Statistics:Posted by yankeeschic — Mon Jun 02, 2025 3:54 pm
Statistics:Posted by yankeeschic — Sat May 24, 2025 6:16 pm
Statistics:Posted by Belenus — Thu Apr 04, 2019 3:34 pm
Statistics:Posted by Tattered Rags — Thu Apr 04, 2019 2:11 am
Statistics:Posted by Sharkforce — Thu Apr 04, 2019 1:20 am
Statistics:Posted by Sharkforce — Thu Mar 28, 2019 2:22 am
I'm stating that this automatic "ignore a spell before it is being cast" is way to powerful. Doing the math, which isn't really that hard in this case, shows that if the target known that if you're attacked by and Illusionist you might as well go ahead and always automatically disbelieve all damage spells being cast, since the True versions of the spell has its base damage lower than its illusory counterpart, meaning that even if you lower your MD to 2 you'd still walk away "winning" with much less incoming damage than if you would believe all damage spells, since you'd be automatically ignoring all spells with the Illusion keyword, as in the example above where two full rounds of weaving/casting just goes up in smoke. If I in the example above would've cast True Ephemeral Bolt instead I would have had two guaranteed damage sources that can't be disbelieved, no matter what, and even though the damage is lower than its illusory counterpart it is still 100% guaranteed damage.Illusions with short durations are less subtle in their effects, and allow for a target to disbelieve what is happening. These types of illusions are mainly damaging spells, and it will be noted in the spell description if the spell can be disbelieved. If a target chooses to disbelieve one of these spells, they will not suffer any effect from the spell. If the spell is not an illusion, however, the target’s Mystic Defense is considered to be 2 for the purpose of determining the number of successes, as they have opened them-selves up to the magic. In addition, the target cannot use any active defenses (such as Steel Thought) to resist the spell.Illusionists have access to spells that are both real and illusory. The target must decide if they are going to disbelieve prior to the Spellcasting test being made. No test is required—if the spell is an illusion, it simply has no effect.
Statistics:Posted by Telarus — Wed Mar 27, 2019 9:56 pm
Statistics:Posted by Karhald — Wed Mar 27, 2019 2:46 am
Statistics:Posted by Tattered Rags — Tue Mar 26, 2019 7:56 pm
Statistics:Posted by Tattered Rags — Tue Mar 26, 2019 2:21 pm
Statistics:Posted by Sharkforce — Tue Mar 26, 2019 8:04 am
I'm stating that this automatic "ignore a spell before it is being cast" is way to powerful. Doing the math, which isn't really that hard in this case, shows that if the target known that if you're attacked by and Illusionist you might as well go ahead and always automatically disbelieve all damage spells being cast, since the True versions of the spell has its base damage lower than its illusory counterpart, meaning that even if you lower your MD to 2 you'd still walk away "winning" with much less incoming damage than if you would believe all damage spells, since you'd be automatically ignoring all spells with the Illusion keyword, as in the example above where two full rounds of weaving/casting just goes up in smoke. If I in the example above would've cast True Ephemeral Bolt instead I would have had two guaranteed damage sources that can't be disbelieved, no matter what, and even though the damage is lower than its illusory counterpart it is still 100% guaranteed damage.Illusions with short durations are less subtle in their effects, and allow for a target to disbelieve what is happening. These types of illusions are mainly damaging spells, and it will be noted in the spell description if the spell can be disbelieved. If a target chooses to disbelieve one of these spells, they will not suffer any effect from the spell. If the spell is not an illusion, however, the target’s Mystic Defense is considered to be 2 for the purpose of determining the number of successes, as they have opened them-selves up to the magic. In addition, the target cannot use any active defenses (such as Steel Thought) to resist the spell.Illusionists have access to spells that are both real and illusory. The target must decide if they are going to disbelieve prior to the Spellcasting test being made. No test is required—if the spell is an illusion, it simply has no effect.
Statistics:Posted by Ferretmonger — Tue Mar 26, 2019 6:53 am
Statistics:Posted by Mataxes — Tue Mar 26, 2019 2:36 am