Space Flight
Posted: Mon Jan 23, 2012 2:48 pm
I've already started this in another topic, but there are still some things which I don't understand and some, which I think I understand, but they don't make sense to me.
Facts from the rulebook:
Shields & Speed
1. Most big ships have stronger shields than small ships.
2. Bigger ships need to spend more energy/shield to protect the hull from space debris at the same speed.
That's why most small ships are as fast as big ships.
Acceleration
1. Long range travell involves long periods of accelerating and deccelerating.
2. It takes only 4 rounds to accelerate to full speed (according to the book because of Vau tech) and 5 actions to deccelerate.
These two together don't make any sense.
3. A ship in space will fly until you start to deccelerate. There is no friction.
4. There are a lot of space particles smashing into the shield almost the whole time.
Why don't they slow down the ship?
Wrong fact: It's better to avoid going full speed for longer periods of time, cause the ship has no shields to protect from debris.
Why?: The shields are there in full strenght, they are just all used to protect the ship from debris and cannot help against enemy fire. As long as your shields are not damaged you can go full speed.
Wrong fact: Ships with stronger shields can go faster.
Why?: Because most of the time they are larger and need this surplus of shields to protect the bigger hull.
It would be really nice if there would be a difference in travell time/acceleration/agility of ships in the new edition.
As it stands now there is no sense in flying a fighter, not even a bonus to dodge. A mechanic should either make sense or be fun, this one isn't fun and doesn't make any sense. How about a change?
Facts from the rulebook:
Shields & Speed
1. Most big ships have stronger shields than small ships.
2. Bigger ships need to spend more energy/shield to protect the hull from space debris at the same speed.
That's why most small ships are as fast as big ships.
Acceleration
1. Long range travell involves long periods of accelerating and deccelerating.
2. It takes only 4 rounds to accelerate to full speed (according to the book because of Vau tech) and 5 actions to deccelerate.
These two together don't make any sense.
3. A ship in space will fly until you start to deccelerate. There is no friction.
4. There are a lot of space particles smashing into the shield almost the whole time.
Why don't they slow down the ship?
Wrong fact: It's better to avoid going full speed for longer periods of time, cause the ship has no shields to protect from debris.
Why?: The shields are there in full strenght, they are just all used to protect the ship from debris and cannot help against enemy fire. As long as your shields are not damaged you can go full speed.
Wrong fact: Ships with stronger shields can go faster.
Why?: Because most of the time they are larger and need this surplus of shields to protect the bigger hull.
It would be really nice if there would be a difference in travell time/acceleration/agility of ships in the new edition.
As it stands now there is no sense in flying a fighter, not even a bonus to dodge. A mechanic should either make sense or be fun, this one isn't fun and doesn't make any sense. How about a change?