Earthdawn Character Editor/Generator

Discussion on playing Earthdawn. Experiences, stories, and questions related to being a player.
Telarus_KSC
Posts: 744
Joined: Wed Nov 23, 2011 3:26 am
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Re: Earthdawn Character Editor/Generator

Postby Telarus_KSC » Tue Jul 17, 2012 10:16 am

The assassin specialist (a mod to other Disciplines) can be found in Kratas: City of Thieves. Sky Raider Assassins loose all their "Air Sailing" type abilities , and get stuff slotted in to replace it (Half-Magic Interaction Tests to intimidate, etc) and tend to be bloody and blunt about their marks, calling them out in public and even telling them who hired the assassin. If the mark survives the attack, they have "earned" their life back. They tend to be non-Trolls.

earcaraxe
Posts: 140
Joined: Wed Nov 23, 2011 10:08 am
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Re: Earthdawn Character Editor/Generator

Postby earcaraxe » Tue Jul 17, 2012 4:52 pm

thanks!

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EDChronicler
Posts: 67
Joined: Sat Nov 26, 2011 11:40 pm
Location: Travar
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Re: Earthdawn Character Editor/Generator

Postby EDChronicler » Wed Jul 18, 2012 12:40 pm

Kratas

Assassin's are not disciplines in their own right, they are "variations" on the existing disciplines.

lortas
Posts: 35
Joined: Sun Dec 11, 2011 6:13 pm
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Re: Earthdawn Character Editor/Generator

Postby lortas » Sun Aug 19, 2012 2:42 pm

Hi,

my last release is a "few" day ago. But today I have uploaded a new one. Just some improvements. The Optional Rule ALIGNINGTALENTSANDSKILLS was/is a challenge and I am not totally sure if it works perfect. :) So don't hesitate to send me bug reports. More details can be found within the change log.
I have also added a first try of the Polish pdf character. Some pdf form fields are not that optimal they could be.

TheQuicksilver
Posts: 33
Joined: Fri Dec 23, 2011 1:39 pm
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Re: Earthdawn Character Editor/Generator

Postby TheQuicksilver » Mon Aug 20, 2012 5:32 pm

Journeyman seems to be missing the Karma Ritual talent.

lortas
Posts: 35
Joined: Sun Dec 11, 2011 6:13 pm
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Re: Earthdawn Character Editor/Generator

Postby lortas » Wed Aug 22, 2012 5:29 pm


lortas
Posts: 35
Joined: Sun Dec 11, 2011 6:13 pm
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Re: Earthdawn Character Editor/Generator

Postby lortas » Fri Aug 31, 2012 1:35 am


Sangeet
Posts: 45
Joined: Fri Nov 09, 2012 4:13 am
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Re: Earthdawn Character Editor/Generator

Postby Sangeet » Mon Jan 14, 2013 4:26 pm

Hi,

i thought i found a bug, or i did not handle it correctly, if i add starting money to a character , it does not substract the cost of items when
i buy from the shop. Is this not the intended behaviour ?

earcaraxe
Posts: 140
Joined: Wed Nov 23, 2011 10:08 am
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Re: Earthdawn Character Editor/Generator

Postby earcaraxe » Mon Jan 14, 2013 4:58 pm

it seems to me that the woodsman discipline cant be chosen. or is just the list too long? what is he trick?

ZeroJanvier
Posts: 103
Joined: Sat Aug 25, 2012 10:57 am
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Re: Earthdawn Character Editor/Generator

Postby ZeroJanvier » Mon Jan 14, 2013 5:24 pm



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