Statistics:Posted by yankeeschic — Mon Jun 02, 2025 6:54 pm
Statistics:Posted by yankeeschic — Sat May 24, 2025 8:09 pm
Statistics:Posted by Mataxes — Tue Dec 17, 2019 12:39 pm
Statistics:Posted by ChrisDDickey — Mon Dec 16, 2019 11:33 pm
Statistics:Posted by Mcgarnagle — Mon Dec 16, 2019 8:55 pm
Statistics:Posted by sigfriedmcwild — Mon Dec 16, 2019 2:40 pm
Statistics:Posted by Bonhumm — Sun Dec 15, 2019 6:47 pm
if the character was a Warrior adept, under the normal rules, he would need to get all of the discipline talents up to rank 2 before advancing to the next circle (Avoid Blow, Melee Weapons, Thread Weaving (War Weaving), Tiger Spring, Wood Skin) and, he'd have the option to purchase just one of the Novice talent options at Circle 1 (Acrobatic Defense, Anticipate Blow, Danger Sense, Distract, Fireblood, Maneuver, Missile Weapons, Shield Bash, Tactics, Unarmed Combat). He needs 5 talents to advance but can have up to 6 talents at Circle 1.Talent Options are more versatile. At each Circle, an adept can choose one talent from a pool of optional talents, keyed to his status level in the Discipline (Novice, Journeyman, Warden, and Master).
Statistics:Posted by Mcgarnagle — Sun Dec 15, 2019 3:55 pm