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FASA Games, Inc.FASA Games Forums and News 2025-06-02T18:14:25 https://fasagames.com/forum/app.php/feed/topic/1399 2025-06-02T18:14:252025-06-02T18:14:25 https://fasagames.com/forum/viewtopic.php?t=1399&p=25798#p25798 <![CDATA[Re: Hold thread talent]]> audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
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nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
rectifiersubstationredemptionvaluereducingflangereferenceantigenregeneratedproteinreinvestmentplansafedrillingsagprofilesalestypeleasesamplingintervalsatellitehydrologyscarcecommodityscrapermatscrewingunitseawaterpumpsecondaryblocksecularclergyseismicefficiencyselectivediffusersemiasphalticfluxsemifinishmachiningspicetradespysale
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 6:14 pm


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2025-05-24T19:30:452025-05-24T19:30:45 https://fasagames.com/forum/viewtopic.php?t=1399&p=23768#p23768 <![CDATA[Re: Hold thread talent]]> прес243.3зренCHAPSickPaulXVIIStanAlisPackBattPremZeroEpso10-5MariOrieBrasВелиKathKalmNorvГлаз
Spek10-4LouiBonnSensMortGezaСарьучресертстихHermЕрмаTeanFusivaluPaulчелоGreaСысоИсаеRazeсерт
BrauJeanCosmрабоJohnтрубGranTroyчемпАтмоWindXVIIРобиTotoложнГанаCarn«ОгоЗагоПервКельScheпали
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B-20GardArtsЮрьеменяЗорисертAnsmНТВ-ОбухПоноStefсторNokiLaurHarrигруPoorдвижSTALDaniCallHami
ParkбокаРогоScouкамнБониVestЛохоMarkGhiaлитьBrow89511202B730MONTРоссРоссPerfминохоромедиClas
zeroБ40-языкотлиШапиправBiliwwwmKaspРешеТихоуведWinxCustWhisconsЛитРJavawwwnRollЛитРФомибест
PrelМихуXVIIбытокарьAcadDrawBookMiguRaceSergЗасуValeХронХусаCASEглазкульдругMickЧвыкМакМнеор
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Statistics:Posted by yankeeschic — Sat May 24, 2025 7:30 pm


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2019-09-24T16:06:152019-09-24T16:06:15 https://fasagames.com/forum/viewtopic.php?t=1399&p=10528#p10528 <![CDATA[Re: Hold thread talent]]>
ChrisDDickey wrote:
Tue Sep 24, 2019 3:39 pm
Of course the target has to be in range when the spell is actually cast, but I don't think the target needs to be in range (or a target even be specified yet) when the threads are being pulled.

I think the consensus is that the target choice only needs to be finalized just before the spellcasting test is made. Thus the threads can be pulled (and held) even if there are no potential targets in range.
Exactly, I've always seen Thread Weaving as being the equivalent of loading a bullet into a gun: the range of the target (or which target you will shoot at) is irrelevant at that point and only becomes important when you pull the trigger/spellcast.

Statistics:Posted by Bonhumm — Tue Sep 24, 2019 4:06 pm


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2019-09-25T17:47:352019-09-24T15:39:34 https://fasagames.com/forum/viewtopic.php?t=1399&p=10525#p10525 <![CDATA[Re: Hold thread talent]]>
I think the consensus is that the target choice only needs to be finalized just before the spellcasting test is made. Thus the threads can be pulled (and held) even if there are no potential targets in range.

Statistics:Posted by ChrisDDickey — Tue Sep 24, 2019 3:39 pm


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2019-09-24T15:35:092019-09-24T15:35:09 https://fasagames.com/forum/viewtopic.php?t=1399&p=10524#p10524 <![CDATA[Re: Hold thread talent]]>
Slimcreeper wrote:
Tue Sep 24, 2019 12:08 am
I'm not looking at the book; is there something about hold thread that requires the target to be in range? I certainly have never required that of any other spell.
I would assume Hold Thread to work exactly like Thread Weaving; range is not an issue while you thread, only when you spellcast.

Statistics:Posted by Bonhumm — Tue Sep 24, 2019 3:35 pm


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2019-09-24T00:21:252019-09-24T00:21:25 https://fasagames.com/forum/viewtopic.php?t=1399&p=10519#p10519 <![CDATA[Re: Hold thread talent]]>
Slimcreeper wrote:
Tue Sep 24, 2019 12:08 am
I'm not looking at the book; is there something about hold thread that requires the target to be in range? I certainly have never required that of any other spell.
The magician may make a Spellcasting test to cast the spell during any of these rounds, but takes 1 Strain for each round the thread is held.
I don't see anything that says range but I guess you would assume offensive spell that the target would have to be in range

Statistics:Posted by Michael — Tue Sep 24, 2019 12:21 am


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2019-09-24T00:08:362019-09-24T00:08:36 https://fasagames.com/forum/viewtopic.php?t=1399&p=10518#p10518 <![CDATA[Re: Hold thread talent]]> Statistics:Posted by Slimcreeper — Tue Sep 24, 2019 12:08 am


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2019-09-23T16:13:382019-09-23T16:13:38 https://fasagames.com/forum/viewtopic.php?t=1399&p=10516#p10516 <![CDATA[Re: Hold thread talent]]>
So for sure, it's value is having the surprise/ambush or knowing there's something bad ahead.

