Fading Suns Player's Guide (Revised Edition)

Discussion on the Fading Suns game line, errata, and feedback not related to playing or GMing.
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Anunnaki
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Re: Fading Suns Player's Guide (Revised Edition)

Postby Anunnaki » Mon Aug 27, 2012 9:13 am

Thank for the feedback Joker.

The simplicity and purism is intentional. It's not meant to be old school or retro, simply clean, functional, and to the point.

If we get around to making a Deluxe Edition, however, that would be a different creature. However, that would also likely be a Limited Edition release...

Kind regards, James

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Nerroth
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Re: Fading Suns Player's Guide (Revised Edition)

Postby Nerroth » Mon Aug 27, 2012 9:47 am

Interesting how the ships on the front cover are both Barbarian designs; and ones which use the respective from the miniature line for A Call to Arms: Noble Armada. (But then, since it's been noted that NA3 will use the same minis as ACtA:NA, it makes sense to have them line up; though I am surprised there wasn't one of the Royal House ships added in, too.)

Does this reflect a change in the ship art within the book proper, in that all of the hulls shown now look the same as their Mongoose-made equivalents; or do some of them retain their older hull layouts? (And if they do all look the same now, was that due to Holistic wishing both licence-holders to present a common front design-wise, or more of an agreement between Mongoose and RedBrick/FASA 2.0 themselves?)

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Anunnaki
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Re: Fading Suns Player's Guide (Revised Edition)

Postby Anunnaki » Mon Aug 27, 2012 10:00 am

Holistic Design, Inc. supplied the artwork/designs to Mongoose, so it's natural for the designs to line up. Same source... :)

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Nerroth
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Re: Fading Suns Player's Guide (Revised Edition)

Postby Nerroth » Mon Aug 27, 2012 10:05 am

what I mean is that there are certain ships that have been re-imagined for the ACtA:NA mini line; for example, the Kurgan Majahidin Raider looks quite different in the old Star Crusade book compared to how shows it.

In such cases, will the revised edition Fading Suns books use the old layout, or the new one; or simply say that both exist in-universe? (Perhaps one shipyard has a different, yet functionally-equivalent model that fulfils the same role.)

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Anunnaki
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Re: Fading Suns Player's Guide (Revised Edition)

Postby Anunnaki » Mon Aug 27, 2012 10:17 am

Too early to say, sorry.

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Nerroth
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Re: Fading Suns Player's Guide (Revised Edition)

Postby Nerroth » Mon Aug 27, 2012 10:19 am

Understood, thank you.


(Sorry to be a nuisance on this sort of thing yet again...)

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Anunnaki
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Re: Fading Suns Player's Guide (Revised Edition)

Postby Anunnaki » Mon Aug 27, 2012 11:27 am

You're not being a nuisance and it's not a problem. :)

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Re: Fading Suns Player's Guide (Revised Edition)

Postby Wolfx » Mon Aug 27, 2012 6:48 pm

Just wondering what the differences are between the Revised and the previous (2nd edition I think) edition? Mainly looking at how difficult it would be to use FSR to run the adventures out of Shards/

Thanks

Aric

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Anunnaki
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Re: Fading Suns Player's Guide (Revised Edition)

Postby Anunnaki » Mon Aug 27, 2012 10:51 pm

Hiya,

There's no plans for a conversion booklet, but here's the major differences (not comprehensive):

* Timeline advanced to 5002
* Minor house information included
* VPs are now goal roll/2
* 19-20 "whiff" factor is gone
* Spiritual characteristics replace opposed traits
* Streamlined Lifepath System
* Skills pruned back
* Changes to Traits and costs
* Inclusion of Fighting Styles
* Updates to Psi and Theurgy powers
* Overhauled Combat system (simpler and faster)
* Expanded Technology and Vehicles chapters
* More ways to kill people in the Armory chapter
* Options for Energy Shields
* Revisions to Cybernetics
* Guidelines for roleplaying Starship activities
* Few more examples of starships

That's a quick starter for 10 firebirds until the Line Developer has a chance to add to this thread.

Kind regards, James

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Re: Fading Suns Player's Guide (Revised Edition)

Postby Wolfx » Mon Aug 27, 2012 11:14 pm

That was quite helpful. Thanks for the information.

I can't wait to see what else is in the pipeline for FSR.


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