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FASA Games, Inc.FASA Games Forums and News 2019-10-07T20:11:44 https://fasagames.com/forum/app.php/feed/forum/51 2019-10-07T20:11:442019-10-07T20:11:44 https://fasagames.com/forum/viewtopic.php?t=1408&p=10659#p10659 <![CDATA[Characters • Re: Yo-Khi Booltan]]>
Spoiler:
Yo-khi Booltan wrote:
Tue Oct 01, 2019 11:44 am
Roll20 Name:carbon
Discord ID:"Carbon"#3918
Character Name: Yo-Khi Booltan
Race: Troll

Lifetime Legend Total:0
Unspent Legend:0
Thread Item Points:0
Silver: 24.5 Silver

Discipline: Elementalist
Circle:1
Discipline Abilities


Charcteristics
Dex:13 step 6
Str:14 step 6
Tou:13 step 6
Per:16 step 7
Wil:17 step 7
Cha:10 step 5

Karma Mod:3
Karma Step:
Karma Max:3
Uncon:29
Death:36

PD:8
PA:6
MD:9
MA:4
SD:6

Movement:8
Carrying Capacity:140
Wound Threshold:9
Recovery tests per day:3

[Discipline] Talents
First Circle Discipline Talent: spellcasting (2)
First Circle Discipline Talent: Thread Weaving (2)
First Circle Discipline Talent: Awareness(1)
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Wood skin(1)
Free Talent: standard spell Matrix F2 (1)
Free Talent: standard Spell Matrix F1 (1)

First Circle Talent Option: Astral Sight (1)

Free Talent: Name (Rank)

Other Talents
Racial Talent: heat sight (1?)

Talent Knacks
Talent Knack Name

Spells
Air armour
Crunch climb
Earth Darts
Flame weapon
Heat food
Purify water
Shelter

Skills
Knowledge Skill: creature lore (1)
Knowledge Skill: Botany (1)
Knowledge Skill: Name (Rank)

Read/Write Language: (1) (Troll)
Speak Language: (2) (Dwarf)
( Troll )

Artisan Skill: Flint Knapping(1)
Artisan Skill: Craft Weapon (1)
General Skill: melee Weapon (2)
General Skill: Tracking (1)
General Skill: Wilderness Survival (1)
General Skill: Stealthy Stride (1)
General Skill: Arcane Mutterings (1)
General Skill: Danger Sense (1)



Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar size 1 or 2 weapons)
Grimoire (magicians only)
Traveller’s Garb (soft boots, shirt, belt, robe or breeches, traveller’s cloak)
Trail Rations (1 week)

List each additional item on its own line
Dagger
Buckler
Spear
Hide Armour

Threads Tied:

Animal Companions:

Brief Backstory:
Yo-khi Booltan left his Black Fang brethren to seek the secrets of the stone. As an Elementalist, he found a deep resonance and connection with the Earth, he works the stone and fashions it into useful items, such as his spear tip. He hopes to in time craft a Troll sword using the structure of wood, which grows from the earth and give it an edge, using 'Teeth' of stone.

Statistics:Posted by ottdmk — Mon Oct 07, 2019 8:11 pm


]]>
2019-10-01T11:44:562019-10-01T11:44:56 https://fasagames.com/forum/viewtopic.php?t=1408&p=10573#p10573 <![CDATA[Characters • Yo-Khi Booltan]]> Discord ID:"Carbon"#3918
Character Name: Yo-Khi Booltan
Race: Troll

Lifetime Legend Total:0
Unspent Legend:0
Thread Item Points:0
Silver: 24.5 Silver

Discipline: Elementalist
Circle:1
Discipline Abilities


Charcteristics
Dex:13 step 6
Str:14 step 6
Tou:13 step 6
Per:16 step 7
Wil:17 step 7
Cha:10 step 5

Karma Mod:3
Karma Step:
Karma Max:3
Uncon:29
Death:36

PD:8
PA:6
MD:9
MA:4
SD:6

Movement:8
Carrying Capacity:140
Wound Threshold:9
Recovery tests per day:3

[Discipline] Talents
First Circle Discipline Talent: spellcasting (2)
First Circle Discipline Talent: Thread Weaving (2)
First Circle Discipline Talent: Awareness(1)
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Wood skin(1)
Free Talent: standard spell Matrix F2 (1)
Free Talent: standard Spell Matrix F1 (1)

First Circle Talent Option: Astral Sight (1)

Free Talent: Name (Rank)

Other Talents
Racial Talent: heat sight (1?)

