Can Tail Combat be used without the Tail Attack combat option?
Yes it can, these are two different thing. Tail Combat lets you use tail to fight (if your legs/arms are bonded for example), it's just there so players know they can use tail to attack.
Tail Attack Combat Option gives you another attack (with use of Unarmed skill or talent, that means you can use 2 times skill/talent that has Standard action - first for first attack and second time for second attack - thanks to Tail Attack combat option, but you suffer -2 penalty to all test that round).
If the player attacks with his tail using Tail Combat,
1 Does that take his standard action?
2 Does he suffer the penalties associated with Tail Attack?
3 Can two separate attacks be made with the same tail in the same round? One for Tail Combat and an additional one for using the Tail Attack Option?
4 The penalty says it applies to all tests that round.
Does this apply to the Unarmed Combat test itself?
5 Does the penalty apply to the damage test for the Tail Combat / Attack?
1 Yes, you must use Unarmed skill/talent (standard action).
2 If you use Tail Attack Combat Option (it applies to all tests that round).
3 Yes. Just like using same arm to attack twice.
4 & 5 It applies to all tests that round. All means all.
Fourth Edition Player's Guide Errata and FAQ
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Re: Fourth Edition Player's Guide Errata and FAQ
(Tail Combat) A T'skrang may, at any time, use his Standard Action in a round to attack with his Tail by rolling Unarmed Combat to attack, Strength for damage. The phrase, "unless modified by abilities that enhance unarmed combat Damage" means that one can use damage bonuses that apply to a) any test, b) unarmed combat damage tests (as opposed to melee tests, which is important because some t'skrang use "attached weapons" on their tails, and these are considered "unarmed combat equipment" ). This simply opens up the rules space that tails are just like any other Limb for a t'skrang (so don't think tying their hands removes their threat).
(Tail Attack Combat Option) A T'skrang may declare an additional Tail Attack in combat by using the Tail Attack Combat Option. This declaration happens when you roll Initiative, like all Combat Option declarations. So the -2 Penalty lasts the whole round, start to finish on all Tests made (even Avoid Blow tests made before performing the Tail Attack, and yes, including the damage test). [Player's Guide p. 372: "Combat options need to be chosen before Initiative is rolled because many combat options have effects that last the entire round, ..."]
Also, keep in mind that Penalties always apply unless something specifically states they do not. Got Taunted/Battle-Shouted/have 4 Wounds this round? Probably not a good time to stack the -2 Tail Attack penalty on top of that.
(Tail Attack Combat Option) A T'skrang may declare an additional Tail Attack in combat by using the Tail Attack Combat Option. This declaration happens when you roll Initiative, like all Combat Option declarations. So the -2 Penalty lasts the whole round, start to finish on all Tests made (even Avoid Blow tests made before performing the Tail Attack, and yes, including the damage test). [Player's Guide p. 372: "Combat options need to be chosen before Initiative is rolled because many combat options have effects that last the entire round, ..."]
Also, keep in mind that Penalties always apply unless something specifically states they do not. Got Taunted/Battle-Shouted/have 4 Wounds this round? Probably not a good time to stack the -2 Tail Attack penalty on top of that.
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Re: Fourth Edition Player's Guide Errata and FAQ
Telarus explained it better than I did, but that was what I mean.
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Re: Fourth Edition Player's Guide Errata and FAQ
Last edited by Baravakar on Fri Mar 27, 2015 3:26 pm, edited 1 time in total.
Re: Fourth Edition Player's Guide Errata and FAQ
No; Thread Sight allows them to see the pattern, but is not actually used to weave the thread.
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.
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Re: Fourth Edition Player's Guide Errata and FAQ
Last edited by Baravakar on Fri Mar 27, 2015 3:31 pm, edited 1 time in total.
Re: Fourth Edition Player's Guide Errata and FAQ
Based on this interpretation, every action which uses vision and Perception should be applicable. Clearly this is not the case. I'm not certain if you are looking for clarification or trying to pick a fight.
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.
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Re: Fourth Edition Player's Guide Errata and FAQ
Last edited by Baravakar on Fri Mar 27, 2015 3:55 pm, edited 7 times in total.
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