Statistics:Posted by Michael — Mon Sep 23, 2019 4:13 pm


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2019-09-21T14:01:272019-09-21T14:01:27 https://fasagames.com/forum/viewtopic.php?t=1399&p=10505#p10505 <![CDATA[Re: Hold thread talent]]> Lets say you are 9th circle and you want to add 3 threads to a combat spell that has 1 thread minimum. Your enemy is on foot and moves 12 yards per round and your spell range is 30 yards and the enemy passes you in 20yards distance. (you want to hide and not get cut into magician slices by the angry foot soldiers)

The window of opportunity to actually hurt that enemy is not that large given that you have to have the target in range to weave a thread to it.

Statistics:Posted by Lursi — Sat Sep 21, 2019 2:01 pm


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2019-09-21T13:30:292019-09-21T13:30:29 https://fasagames.com/forum/viewtopic.php?t=1399&p=10503#p10503 <![CDATA[Re: Hold thread talent]]> Thanks again for the answers.

Statistics:Posted by Dweer — Sat Sep 21, 2019 1:30 pm


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2019-09-21T12:01:412019-09-21T12:01:41 https://fasagames.com/forum/viewtopic.php?t=1399&p=10502#p10502 <![CDATA[Re: Hold thread talent]]>
RazanMG wrote:
Sat Sep 21, 2019 11:04 am
Actually you cannot weave threads, or cast other spells while holding thread :p
You are absolutely right. I just hate when a spell/talent description does not all fit in the same page AND sounds like the description is over by the end of the first page.

Sorry about that.

Statistics:Posted by Bonhumm — Sat Sep 21, 2019 12:01 pm


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2019-09-21T11:04:422019-09-21T11:04:42 https://fasagames.com/forum/viewtopic.php?t=1399&p=10501#p10501 <![CDATA[Re: Hold thread talent]]> Statistics:Posted by RazanMG — Sat Sep 21, 2019 11:04 am


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2019-09-21T15:06:372019-09-21T02:01:28 https://fasagames.com/forum/viewtopic.php?t=1399&p=10500#p10500 <![CDATA[Re: Hold thread talent]]>
Round 1: Weave thread to a 1 thread attack spell and Hold it
Round 2: Weave thread to another 1 thread attack spell.
Round 3: Attack begins: Spellcasting the second spell.
Round 4: Spellcasting the first (hold) spell.


You'd basically cast two 1 thread attack spell within two rounds; that hurts!

Its even crazier once you have one or two enhanced matrix.

Its also very useful to hold 'reaction' spells (i.e. when you expect the bad guys to do a specific action / spell during the battle and you want to be ready to counteract that action with a specific spell immediately after its done).[/s]

Statistics:Posted by Bonhumm — Sat Sep 21, 2019 2:01 am


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2019-09-21T01:52:442019-09-21T01:52:44 https://fasagames.com/forum/viewtopic.php?t=1399&p=10499#p10499 <![CDATA[Re: Hold thread talent]]> Statistics:Posted by Dweer — Sat Sep 21, 2019 1:52 am


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2019-09-21T01:42:442019-09-21T01:42:44 https://fasagames.com/forum/viewtopic.php?t=1399&p=10498#p10498 <![CDATA[Re: Hold thread talent]]>
Let's compare how casting a spell usually works how it us while with using this talent:


Usually:
Step one: Weave the thread.
Step two:
  • If successful, then Spellcast.
  • If unsuccessful, then re-thread.
  • If not ready to cast (example: target out of range), then thread is lost.
  • If need to do another emergency Standard Action, then thread is lost.


With Hold Thread:
Step one: Weave the thread.
Step two:
  • If successful, then Spellcast or keep it 'in bank' for later.
  • If unsuccessful, then re-thread.
  • If not ready to cast (example: target out of range), then thread is 'in bank' and you can do another action (for example: full movement to get back in range).
  • If need to do another emergency Standard Action, then thread is 'in bank' and can still be Spellcast during next round(s).

Statistics:Posted by Bonhumm — Sat Sep 21, 2019 1:42 am


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