Talent Knacks
Talent Knack Name

Spells
Air armour
Crunch climb
Earth Darts
Flame weapon
Heat food
Purify water
Shelter

Skills
Knowledge Skill: creature lore (1)
Knowledge Skill: Botany (1)
Knowledge Skill: Name (Rank)

Read/Write Language: (1) (Troll)
Speak Language: (2) (Dwarf)
( Troll )

Artisan Skill: Flint Knapping(1)
Artisan Skill: Craft Weapon (1)
General Skill: melee Weapon (2)
General Skill: Tracking (1)
General Skill: Wilderness Survival (1)
General Skill: Stealthy Stride (1)
General Skill: Arcane Mutterings (1)
General Skill: Danger Sense (1)



Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar size 1 or 2 weapons)
Grimoire (magicians only)
Traveller’s Garb (soft boots, shirt, belt, robe or breeches, traveller’s cloak)
Trail Rations (1 week)

List each additional item on its own line
Dagger
Buckler
Spear
Hide Armour

Threads Tied:

Animal Companions:

Brief Backstory:
Yo-khi Booltan left his Black Fang brethren to seek the secrets of the stone. As an Elementalist, he found a deep resonance and connection with the Earth, he works the stone and fashions it into useful items, such as his spear tip. He hopes to in time craft a Troll sword using the structure of wood, which grows from the earth and give it an edge, using 'Teeth' of stone.

Statistics:Posted by Yo-khi Booltan — Tue Oct 01, 2019 11:44 am


]]>
2019-03-14T18:50:112019-03-14T18:50:11 https://fasagames.com/forum/viewtopic.php?t=1101&p=9176#p9176 <![CDATA[Characters • Re: DJANGO, Obsidian Warrior]]> Name of the mission
Link to the LFG post of the mission: viewtopic.php?f=49&t=1208
Link to the AAR of the mission: viewtopic.php?f=49&t=1218

Rewards:
TIPs: 3
Legend points: 4000
Silver: 800
Items:

Items used:
Any items your character used up during the mission: I weeks trail rations

Are you going to write a Journal?:y
Yes/No/Link (Journal Reward): viewtopic.php?f=49&t=1218

Downtime:
Activity (Details) (Duration)

Legend Spent:

First Circle Discipline Talent: Avoid Blow -4 to 5 - 800LP
First Circle Discipline Talent: Melee Weapons-4 to 5 - 800LP
First Circle Discipline Talent: Tiger Spring-4 to 5 - 800LP
First Circle Discipline Talent: Wood Skin-4 to 5 -800LP
Third Circle Discipline Talent: Air Dance - 4 to 5 -800LP

Raise Navigation skill to rank2 - 40sp, -300LP

Learned [Spell/Recipe/Talent Knack]

Purchases in the Grand Bazaar:

Statistics:Posted by Waijhou — Thu Mar 14, 2019 6:50 pm


]]>
2019-03-11T02:48:362019-03-11T02:48:36 https://fasagames.com/forum/viewtopic.php?t=1029&p=9154#p9154 <![CDATA[Characters • Blessed be the Tides That Bind]]>
LFG: viewtopic.php?f=49&t=1208
AAR: TBD

Gained: 4,000 Legend, 800sp, 3 TIPs

Downtime (14 days, possibly 21 if I had things to spend it on):
Zoomie Training +1 Attack step (1 day)
Shredder Training +1 Attack step (1 day)
Hedbut Training +1 Attack step (1 day)
Fido Training +1 Attack step (1 day)

Threadweaving 5->6 (1300lp)
Gentle Repose 4->5 (1300lp)
Animal Training 5->6 (1300lp)


Running Totals: 500/28600 LP; 874.4 Silver, 28 Thread Item Points

Statistics:Posted by nathaniel — Mon Mar 11, 2019 2:48 am


]]>
2019-03-11T01:47:092019-03-11T01:47:09 https://fasagames.com/forum/viewtopic.php?t=1082&p=9149#p9149 <![CDATA[Characters • Blessed be the Tides That Bind]]> viewtopic.php?f=49&t=1208
viewtopic.php?f=49&t=XX

