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FASA Games, Inc. • Play testing & rule sets
Page 1 of 3

Play testing & rule sets

Posted: Mon Oct 27, 2014 5:59 am
by Bertjammin
With the "new" Noble Armada will it be based on the original Holistic Design rule set, licence "A Call to Arms" from Mongoose and continue their take on it or do something completely new?

Will you be looking for play testers or is that already covered?

Re: Play testing & rule sets

Posted: Thu Dec 04, 2014 8:24 pm
by Holz
Are there any news on the NA development?

I am with Bert!

Beta test me! (that didn't sound right! :think: :lol: )

Re: Play testing & rule sets

Posted: Fri Dec 05, 2014 5:12 am
by Angelman
NA is on the radar, but I'm not sure there's been any actual development yet.

Re: Play testing & rule sets

Posted: Fri Dec 05, 2014 10:40 am
by Bertjammin
I've been playing the first edition lately and I could see that as a good base to start with (if there is the facility to do so under the licence with Holistic).

Re: Play testing & rule sets

Posted: Fri Dec 05, 2014 1:11 pm
by dr_ether
Hi guys. Currently Bogie and I have been doing the main back and forth on the rule set. Right now Bogie is putting together the first draft using our ideas. It won't be ACTA, nor 1st ed. 1st ed would be excruciatingly clunky and slow to play. ACTA, while serviceable, is not our rules, and also, along with Firestorm Armada, to my eyes, are just simplified Battle Fleet Gothic knockoffs.

Many of the design decisions being taken are to a) retain the key aspects of the FS setting (shields and how they respond to speed, weapon types, boarding actions etc), b) make it scalable from a couple of ships to whole fleets, and c) to make it not just another "sailing ships in space".

So a lot of thought has been put into how the tech translates into the rules. It just needs to be in a position to playtest.

Also I have Project XXX that is directly related to this, which I plan to playtest this Xmas.

Re: Play testing & rule sets

Posted: Fri Dec 05, 2014 1:22 pm
by dr_ether
Image

Re: Play testing & rule sets

Posted: Fri Dec 05, 2014 1:23 pm
by dr_ether
Image

Re: Play testing & rule sets

Posted: Fri Dec 05, 2014 1:23 pm
by Angelman
I'm looking forward to the XXX thing :D
(No, it ain't porn ;) )
Also looking forward to trying the NA game. I've never actually played that!

Re: Play testing & rule sets

Posted: Fri Dec 05, 2014 2:39 pm
by Bertjammin
Oooo....the images imply no hex based movement/range....
(Hoping for something along the lines of the Full Thrust vector move system)

Re: Play testing & rule sets

Posted: Fri Dec 05, 2014 3:44 pm
by dr_ether
Hex based "real space movement" I have never seen implemented in a manner that is playable beyond a couple of ships a side. Given how popular games are like Firestorm Armada, X-Wing etc, a game system with more focus on less book keeping of movement, is important. Having played a lot of different wargames I hate too much book keeping, especially for movement.

So instead of "sailing ship" like gameplay, think more "u-boats", with elements to do with fleet commanding and issuing orders.