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FASA Games, Inc.FASA Games Forums and News 2025-06-02T17:59:29 https://fasagames.com/forum/app.php/feed/topic/135 2025-06-02T17:59:292025-06-02T17:59:29 https://fasagames.com/forum/viewtopic.php?t=135&p=25786#p25786 <![CDATA[Re: A Primer on Damage Output for Magicians]]> инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 5:59 pm


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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 4:54 pm


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2025-05-24T19:16:072025-05-24T19:16:07 https://fasagames.com/forum/viewtopic.php?t=135&p=23757#p23757 <![CDATA[Re: A Primer on Damage Output for Magicians]]> поли234.2рекоCHAPРоссAshlInkeБрезcontмузыSaraБыкоWisaTescпортPaveРоссGeisCiscсловБольIMAXDima
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Statistics:Posted by yankeeschic — Sat May 24, 2025 7:16 pm


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2017-02-21T01:34:352017-02-21T01:34:35 https://fasagames.com/forum/viewtopic.php?t=135&p=1725#p1725 <![CDATA[Re: A Primer on Damage Output for Magicians]]> Statistics:Posted by Dougansf — Tue Feb 21, 2017 1:34 am


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2017-02-21T00:23:232017-02-21T00:23:23 https://fasagames.com/forum/viewtopic.php?t=135&p=1718#p1718 <![CDATA[Re: A Primer on Damage Output for Magicians]]>
Telarus wrote:
Mon Feb 20, 2017 11:58 pm
Additional successes are based on Mystic Defense, which can be good or bad depending on what you are facing - but for the most part creatures have lower Mystic Defenses.
You are correct on this. However, we USUALLY aren't talking order of magnitude difference between the defenses - at extremes, maybe ~5. However, I make a point to note that "+2 Effect" on success is hard to come by for spells as it has been specifically designed out to make spells with this stand out.

This thread is also just about single hit damage, and I specifically avoid successes-based improvement. The more conditions that get pulled in, the harder it is to get your hands around the problem. Your point is valid, though, so IF the magician happens to be using a spell that increases damage based on successes (which, as I said, is going to be the exception versus the rule), then yes, there's a fair chance of an average extra +2 across the board.

Statistics:Posted by The Undying — Tue Feb 21, 2017 12:23 am


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2017-02-20T23:58:372017-02-20T23:58:37 https://fasagames.com/forum/viewtopic.php?t=135&p=1716#p1716 <![CDATA[Re: A Primer on Damage Output for Magicians]]> Statistics:Posted by Telarus — Mon Feb 20, 2017 11:58 pm


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2017-02-20T22:21:172017-02-20T22:21:17 https://fasagames.com/forum/viewtopic.php?t=135&p=1710#p1710 <![CDATA[Re: A Primer on Damage Output for Magicians]]> Statistics:Posted by The Undying — Mon Feb 20, 2017 10:21 pm


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2017-02-20T14:37:242017-02-20T14:37:24 https://fasagames.com/forum/viewtopic.php?t=135&p=1697#p1697 <![CDATA[Re: A Primer on Damage Output for Magicians]]>

Statistics:Posted by Nicsterdk — Mon Feb 20, 2017 2:37 pm


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2017-02-18T00:37:512017-02-18T00:37:51 https://fasagames.com/forum/viewtopic.php?t=135&p=1597#p1597 <![CDATA[Re: A Primer on Damage Output for Magicians]]>
At Warden/Master, magicians do get access to the Effect Pattern Option Talent. For spells that deal damage as their effect, this can make a huge change in their damage output, depending on how the Talent is actually written in ED4. It does take Strain, though, which is always an issue for magicians. Also, it's coming in at a time when the other combat-focused Disciplines are getting their "I get to attack 80 times in one round" boulder rolling.

Statistics:Posted by The Undying — Sat Feb 18, 2017 12:37 am


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2017-02-17T18:49:582017-02-17T18:49:58 https://fasagames.com/forum/viewtopic.php?t=135&p=1585#p1585 <![CDATA[Re: A Primer on Damage Output for Magicians]]> Statistics:Posted by True Neutral — Fri Feb 17, 2017 6:49 pm


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2017-02-05T19:58:172017-02-05T19:58:17 https://fasagames.com/forum/viewtopic.php?t=135&p=1335#p1335 <![CDATA[Re: A Primer on Damage Output for Magicians]]>
The Undying wrote:
Sat Feb 04, 2017 11:50 pm
While I generally agree with your recommendations, I personally think it's hard to really say "always/sometimes/never" when it comes to extra threads. The situation, what the magician keeps in matrices, and what they have learned (if they're willing to reattune on the fly) is really going to drive things.
No argument here. I had intended to indicate it as a general "rule of thumb". There is definitely no catch all.

