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FASA Games, Inc.FASA Games Forums and News 2024-10-12T02:34:17 https://fasagames.com/forum/app.php/feed/topic/1486 2024-10-12T02:34:172024-10-12T02:34:17 https://fasagames.com/forum/viewtopic.php?t=1486&p=21245#p21245 <![CDATA[Re: Craftsman, Magical Tools]]> Sex Dolls, you have complete freedom over rhythms and positions without any restrictions.

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2020-11-06T01:19:112020-11-06T01:19:11 https://fasagames.com/forum/viewtopic.php?t=1486&p=16531#p16531 <![CDATA[Re: Craftsman, Magical Tools]]> Statistics:Posted by Slimcreeper — Fri Nov 06, 2020 1:19 am


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2020-11-05T23:25:462020-11-05T23:25:46 https://fasagames.com/forum/viewtopic.php?t=1486&p=16527#p16527 <![CDATA[Re: Craftsman, Magical Tools]]>
Mages get a Novice Core Skill called Craftsman (magical tools). They can use that to forge magic wands, crystal balls, etc. They can't use it to craft a firearms tool, because in general firearms are not magical.

the various Craftsman specialties all require having appropriate tools, workshops, and / or facilities to use. These can be bought. Alternatively one could take Craftsman (tool and die maker) and make them.

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2020-11-05T20:50:282020-11-05T20:50:28 https://fasagames.com/forum/viewtopic.php?t=1486&p=16520#p16520 <![CDATA[Re: Craftsman, Magical Tools]]> Statistics:Posted by Amos Blackstone — Thu Nov 05, 2020 8:50 pm


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2020-11-05T17:02:382020-11-05T17:02:38 https://fasagames.com/forum/viewtopic.php?t=1486&p=16517#p16517 <![CDATA[Re: Craftsman, Magical Tools]]> Statistics:Posted by Slimcreeper — Thu Nov 05, 2020 5:02 pm


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2020-11-05T15:54:422020-11-05T15:54:42 https://fasagames.com/forum/viewtopic.php?t=1486&p=16514#p16514 <![CDATA[Re: Craftsman, Magical Tools]]> Statistics:Posted by Amos Blackstone — Thu Nov 05, 2020 3:54 pm


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2019-12-10T19:45:002019-12-10T19:45:00 https://fasagames.com/forum/viewtopic.php?t=1486&p=11059#p11059 <![CDATA[Re: Craftsman, Magical Tools]]>

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2019-12-10T13:50:252019-12-10T13:50:25 https://fasagames.com/forum/viewtopic.php?t=1486&p=11057#p11057 <![CDATA[Re: Craftsman, Magical Tools]]> Statistics:Posted by Andrew1879 — Tue Dec 10, 2019 1:50 pm


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2019-12-10T19:44:182019-12-09T21:33:55 https://fasagames.com/forum/viewtopic.php?t=1486&p=11046#p11046 <![CDATA[Re: Craftsman, Magical Tools]]>
Craft Tools (Artisan, Craftsman, Magical, Scientific)
Custom craftsman, magical and scientific tools can be created for specific tasks. The TN is chosen based on the TN table in the GMG page 160.

Type of task.....TN.....Cost of Tool.....Max Bonus.....Size of Tool
Ordinary..........5..........£10...............1...............Hand-held
Novice...............7..........£20...............2...............Backpack
Journeyman.....12..........£30...............3...............Chest
Warden..........16...............£50..........4...............Carriage
Master...............20..........£80..........5....................Room

Increasing the size of the tool decreases the TN by 2 per size level. The cost increases to match the larger size. For example, a Journeyman Tool would typically be the size of a chest and have a TN 12 to create. Making that same Journeyman tool the size of a room would decrease the TN to 8 but increase the cost to £80.

Decreasing the size of the tool increases the TN by 2 per size level. Making a Journeyman tool small enough to hold in one’s hand would increase the TN to 16. The cost doesn’t change.

For each success, the tool will grant +1 to tests to a specific use of a skill. A magical tool would not give a bonus to Magic Theory, it would provide a bonus to studying magicians' grimoires. A specialized spanner would not give a bonus to Mechanics, it would give a bonus to repairing vehicular microsteam engines.

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2019-12-09T20:07:132019-12-09T20:07:13 https://fasagames.com/forum/viewtopic.php?t=1486&p=11045#p11045 <![CDATA[Re: Craftsman, Magical Tools]]>
The spellcasting chapter starts with a note that sometimes a magician uses a tool to help set the pattern of a spell. So if a KaV states that a Clairvoyance spell requires a crystal ball or a special mirror or whatever, so this might be a catch-all skill for constructing any such spellcasting props.

Another possibility is that this allows cheaper construction / furnishing of enchanting workshops and/or alchemy labs. However magicians don't have ether craft device or alchemy as core or optional skills, so it seems ... I don't know.

Statistics:Posted by ChrisDDickey — Mon Dec 09, 2019 8:07 pm


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2019-12-09T17:30:312019-12-09T17:30:31 https://fasagames.com/forum/viewtopic.php?t=1486&p=11039#p11039 <![CDATA[Craftsman, Magical Tools]]> Statistics:Posted by LexiLiegh — Mon Dec 09, 2019 5:30 pm


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