Galeb_G4 wrote: ↑Sat Mar 30, 2019 6:38 pm
That's how you recognise great DMs and great games, they can bring out a short research-level study of household budgeting in their socio-historico-economical context so that players can go buy stuff at the blacksmith's or baker's shop

this may sound ironic, but it isn't, I'm admirative!
And yes, in any case, it'd be appropriate to introduce several socioeconomic levels of tradesmen and merchants. Someone trading silks or spices in the capital city won't earn the same as some shoemaker in a quiet town, some will eat bread and chicken stock while some will eat lamb and drink fine wines, some will buy villas like
these (or at least, the historical equivalent) while some will live with their 4 kids in 40 square meters, some will wear burlap and some will wear mink... And these will all be tradesmen and merchants.
The idea about introducing several socioeconomic levels is gorgeous in my opinion. It really makes sense!