems do it.
Slimcreeper wrote:
Mon Mar 02, 2020 2:38 am
This I haven't tested, but an alternate talent for Thieves, Troubadours, and Archers:

Daggers. A normal weapon attack talent that only works with daggers and knives. It includes both throwing and melee attacks with daggers and knives, but only daggers and knives.
Why not just use the Blade Juggle talent?

Statistics:Posted by Belenus — Mon Mar 02, 2020 6:03 pm


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2020-03-02T11:45:592020-03-02T11:45:59 https://fasagames.com/forum/viewtopic.php?t=1613&p=11864#p11864 <![CDATA[Re: Teamwork Tests, Dagger Talent]]>
My Swordmaster in my Second Edition(!) game took the 'Slasher' specialization path (only exist in the Kratas book) and thus replaced the Maneuver talent by Close-in. It's a very interesting talent. Might seem a bit powerful when you read it but you have to keep in mind that you are losing Maneuver to get it, which is a very high cost and balances things up.

Statistics:Posted by Bonhumm — Mon Mar 02, 2020 11:45 am


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2020-03-02T02:38:412020-03-02T02:38:41 https://fasagames.com/forum/viewtopic.php?t=1613&p=11862#p11862 <![CDATA[Teamwork Tests, Dagger Talent]]>
So: After some testing, I really like Teamwork Tests:

More than one person can work on a task, subject to GM discretion. In this case, whoever has the highest rank in the skill is the lead. The lead can have a number of people working on the test equal to their rank, including themselves. So someone with rank 3 can have up to 2 assistants. Everyone rolls. Use the best result out of everyone. [Potentially: if anyone rolls a Rule of One, something bad happens, even if the test succeeds. It's the Too Many Cooks in the Kitchen Corollary.]

This I haven't tested, but an alternate talent for Thieves, Troubadours, and Archers:

Daggers. A normal weapon attack talent that only works with daggers and knives. It includes both throwing and melee attacks with daggers and knives, but only daggers and knives.

Statistics:Posted by Slimcreeper — Mon Mar 02, 2020 2:38 am


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