Rewards:
3 TIPs
4000Legend points
800 Silver

Items used:
none

Are you going to write a Journal?
Yes

Downtime:
Item History (1-7)
Research (1-7)
Jinx(8-12)
Researching Clarity (13-19,20-21)

Legend Spent:
Tie to Clarity (3,4)(800)
Astral Sight (3)(300)
Arcane Mutterings (1-5)(1900)
Research (200)
Jinx (800)

Purchases in the Grand Bazaar:
Research (9.6)
Researching Clarity (57.6)
Item History (360)
Jinx (240)

Statistics:Posted by ender3rd — Mon Mar 11, 2019 1:47 am


]]>
2019-03-07T22:20:572019-03-07T22:20:57 https://fasagames.com/forum/viewtopic.php?t=1029&p=9128#p9128 <![CDATA[Characters • Re: Jaen'val'Jael 'Jael' Savre, Elf Beastmaster]]>
Gained: 2000 Legend, 400 Silver, 1 Thread Item Points

Downtime (14 days):
Thread Item Handwraps: Research Rank 5 (750sp - 6% = 705sp , 7 days)

Claw Shape 5->6 (1300lp)
Thread Weaving 4->5 (800lp)

Running Totals: 400/24600 LP; 74.4 Silver, 25 Thread Item Points

Statistics:Posted by nathaniel — Thu Mar 07, 2019 10:20 pm


]]>
2019-03-06T21:50:082019-03-06T21:50:08 https://fasagames.com/forum/viewtopic.php?t=693&p=9124#p9124 <![CDATA[Characters • Re: Dubhan Goronich, Dwarf Wizard]]>
Spoiler:
6,000 Legend
850 Sp
1 TIP

Downtime:
Day1->Day5: Dexterity Training
Day6->Day12: Forge Quicksilver Bulwark +6PA

Legend Spent:
Dexterity Training +2: 1,300 LP
Spellstore: 2,100 LP
Book Memory 5->6: 1,300 LP

Silver Spent:
Dexterity Training: 250 sp
Forge Armor +6 PA: 300 sp
Spellstore: 350 sp
Character Head Award 2019-02-01
Spoiler:
6,000 Legend
850 Sp
1 TIP

Downtime:
Day1->Day7: Forge Quicksilver Bulwark +7PA

Legend Spent:
Mystic Net: 2,100 LP
Petroval's Rainbow Ritual 2->4: 800 LP
Petroval's Rainbow Ritual Journeyman Upgrade: 700 LP
Spellcasting 7->8: 3,400 LP

Silver Spent:
Forge Armor +7 PA: 350 sp
Mystic Net: 350 sp
Crystal Buckler Upkeep: 10 sp

TIPs Spent:
Upgrade Petroval's Rainbow Ritual to Journeyman (Enhanced Matrix): 10 TIPs
Character Head Award 2019-03-01
Spoiler:
6,000 Legend
850 Sp
1 TIP

Downtime:

Legend Spent:
Wizardry 7->8: 3,400 LP

Silver Spent:

Statistics:Posted by ottdmk — Wed Mar 06, 2019 9:50 pm


]]>
2019-03-05T05:58:322019-03-05T05:58:32 https://fasagames.com/forum/viewtopic.php?t=1207&p=9121#p9121 <![CDATA[Characters • Re: Berg Obsidian Elementalist]]> Discord ID: Vandulus#3962
Character Name: Berg
Race: Obsidian

Lifetime Legend Total:
Unspent Legend:
Thread Item Points:
Silver: 100

Discipline: Elementalist
Circle:1
Discipline Abilities

Charcteristics
Dex: 10
Str: 16
Tou: 16
Per: 16
Wil: 16
Cha: 10

Karma Mod: 3
Karma Step: 4
Karma Max: 3
Uncon: 32
Death: 39

PD: 6
PA: 3
MD: 9
MA: 3
SD: 6

Movement: 10
Carrying Capacity: 175
Wound Threshold: 13
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Awareness (1)
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Spellcasting (2)
First Circle Discipline Talent: Thread weaving (2) Elementalism
First Circle Discipline Talent: Wood Skin (1)
First Circle Talent Option: Standard Matrix (1)

Free Talent: Standard Matrix (1)
Free Talent: Standard Matrix (1)
Free Talent: Durability 3


Other Talents
Racial Abilities
Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to
represent this race’s inherent resistance to damage because of their stone-like skin.
Natural Armor: Obsidimen have very tough skin, which serves them as armor.
Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear
other types of living armor, which add their protection to the character’s Natural Armor.
(See Armor and Shields, p. 411; types of armor considered “living” are indicated
as such in the armor’s description.)

