Our group's current use of Karma is a mix of rules from different editions.
We kept the karma die for each race the same as 1E (like some others here we thought some races were being stiffed by the 'everyone gets a d6!' rule, even though that would make things a little easier).
We removed the Legend Point cost like in 3ER and 4E, but felt Karma still needed to cost something otherwise they aren't really as special as they should be. So instead, characters can perform a Karma Ritual once a day but it requires a Recovery Test for use. The reason for linking Karma and Recovery Tests is they both rely on drawing magic from the world according to 1st edition, and players can already substitute a Recovery Test to generate a Karma point if they run out and need extra juice quickly (although this rule seems to be removed from 4E?).
This cost system works well for us - players don't grumble about having to use their precious LP to generate Karma, and it still makes them carefully consider when to use and generate Karma (we played a game just last night where one player was low on Karma after taking on two wild Thundra Beasts and was having to decide between using his last Recovery Test to heal his injuries or help replenish his Karma pool). This rule might skew in favour of the combat disciplines who often have more daily Recovery Tests than their magician buddies, but the fighters' talents also seem to need more Karma to fuel them so it kind of balances out.
New Wrinkles
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Re: New Wrinkles
Last edited by Roth on Sat Jan 10, 2015 2:05 pm, edited 1 time in total.
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Re: New Wrinkles
Bravakar nailed it. Even with all those stats bonuses for 8 years of playing in my groups only 2-4 characters were troll/obsidiman, because player felt that D4 karma dice is a rip off. And now with D6 for al races no1 is unhappy.
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Re: New Wrinkles
Im also now confused what is your goal. Ed1 and Ed4 are totally diffrent games mechanically. They just cant be compared. Its like comparing bike and car. Both got wheels
So just for me, whats your goal in this discussion?
So just for me, whats your goal in this discussion?
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Re: New Wrinkles
Is this the chart you want to see?
Human
DEX10, STR10, TOU10, PER10, WIL10, CHA10: Karma:5
Dwarf
DEX+0, STR+2, TOU+3, PER+0, WIL+0, CHA-2 (+3 to stat line): Karma:4 (-1)
Elf
DEX+2, STR+0, TOU-2, PER+1, WIL+1, CHA+1 (+3 to stat line): Karma:4 (-1)
Obsidimen
DEX-2, STR+8, TOU+3, PER-1, WIL+0, CHA-1 (+7 to stat line): Karma:3 (-2)
Ork
DEX+0, STR+3, TOU+1, PER+0, WIL-2, CHA-1 (+1 to stat line): Karma: 5 (0)
Troll
DEX+0, STR+4, TOU+2, PER-1, WIL+1, CHA+0 (+6 to stat line): Karma:3 (-2)
T'skrang
DEX+1, STR+0, TOU+1, PER+0, WIL+0, CHA+1 (+3 to stat line): Karma: 4 (-1)
Windling
DEX+1, STR-6, TOU-2, PER+1, WIL+0, CHA+2 (-4 to stat line): Karma:6 (+2)
These are very close to the first edition modifiers.
Human
DEX10, STR10, TOU10, PER10, WIL10, CHA10: Karma:5
Dwarf
DEX+0, STR+2, TOU+3, PER+0, WIL+0, CHA-2 (+3 to stat line): Karma:4 (-1)
Elf
DEX+2, STR+0, TOU-2, PER+1, WIL+1, CHA+1 (+3 to stat line): Karma:4 (-1)
Obsidimen
DEX-2, STR+8, TOU+3, PER-1, WIL+0, CHA-1 (+7 to stat line): Karma:3 (-2)
Ork
DEX+0, STR+3, TOU+1, PER+0, WIL-2, CHA-1 (+1 to stat line): Karma: 5 (0)
Troll
DEX+0, STR+4, TOU+2, PER-1, WIL+1, CHA+0 (+6 to stat line): Karma:3 (-2)
T'skrang
DEX+1, STR+0, TOU+1, PER+0, WIL+0, CHA+1 (+3 to stat line): Karma: 4 (-1)
Windling
DEX+1, STR-6, TOU-2, PER+1, WIL+0, CHA+2 (-4 to stat line): Karma:6 (+2)
These are very close to the first edition modifiers.
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Re: New Wrinkles
There do seem to be a couple of different discussions going on here. One is relating to the random -vs- point buy, and the other is about the changes to karma.
I don't see any connection between them, but they are kind of getting tangled up with each other.
I don't see any connection between them, but they are kind of getting tangled up with each other.
Josh Harrison --
Troubadour and Magic Theorist
Line Developer: Earthdawn
Troubadour and Magic Theorist
Line Developer: Earthdawn
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