Craft Tools (Artisan, Craftsman, Magical, Scientific)
Custom craftsman, magical and scientific tools can be created for specific tasks. The TN is chosen based on the TN table in the GMG page 160.
Type of task.....TN.....Cost of Tool.....Max Bonus.....Size of Tool
Ordinary..........5..........£10...............1...............Hand-held
Novice...............7..........£20...............2...............Backpack
Journeyman.....12..........£30...............3...............Chest
Warden..........16...............£50..........4...............Carriage
Master...............20..........£80..........5....................Room
Increasing the size of the tool decreases the TN by 2 per size level. The cost increases to match the larger size. For example, a Journeyman Tool would typically be the size of a chest and have a TN 12 to create. Making that same Journeyman tool the size of a room would decrease the TN to 8 but increase the cost to £80.
Decreasing the size of the tool increases the TN by 2 per size level. Making a Journeyman tool small enough to hold in one’s hand would increase the TN to 16. The cost doesn’t change.
For each success, the tool will grant +1 to tests to a specific use of a skill. A magical tool would not give a bonus to Magic Theory, it would provide a bonus to studying magicians' grimoires. A specialized spanner would not give a bonus to Mechanics, it would give a bonus to repairing vehicular microsteam engines.Statistics:Posted by Slimcreeper — Mon Dec 09, 2019 9:33 pm
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