Charging in Melee - Revised Edition
Posted: Mon Sep 24, 2012 3:11 pm
does it really Charging in melee, allows a character to add 1 Damage Dice for each meter covered? it means at double spees, they become 10 damage dice with a +2 bonus to the goal roll... beware of the armed fighter with a two handed sword charging toward you, you're dead meat if you lose iniziative and your powered battle armored will be reduced to splinters.
let's say aggressive stance and charge +6 to goal roll, 1 damage dice from strength 8 + 8 damage dice from two handed sword + 10 from charging and let's say you got a 10 on that goal roll and you got 5 more dice? don't even think about going over 20 at goal roll with the +6 (reasonable if you're 8 dexterity and 8 melee, a starting character can easily start with it). so we're at 23 dice of damage (or 5 damage + 18 dice if you don't use the optional rule)... brrrrr
let's say aggressive stance and charge +6 to goal roll, 1 damage dice from strength 8 + 8 damage dice from two handed sword + 10 from charging and let's say you got a 10 on that goal roll and you got 5 more dice? don't even think about going over 20 at goal roll with the +6 (reasonable if you're 8 dexterity and 8 melee, a starting character can easily start with it). so we're at 23 dice of damage (or 5 damage + 18 dice if you don't use the optional rule)... brrrrr