6 circle 6 adepts vs a Theran air mining vedette.

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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thezombiekat
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6 circle 6 adepts vs a Theran air mining vedette.

Postby thezombiekat » Mon Jul 09, 2012 4:23 am

6 circle 6 adepts vs a Theran air mining vedette.

What defences would a Theran air mining vedette have. My party has access to the flying carpet spell which grants a serious advantage in speed my twilight peeks book lists mining vedets as being usually unarmed although as the war is nearing may have changed. But I have no rules for firing fire cannon against individual targets. What complement of defences might I find on board it strikes me that such a prize can not be taken without challenge, but what kind of challenges should there be.

I am intending that an escort vedette will be near by and arrive in time to engage with far greater fire power forcing them down so they will escape with bags of true air in just the right position to aid in the return of Aardelea , while carrying a pile of true air.

Thankyou for your assistance.

The zombie kat

Hubnester
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Re: 6 circle 6 adepts vs a Theran air mining vedette.

Postby Hubnester » Mon Jul 09, 2012 9:04 pm

Mickey Ranch - Windling
8th circle Elementalist, 5th circle Weaponsmith

thezombiekat
Posts: 78
Joined: Mon Nov 21, 2011 6:07 am
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Re: 6 circle 6 adepts vs a Theran air mining vedette.

Postby thezombiekat » Tue Jul 10, 2012 5:16 am

I have already listed in my game that the normal method of storing true elements is in coin form. Not that there wont be oricalcom containers. You need to store the harvest somewhere until you can mint the coins.


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