Combat Modifiers Chart - Revised Player's Guide

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MBdS
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Combat Modifiers Chart - Revised Player's Guide

Postby MBdS » Thu Oct 18, 2012 7:23 am

on page 239 there are some unclear stuff regarding the Combat Modifiers Chart

attacking from a moving platform: -4 to goal roll and in the example is it included a moving animal... so basically attacking on top of an horse or equivalent is amongst one of the worst conditions possibile in the game. Your combat skill is maxed by your Ride skill and you get also a -4 penalty on top of it. So most characters will have -4 to goal roll based on Dexterity + nothing to shoot a pistol from horseback.
using a sword or spera from horseback will have identical results. flat Dexterity -4.

Untrained with a weapon: i assume the character has 0 in the relevant skill. So not only you add nothing to Dexterity, but you also get a -2 penalty on goal roll. It seems excessive since already the weapons have been split amongst many categories (in my game i house ruled to bring back Melee for Melee and Artifact Melee and Shoot for Energy Guns and Slug Guns).

Ranged/Thrown modifiers
Short, make sense.
Long, too (both are explained in the Weaponry chapter)
Extreme also in the Weapon chapter
but Point Blank and Sniper range? what? Sniper can be assumed to be a definition for the step after Extreme (that in Weaponry is always called Extreme, by the way). But what is Point Blank? Melee distance?
And what happens with Bows or Rifles at short distance? They don't seem suitable items to get this +2 goal roll bonus. One thing is to shoot with a pistol in melee... using a rifle, is another story... don't even speak about bow...

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angelicmadrigal
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Re: Combat Modifiers Chart - Revised Player's Guide

Postby angelicmadrigal » Thu Oct 18, 2012 10:26 am


MBdS
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Re: Combat Modifiers Chart - Revised Player's Guide

Postby MBdS » Thu Oct 18, 2012 10:42 am

ok, let's accept it that you need Ride to max the skill.
let's say that Ride is equal to your Melee...
but then you get a -4 goal roll penalty.... so what's attacking with a sword on top of a horse is going to get you a penalty nonetheless.

example: landed fighter with a sword, dexterity 6 and melee 6, has 12 goal roll
horsed fighter with a sword, dexterity 6 and melee 6 and ride 6, has 8 goal roll (-8 penalty)
just charging from horseback make sense, but nowhere take into account the higher position (or anyway spear and sword, charging horseback doesnt make much difference)

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Re: Combat Modifiers Chart - Revised Player's Guide

Postby angelicmadrigal » Thu Oct 18, 2012 5:45 pm


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Re: Combat Modifiers Chart - Revised Player's Guide

Postby MBdS » Tue Oct 23, 2012 9:23 am

well, i'll house rule. the question is, there is no point at making a cavalry charge in the current system. and cavalry charge are apparently a staple in the wars waged in the Fading Suns settings (at least where there is not a lot of technology, involved).
oh, well, i'll house rule if you're not skilled at Ride you take the penalty, while if you're skilled you won't and that is. at least this is a rule system where if you change something you don't disrupt the whole setting... last game session we barely threw a die in four hour of game-play... (even if that eskatonic priest talks toooooooo much)

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angelicmadrigal
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Re: Combat Modifiers Chart - Revised Player's Guide

Postby angelicmadrigal » Tue Oct 23, 2012 11:42 am


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Re: Combat Modifiers Chart - Revised Player's Guide

Postby MBdS » Thu Oct 25, 2012 10:06 am

oh, well, i believe that in the old times i always played with somewhat house ruled version of the game i was currently playing (i think never played AD&D straight out of the book), so i have no problem house ruling with a loose system such a VPS. what bothers me, it seems simply that the rules does not suit itself well with the settilng: a cavalry charge would be almost meaningless... maybe stuff for the Game Master's Guide? ;)


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