As for your comment on the extra thread causing +2/+4 damage (or effect): my experience is this is only normally useful if you have time and need to bypass armor or if you are already spending a round weaving threads (for some other necessary reason) and can fit it in.

Statistics:Posted by Loba — Sun Feb 05, 2017 7:58 pm


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2017-02-04T23:55:562017-02-04T23:55:56 https://fasagames.com/forum/viewtopic.php?t=135&p=1326#p1326 <![CDATA[Re: A Primer on Damage Output for Magicians]]> Statistics:Posted by The Undying — Sat Feb 04, 2017 11:55 pm


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2017-02-04T23:50:482017-02-04T23:50:48 https://fasagames.com/forum/viewtopic.php?t=135&p=1325#p1325 <![CDATA[Re: A Primer on Damage Output for Magicians]]>
A great example can be found in Earth Darts.

1) Fighting a single, strong enemy? Well, the right approach depends on the enemy. Low wound threshold? Well, if you need that armor as low as you can get, max threads there, then zero-thread next turn. A little less armored, probably split extra threads between duration and penalty, allowing you more turns to ping and hopefully wound. High wound threshold? Starts depending on your allies - might still be worth first spell with max threads split between penalty and duration, followed by a max turn damage, restart rotation.

2) Multiple enemies? Well, do you have Earth Staff? Warden? If you're Journeyman and have Earth Staff, using extra threads doesn't buy you much unless you can guarantee two threads, then you're saving time (3 targets in two turns); otherwise, the added duration from the Earth Staff probably makes zero-thread better. Once you hit Warden, you can reliable pull off two threads on this, meaning you're better off with the extra threads for more targets; karma PROBABLY buys you three threads for even more.

Statistics:Posted by The Undying — Sat Feb 04, 2017 11:50 pm


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2017-02-04T20:43:542017-02-04T20:43:54 https://fasagames.com/forum/viewtopic.php?t=135&p=1321#p1321 <![CDATA[Re: A Primer on Damage Output for Magicians]]>
  • This is absolutely true.
    Further, it ignores that at Warden and sometimes Journey Tiers close combatants are attacking multiple times.
  • As a caster, focus on the special abilities - binding, binding, wounds, slowing, adding surprise/blindside/harried and AOE. The AOE you can outstrip a close combatant overall but less damage per party - and this is useful but less often.

    One other thing:
    • Focus on quickness:
      • Weaving extra thread adds damage? Don't do this if it slows you down (which it doesn't have to if the spell already requires an extra round for you to finish your thread and you can squeeze an extra one in confidently).
      • Weaving extra thread adds more targets or area? Definitely useful. Almost always.
      • Weaving extra thread increases chance of success or decreases opponents chance of resistance? Depends. Can be a life saver but must be weighed against other things. For instance if you can cast the spell twice in the time you can weave an extra thread it is normally better to cast again.

    Statistics:Posted by Loba — Sat Feb 04, 2017 8:43 pm


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    2017-02-04T20:43:152017-02-04T20:43:15 https://fasagames.com/forum/viewtopic.php?t=135&p=1320#p1320 <![CDATA[Re: A Primer on Damage Output for Magicians]]>
  • This is absolutely true.
    Further, it ignores that at Warden and sometimes Journey Tiers close combatants are attacking multiple times.
  • As a caster, focus on the special abilities - binding, binding, wounds, slowing, adding surprise/blindside/harried and AOE. The AOE you can outstrip a close combatant overall but less damage per party - and this is useful but less often.

    One other thing:
    • Focus on quickness:
      • Weaving extra thread adds damage? Don't do this if it slows you down (which it doesn't have to if the spell already requires an extra round for you to finish your thread and you can squeeze an extra one in confidently).
      • Weaving extra thread adds more targets or area? Definitely useful. Almost always.
      • Weaving extra thread increases chance of success or decreases opponents chance of resistance? Depends. Can be a life saver but must be weighed against other things. For instance if you can cast the spell twice in the time you can weave an extra thread it is normally better to cast again.

    Statistics:Posted by Loba — Sat Feb 04, 2017 8:43 pm


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