So... Lasers are high tech weapons... But there STR rating is 0!!!
Should it be other?
Laser STR limit
Laser STR limit
To hell with information, ammunition is ammunition.
If brute for ain't working you ain't using enough.
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If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
- Angelman
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Re: Laser STR limit
The STR rating is zero because firing a laser is basically the same as switching on a flash light A laser beam is nothing but concentrated light, so there is no recoil.
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Re: Laser STR limit
Roger doger!!! =)
To hell with information, ammunition is ammunition.
If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
- Bertjammin
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Re: Laser STR limit
"The crazy ol' Vorox"
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
- Angelman
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Re: Laser STR limit
Yes, of course. But this is a technical stat that ties in to the recoil rules etc. You could definitelly argue that a character with an actual STR 0 would be lame and bedridden. However, if we set the laser STR to 1, the recoil quickly builds up, which is a little silly for a "strong-beam flashligh". STR 0 is a game mechancial way of saying "no recoil". You would still need muscles to lift the ting!
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Re: Laser STR limit
"The crazy ol' Vorox"
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
- Angelman
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Re: Laser STR limit
Fair point. Perhaps this is inconsistent. I tried to design an optional recoil rule that didn't require the addition of new stats or the like in the game, but used what was already there in a new and interesting way.
Writer, editor, & developer for:
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Re: Laser STR limit
"The crazy ol' Vorox"
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
- Angelman
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- Joined: Wed Nov 23, 2011 5:11 am [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Re: Laser STR limit
Sounds like a elegant fix. Keep "actual" STR with a low cap, for non-recoil purposes.
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Re: Laser STR limit
Makes sense to me. A bulky laser weapon still needs some strength to haul it around and aim it correctly.
Colonel Bogie
Director - FASA Games
Line Developer - Fading Suns / Noble Armada
Hail Freedonia!
Director - FASA Games
Line Developer - Fading Suns / Noble Armada
Hail Freedonia!
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