Playing Fading Suns is fun.
Managing players, well... not so much, but it is part of the job.
Today I bring you the INITIATIVE CARDS!!!!
Simple to use and will make combat ten times faster (or so I hope!)
The idea is that you can track the Initiative order of your players in a simple way. No writing on your notepad, boards, tags or screaming "Who got 16 on the dice, it is your turn?".
Write the name of the PC or NPC. Place the Dexterity and Wits stats, sum and then add or subtract any value from armor or spell that may interfere. After the players roll the dice and state their number, stack them in order and voilá (my french is terrible), simple order you can manage fast and easy.
Give me feedback and enjoy this another tool for GM and Players!!!
Initiative Card
Initiative Card
Last edited by Holz on Tue Oct 13, 2015 9:10 pm, edited 1 time in total.
To hell with information, ammunition is ammunition.
If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
- Bertjammin
- Posts: 408
- Joined: Fri Jul 04, 2014 5:26 am
- Location: Ipswich, UK [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Re: Initiative Card
Ooooo, thanks Holz. Might give these a go this week.
"The crazy ol' Vorox"
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
Re: Initiative Card
Updated the file making it better and added a table of reference for Initiative rolls (hope I got that one right!)
I'll delete the older version on the post above!
Any feedback will be welcome!
I'll delete the older version on the post above!
Any feedback will be welcome!
- Attachments
-
- Initiative Card.pdf
- (26.26 KiB) Downloaded 335 times
-
- Initiative Table.pdf
- (31.25 KiB) Downloaded 341 times
To hell with information, ammunition is ammunition.
If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
- Bertjammin
- Posts: 408
- Joined: Fri Jul 04, 2014 5:26 am
- Location: Ipswich, UK [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Re: Initiative Card
"The crazy ol' Vorox"
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
Re: Initiative Card
- Attachments
-
- Duration Card.pdf
- (37.68 KiB) Downloaded 334 times
To hell with information, ammunition is ammunition.
If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
- Bertjammin
- Posts: 408
- Joined: Fri Jul 04, 2014 5:26 am
- Location: Ipswich, UK [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Re: Initiative Card
Forgot to supply some feedback - sorry Holz!
Not used the duration cards yet (that's exactly what I had in mind though) but the standard Initiative cards were a great help. I even kept the "deck" in my hand so the players weren't immediately aware of who was coming up next.
Not used the duration cards yet (that's exactly what I had in mind though) but the standard Initiative cards were a great help. I even kept the "deck" in my hand so the players weren't immediately aware of who was coming up next.
"The crazy ol' Vorox"
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
Something witty, pithy and observant ought to go here.
Oh well.
Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/
Re: Initiative Card
Good to know it worked!
I did the same thing. Held the cards on my hand... suspense on every roll!
I did the same thing. Held the cards on my hand... suspense on every roll!
To hell with information, ammunition is ammunition.
If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
If brute for ain't working you ain't using enough.
Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/
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