Talent Knacks
Talent Knack Name

Spells
Circle 1: Air armor, earth darts, flameweapon, heat food, shelter, purify water, crunch climb

Skills
Knowledge Skill: Botany (1)
Knowledge Skill: horror lore (1)

Read/Write Language: (2) (dwarven, Obsidian)
Speak Language: (2) (dwarven, Obsidian)

Artisan Skill: Stone shaping/polishing (1)
General Skill: Alchemy (2)
General Skill: Wilderness Survival (1)
General Skill: Mapmaking (1)
General Skill: Animal Handling (1)
General Skill: Research (1)
General Skill: Wound Balance (1)

HALF MAGIC
Elementalists use half-magic for knowledge of nature, the elements, uses of elemental magic, and other magical rituals. The Elementalist may make
a Perception-based Half-Magic test to detect the presence of elemental spirits within 30 yards. The Difficulty Number for sensing an elemental spirit is the spirit’s Mystic Defense. If the test succeeds, the character can sense the presence of the elemental spirit and can use spells, or talents such as
Elemental Tongues and Elemental Hold, to communicate and interact with it. The gamemaster may choose to make this Half-Magic Test on behalf of an Elementalist character at any time, as this innate sense is always active.

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)

List each additional item on its own line

Threads Tied:

Animal Companions:

Brief Backstory:
Berg is one of the Obsidian men that weathered the long night slumbering in Throal. Now he seeks to explore, restore the land and find other liferocks.

Statistics:Posted by Michael — Tue Mar 05, 2019 5:58 am


]]>
2019-03-05T05:57:242019-03-05T05:57:24 https://fasagames.com/forum/viewtopic.php?t=1207&p=9120#p9120 <![CDATA[Characters • Berg Obsidian Elementalist]]> Discord ID: Vandulus#3962
Character Name: Berg
Race: Obsidian

Lifetime Legend Total:
Unspent Legend:
Thread Item Points:
Silver: 100

Discipline: Elementalist
Circle:1
Discipline Abilities

Charcteristics
Dex: 10
Str: 16
Tou: 16
Per: 16
Wil: 16
Cha: 10

Karma Mod: 3
Karma Step: 4
Karma Max: 3
Uncon: 32
Death: 39

PD: 6
PA: 3
MD: 9
MA: 3
SD: 6

Movement: 10
Carrying Capacity: 175
Wound Threshold: 13
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Awareness (1)
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Spellcasting (2)
First Circle Discipline Talent: Thread weaving (2) Elementalism
First Circle Discipline Talent: Wood Skin (1)
First Circle Talent Option: Standard Matrix (1)

Free Talent: Standard Matrix (1)
Free Talent: Standard Matrix (1)
Free Talent: Durability 3


Other Talents
Racial Abilities
Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to
represent this race’s inherent resistance to damage because of their stone-like skin.
Natural Armor: Obsidimen have very tough skin, which serves them as armor.
Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear
other types of living armor, which add their protection to the character’s Natural Armor.
(See Armor and Shields, p. 411; types of armor considered “living” are indicated
as such in the armor’s description.)

Talent Knacks
Talent Knack Name

Spells
Circle 1: Air armor, earth darts, flameweapon, heat food, shelter, purify water, crunch climb

Skills
Knowledge Skill: Botany (1)
Knowledge Skill: horror lore (1)

Read/Write Language: (2) (dwarven, Obsidian)
Speak Language: (2) (dwarven, Obsidian)

Artisan Skill: Stone shaping/polishing (1)
General Skill: Alchemy (2)
General Skill: Wilderness Survival (1)
General Skill: Mapmaking (1)
General Skill: Animal Handling (1)
General Skill: Research (1)
General Skill: Wound Balance (1)

HALF MAGIC
Elementalists use half-magic for knowledge of nature, the elements, uses of elemental magic, and other magical rituals. The Elementalist may make
a Perception-based Half-Magic test to detect the presence of elemental spirits within 30 yards. The Difficulty Number for sensing an elemental spirit is the spirit’s Mystic Defense. If the test succeeds, the character can sense the presence of the elemental spirit and can use spells, or talents such as
Elemental Tongues and Elemental Hold, to communicate and interact with it. The gamemaster may choose to make this Half-Magic Test on behalf of an Elementalist character at any time, as this innate sense is always active.

