[Ed4] Player's Guide Feedback

Discussion on the Earthdawn game line, errata, and feedback not related to playing or GMing.
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Sundahk
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Re: [Ed4] Player's Guide Feedback

Postby Sundahk » Fri Feb 27, 2015 12:10 am


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Mataxes
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Re: [Ed4] Player's Guide Feedback

Postby Mataxes » Fri Feb 27, 2015 12:29 am

With regard to the page numbers thing in the PDF, I asked that to be incorporated in the final batch of tweaks and revisions.
Josh Harrison --
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Re: [Ed4] Player's Guide Feedback

Postby gargaM0NK » Fri Feb 27, 2015 9:50 am

Awesome!

Cheers

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Re: [Ed4] Player's Guide Feedback

Postby bigity » Fri Feb 27, 2015 4:57 pm

Should be post typos and such in this thread? Or is there a better place for that (aka stuff that is not a rules discussion/question).

Specifically, an omitted word in the opening fiction piece, stuff like that.


EDIT - nevermind, just noticed the errata thread in the player's section. Of course now I can't find what I noticed before.

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Re: [Ed4] Player's Guide Feedback

Postby etherial » Wed Mar 11, 2015 8:32 pm

I just noticed that the "Read and Write Language" Talent and the "Read/Write Language" Skill have different nomenclature. Is this deliberate?

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Re: [Ed4] Player's Guide Feedback

Postby Mataxes » Wed Mar 11, 2015 10:09 pm

No.
Josh Harrison --
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etherial
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Re: [Ed4] Player's Guide Feedback

Postby etherial » Thu Mar 12, 2015 12:57 pm

On the skill training table on p. 451, can you add a column for the Silver Cost for learning the Skill?

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Sundahk
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Re: [Ed4] Player's Guide Feedback

Postby Sundahk » Fri Mar 13, 2015 5:59 pm

Our group was finally able to get together and play the 4ed rules for the first time yesterday. Two players made new characters (Wizard and Nethermancer).

It's probably too late now, but here are some things we noticed that needed attention:
- The Strength of mounts isn't listed anywhere, so it makes it difficult to use Charge. Fortunately I still had my 3ed GMG, but for those new to Earthdawn with only the PG, this would be a problem.
- The Disciplines layout is confusing. One of my newish players whose character is 4th Circle picked talents from the Journeyman talent options because they are listed closely directly below and there isn't a clear enough delineation. The other at the table agreed the new layout was confusing.

On a positive note: the players with the Wizard and Nethermancer were playing spellcasters for the first time and loved the spell rules (with past editions it's often been the opposite experience for first timers). Everyone agreed that magicians are now kick-arse!
Players really like the new +2 damage/extra success rule. I thought there might be grumbling that armour defeating hits were gone, but they didn't miss them because they too were excited at doing big damage (our Swordmaster managed to get five successes on his hit roll at one point causing jaws to drop). Not sure if they'll still feel the same way when a Horror is doing the same to them, but for now they like this rule.
They liked the new karma rule too, and are spending points freely but conscious of keeping some in reserve for when they're really needed (especially our troll and obsidiman who have the lowest karma pools).

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Re: [Ed4] Player's Guide Feedback

Postby Telarus_KSC » Fri Mar 13, 2015 6:03 pm

Sounds like a fun game. :) Did everyone start fresh from higher circles, or did you convert older characters?

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Sundahk
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Re: [Ed4] Player's Guide Feedback

Postby Sundahk » Fri Mar 13, 2015 6:37 pm

Converted 3ed 5th Circle Swordmaster, Horror Stalker, and Outcast Warrior (had to wing it on those last two, but it really wasn't that difficult - players are happy).
Only Wizard and Nethermancer were new characters. Made other players jealous seeing them use new rules (Outcast Warrior player said in a childlike voice: Awwwww, wish I was a Wizard! :lol: )


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