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FASA Games, Inc.FASA Games Forums and News 2020-02-18T06:49:28 https://fasagames.com/forum/app.php/feed/topic/1602 2020-02-18T06:49:282020-02-18T06:49:28 https://fasagames.com/forum/viewtopic.php?t=1602&p=11758#p11758 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]>
sigfriedmcwild wrote:
Mon Feb 17, 2020 10:04 pm
Chris am I right that your roll20 sheet treats “all tests” to be all tests?
That is the default behavior, but the other is supported as well.
One of the options for "Special Functions" in the advanced section of the last tab is a way for GMs to change behaviour. One of the options is to set Effect Tests are Action Tests. to yes or no. This is a global thing.
The other option, is that if Effect Tests are not Action tests, then you can set bonuses or penalties to Effect Tests whenever you set them for Action tests.

Statistics:Posted by ChrisDDickey — Tue Feb 18, 2020 6:49 am


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2020-02-18T00:46:322020-02-18T00:46:32 https://fasagames.com/forum/viewtopic.php?t=1602&p=11756#p11756 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]> Statistics:Posted by sigfriedmcwild — Tue Feb 18, 2020 12:46 am


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2020-02-17T22:30:192020-02-17T22:30:19 https://fasagames.com/forum/viewtopic.php?t=1602&p=11755#p11755 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]>
ED4 Player's Guide, p. 35 (emphasis mine)
Effect Tests
Sometimes the test result represents a value. The most common examples of these tests are Damage tests, which determine the amount of damage inflicted on a target; Initiative tests, which are used to find out who acts when and in what order during a combat round; and Recovery tests, in which the die roll result equals the amount of damage healed. These types of tests are known as Effect tests.

Yes, that means Wounds affect your Recovery Tests. :evil: But that is where you have to go with a ruling... I wouldn't apply a Knockdown penalty for resting comfortably on the ground (even if using the Rec test in combat via a Potion or some Ability). But lying in broken bloody ground trying to gulp that Healing Potion down? Yeah, I probably would apply the penalty there....

:evil:

Statistics:Posted by Telarus — Mon Feb 17, 2020 10:30 pm


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2020-02-17T22:25:052020-02-17T22:25:05 https://fasagames.com/forum/viewtopic.php?t=1602&p=11754#p11754 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]> including his next initiative test'.

Statistics:Posted by Bonhumm — Mon Feb 17, 2020 10:25 pm


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2020-02-17T22:04:132020-02-17T22:04:13 https://fasagames.com/forum/viewtopic.php?t=1602&p=11753#p11753 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]> Statistics:Posted by sigfriedmcwild — Mon Feb 17, 2020 10:04 pm


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2020-02-17T21:23:102020-02-17T21:23:10 https://fasagames.com/forum/viewtopic.php?t=1602&p=11752#p11752 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]>
That thread can pretty much be summed up with the question: does "all tests" mean "all tests"? and I think the answer is very clearly no, but what is or is not included in "all tests" might be a matter of individual interpretation.

The interpretation that I walked away from that discussion with, is that:
(a) "All Tests" is an abbreviated form of writing "All Action Tests", and does not necessarily mean "All Tests".
(b) If you choose to, you can interpret Effect tests as being Action Tests, or you can choose to interpret them as being something different. I choose to interpret them as being something different and not Action Tests at all. If you choose to interpret them as being a different category, then many of the phrases "All Tests", meaning "All Action Tests", don't refer to Effect Tests.
(c) If you go down that route, then the example where initiative was reduced for being knocked down, could be, if the GM chooses, an obsolete usage.
(d) There might also be specific instances in which the GM chooses to interpret the phrase "All Tests" as meaning exactly that.

Statistics:Posted by ChrisDDickey — Mon Feb 17, 2020 9:23 pm


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2020-02-17T15:46:152020-02-17T15:46:15 https://fasagames.com/forum/viewtopic.php?t=1602&p=11750#p11750 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]>
ChrisDDickey wrote:
Mon Feb 17, 2020 3:09 pm
Supplemental reading for the interested student.
http://fasagames.com/forum/viewtopic.php?t=568
Thanks! That cleared it up to some extent at least. Still not sure what to make of the initial game example where it states that you get as negative mod to Initiative as well? Just ignore it as an "old text that didn't get corrected" or apply all situational modifiers to Initiative?