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)

List each additional item on its own line

Threads Tied:

Animal Companions:

Brief Backstory:
Berg is one of the Obsidian men that weathered the long night slumbering in Throal. Now he seeks to explore, restore the land and find other liferocks.

Statistics:Posted by Michael — Tue Mar 05, 2019 5:57 am


]]>
2019-02-05T00:44:192019-02-05T00:44:19 https://fasagames.com/forum/viewtopic.php?t=450&p=9009#p9009 <![CDATA[Characters • Head of Department Reward]]> February 2019


Rewards:
Silver: 1,750
Legend points: 34,000
Thread Points: 1
Items Gained:
Downtime Gained: 14 Days


Journal Rewards:


Items used:


Thread Points Spent: 0


Rolls made on behalf of your character:


Downtime Spent:



Legend Spent:


Cash Spent:


Running totals: 100,700/917,950LP; 23,406 silver, 26 Thread Point


Inventory: 4 Booster Potion, 8 Healing Potions, 4 Kelix Poultice, 4 Kelia's Antidote, 1 Death Cheat, 5 Last Chance Salve, 1 Desperate Blow, 2 Salt, Climbing Kit, 20 feet of rope, Wealthy Traveler's Garb (Robe), 3 Spare Spears, 1 Spent Death Cheat, Small Light Quartz, Upandal's Blessing, Horror Fend Charm

Statistics:Posted by BattleChad — Tue Feb 05, 2019 12:44 am


]]>
2019-01-30T20:35:112019-01-30T20:35:11 https://fasagames.com/forum/viewtopic.php?t=917&p=9000#p9000 <![CDATA[Characters • Re: Dainwennan Niebo, Windling Swordmaster]]> A Walk in the Park
1 TIPs
800 Legend
185 sp

Downtime:
  • Days 1-7: Resist Pain Training (7/7)
  • Days 8-10: Strength Training + 1 (3/3)
Talents Trained:
  • Weapon Weaving (1), 100 Legend
  • Weapon Weaving (2), 200 Legend
  • Weapon Weaving (3), 300 Legend
Skills Trained:
  • Resist Pain (1), 500 Legend
Attributes Trained:
  • Strength + 1, 800 Legend
Expenditures:
  • Attribute Training, 90 sp
  • Skill training, 10 sp

Statistics:Posted by Reyntrannin — Wed Jan 30, 2019 8:35 pm


]]>
2019-01-30T19:20:432019-01-30T19:20:43 https://fasagames.com/forum/viewtopic.php?t=917&p=8999#p8999 <![CDATA[Characters • Re: Dainwennan Niebo, Windling Swordmaster]]> West Road story
1 TIPs
800 Legend
185 sp

Downtime:
  • Days 1-14: Second Attack training (7/14)
Talents Trained:
  • Distract (4), 500 Legend
Skills Trained:
  • Second Attack (2), 500 Legend
Expenditures:
  • Skill training, 40 sp
    [/list}

Statistics:Posted by Reyntrannin — Wed Jan 30, 2019 7:20 pm


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2019-01-30T16:30:272019-01-30T16:30:27 https://fasagames.com/forum/viewtopic.php?t=1192&p=8997#p8997 <![CDATA[Characters • Zalph, Elven Elementalist]]> Discord ID:zexsis#3198
Character Name:Zalph
Race: elf

Lifetime Legend Total:
Unspent Legend:
Thread Item Points:
Silver: 30

Discipline: elementalist
Circle: 1
Discipline Abilities

Charcteristics
Dex: 13
Str: 13
Tou: 12
Per: 16
Wil: 16
Cha: 13

Karma Mod: 4
Karma Step:
Karma Max:
Uncon: 24
Death: 29

PD: 8
PA: 4
MD: 9
MA: 3
SD: 8

Movement: 14
Carrying Capacity: 125
Wound Threshold: 8
Recovery tests per day: 2

[Discipline] Talents
First Circle Discipline Talent: Awareness(1)
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Spellcasting (2)
First Circle Discipline Talent: Thread weaving (2) Elementalism
First Circle Discipline Talent: Wood Skin (1)
First Circle Talent Option: Standard Matrix (1)

