Spellstore question

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topramen
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Spellstore question

Postby topramen » Wed Dec 21, 2011 12:05 am

We have a wizard using Spellstore in our game and there is some questions regarding the spell.

1. The spell says that once the spell is stored that anyone may "matrix-cast" the spell, how does that actually work? Does the caster have to have the stored spell in one of their own matrix's?

2. If a stored spell requires threads, does one have to weave the threads before casting the spell from the object or are the threads stored with the spell?

3. Is there any limit to a maximum amount of spells allowed to be stored at one time?


I have not gotten a copy of the new 3rd edition yet, although I am looking forward to getting it. So if it has been changed from the previous editions i Have not seen it yet.

Telarus_KSC
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Re: Spellstore question

Postby Telarus_KSC » Wed Dec 21, 2011 3:35 am

Ok, my answers are based on the 3rd Ed texts.

1, a) The same as a Matrix Object ('Using
Spell Matrix Objects' in the Spell Magic chapter, p. 135). If Threads are required, weave threads with required Threadweaving Type, cast via Spellcasting. If contact or proximity is removed while threadweaving, etc (knocking the wand out of the Wizard's hand), the spell being cast is disrupted.

1, b) No, the caster of Spellstore can switch the matrix as he pleases.

2) One must weave them, see above. Yes, this makes 0 thread spells very interesting, in that you can hand them off to other caster types.

3) Usually, a single "Object" may only store one magical Pattern (the way around this is the Shared Matrix Objects, created via Enchanting). In extreme cases of Spellstore and Matrix Objects, this may lead to "gimmick mages" (a term from the 'Another Fine Myth' series by Robert Asprin), or Wizards/other casters who have their whole Griomoire as active matrix objects touching their skin (rings, earings, belt, other jewelry, you get the idea).

topramen
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Re: Spellstore question

Postby topramen » Wed Dec 21, 2011 6:17 am

Thanks! that cleared it up alot!

But for #3 I guess I wasn't asking the right way. For example the wizard wants to take 5 rocks and put a spell in each one, is there a limit to how many objects that he can put a single spell in? Can they all be different spells?

arma
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Re: Spellstore question

Postby arma » Wed Dec 21, 2011 7:33 am

You can have the same spell active a number of times = your Spellcasting Rank.

Spellstore is easiest to imagine as
"The holder of the object is treated as if he had the spell in a Spell Matrix."
and then it's just standard rules from there.
Best kaer anywhere.

calliir
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Re: Spellstore question

Postby calliir » Wed Dec 21, 2011 10:45 am

So basically it functions just like another spell matrix.

topramen
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Re: Spellstore question

Postby topramen » Wed Dec 21, 2011 9:34 pm

Thanks that cleared up alot! I couldn't understand if that was how it worked, or if it was a completely over powered spell for sixth circle!! lol

ManDrake
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Re: Spellstore question

Postby ManDrake » Wed Dec 28, 2011 4:51 am


Telarus_KSC
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Re: Spellstore question

Postby Telarus_KSC » Wed Dec 28, 2011 7:51 pm



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