Sorry if the answer might be obvious to you, I'm just a bit mentally drained today 🤪

Statistics:Posted by Ferretmonger — Mon Feb 17, 2020 3:46 pm


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2020-02-17T15:09:172020-02-17T15:09:17 https://fasagames.com/forum/viewtopic.php?t=1602&p=11749#p11749 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]> http://fasagames.com/forum/viewtopic.php?t=568

Statistics:Posted by ChrisDDickey — Mon Feb 17, 2020 3:09 pm


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2020-02-17T14:39:262020-02-17T14:39:26 https://fasagames.com/forum/viewtopic.php?t=1602&p=11748#p11748 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]> all tests?
If successful, the target becomes frightened and suffers a −2 penalty to all tests for each success generated by the adept.
I that case I'm rolling a Nethermancer right away! ;)

Statistics:Posted by Ferretmonger — Mon Feb 17, 2020 2:39 pm


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2020-02-17T14:29:122020-02-17T14:29:12 https://fasagames.com/forum/viewtopic.php?t=1602&p=11747#p11747 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]> Statistics:Posted by sigfriedmcwild — Mon Feb 17, 2020 2:29 pm


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2020-02-17T14:09:372020-02-17T14:09:37 https://fasagames.com/forum/viewtopic.php?t=1602&p=11746#p11746 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]>
Well, the description states 'all tests', NOT all action tests thus:

Actions tests are tests
Effect tests are tests
Initiative tests are tests
All true. Although on p.387, in the Situation Modifiers Table, it says Action Test Modifier, so it's a bit unclear (for me at least).

The real question would be, how do treat this in your games?

Statistics:Posted by Ferretmonger — Mon Feb 17, 2020 2:09 pm


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2020-02-17T12:52:572020-02-17T12:52:57 https://fasagames.com/forum/viewtopic.php?t=1602&p=11745#p11745 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]>
Ferretmonger wrote:
Mon Feb 17, 2020 11:54 am
Yes, it's an Effect test, not an Action test. Or are you actually saying that all tests are subject to reduction, even Initiative and Spell Effects tests?
Well, the description states 'all tests', NOT all action tests thus:

Actions tests are tests
Effect tests are tests
Initiative tests are tests

Statistics:Posted by Bonhumm — Mon Feb 17, 2020 12:52 pm


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2020-02-17T11:54:202020-02-17T11:54:20 https://fasagames.com/forum/viewtopic.php?t=1602&p=11744#p11744 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]>
an effect test is still a test, is it not?
Yes, it's an Effect test, not an Action test. Or are you actually saying that all tests are subject to reduction, even Initiative and Spell Effects tests?

Statistics:Posted by Ferretmonger — Mon Feb 17, 2020 11:54 am


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2020-02-17T10:17:392020-02-17T10:17:39 https://fasagames.com/forum/viewtopic.php?t=1602&p=11742#p11742 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]>
I personally would apply a modifier from being prone or Battle Shout or Taunt to all tests, but I wouldn't argue about it. In the long run it doesn't matter, as it is handled this way for both sides equally.

Also I wouldn't read too much into single words, especially with the player's guide being sent to printing as the first product with a lot of learning to be done.

Find a ruling how you like it with the people from your table and apply it consistently. The less time you spend arguing, the more you get to actually play :-)

Statistics:Posted by Aegharan — Mon Feb 17, 2020 10:17 am


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2020-02-17T07:29:322020-02-17T07:29:32 https://fasagames.com/forum/viewtopic.php?t=1602&p=11741#p11741 <![CDATA[Re: Situation Modifiers, Action tests and Initiative]]> Statistics:Posted by Sharkforce — Mon Feb 17, 2020 7:29 am


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