Free Talent: Standard Matrix (Rank)
Free Talent: Standard Matrix (Rank)
Free Talent: Durability 3

Other Talents
Racial Talent: Name (Rank)
Racial ability- Low-Light Vision: Low-Light Vision allows a character to see at much lower light levels than humans. For a character with Low-Light Vision, a single torch easily illuminates a 30-yard by 30-yard meeting hall.
Starlight provides plenty of light on a clear night, and even on a night shrouded by thick cloud cover the character can see as well as a human sees at dusk. Characters with Low-Light Vision are no more susceptible to flash-blindness than humans. Complete darkness—the complete absence of light—will render a character with Low- Light Vision unable to see, like other characters requiring normal vision.

Talent Knacks
Talent Knack Name
(Future- thread weaving- detect true element, harvest true element)
(future enchanting- craft true pattern patterncraft rank 5, design enchanting pattern patterncraft rank 8, handle elements elementalist 4 using patterncraft, incorporate bound spirit elementalist 6 using patterncraft, incorporate glyph any disc. using patterncraft)

Spells
Circle 1: Air armor, heat food, earth darts, shelter, purify water, flameweapon, purify earth

Skills
Knowledge Skill: Botany (1)
Knowledge Skill: horror lore (1)


Read/Write Language: (2) (dwarven, elven)
Speak Language: (2) (dwarven, elven)

Artisan Skill: embroidery (1)
General Skill: Alchemy (2)
General Skill: Conversation (1)
General Skill: Haggle (1)
General Skill: physician (1)
General Skill: Research(1)
General Skill: Swimming (1)

Half magic
An Elementalist character may possess the Knowledge skills of Horror Lore and Pre-Scourge History, but a follower of that Discipline should also know a great deal about plants, weather, rock formations, tides, and other subjects related to the five elements. Further, his knowledge of these topics would increase with time and experience.

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Sewing kit
Dagger
Grimoire
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
Trail Rations (1 week)
padded leather
physician's kit


Threads Tied:

Animal Companions:

Brief Backstory:
While not the most perceptive adept, Zalph showed great interest and aptitude for the elements from an early age. Having a keen and inquisitive mind he quickly caught the attention of an elven Elementalist and trained with him for quite some time. Fascinated by enchanting theory he eventually took his leave to make his own way in the world and increase his skill in that area. Constantly on the lookout for adventure and exploration, be it in a city between people or out in the wilds, he finds them all great opportunities to test his ability as an adept and potentially discover new truths about enchanting.

Statistics:Posted by Zexsis — Wed Jan 30, 2019 4:30 pm


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2019-01-30T04:02:072019-01-30T04:02:07 https://fasagames.com/forum/viewtopic.php?t=1101&p=8996#p8996 <![CDATA[Characters • Re: DJANGO, Obsidian Warrior]]> Name of MissionA Walk in the Park 4M

LFG:viewtopic.php?f=49&t=1187
AAR:viewtopic.php?f=49&t=1191&p=8994#p8994

Rewards:
2200LP
550sp
3 TIP's

ITEMS:
Thread item:Battle Axe

Are you going to write a journal? Yes
viewtopic.php?f=49&t=1191&p=8994#p8994
Journal rewards:
Journal Rewards: 110 Legend Points and 137 Silver

Downtime:
Week One: Item History on axe, raise talent War weaving to 3,4
Week Two: Research and Item history
Week Three: Research

Items from the Grand Bizarre:
900 silver for item history and research.

Statistics:Posted by Waijhou — Wed Jan 30, 2019 4:02 am


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2019-01-29T05:01:172019-01-29T05:01:17 https://fasagames.com/forum/viewtopic.php?t=1029&p=8991#p8991 <![CDATA[Characters • Re: Jaen'val'Jael 'Jael' Savre, Elf Beastmaster]]>
Gained: 2000 Legend, 400 Silver, 1 Thread Item Points

Downtime (14 days):
Knack: Augment Ally’s Form(Shredder) (800lp, 5 days, 250sp -6%=235sp)
Augment Shredder (Fleet, pg 353, 7 days)

Unarmed Combat 5->6 (1300lp)

Running Totals: 500/22600 LP; 379.4 Silver, 24 Thread Item Points

Statistics:Posted by nathaniel — Tue Jan 29, 2019 5:01 am


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