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FASA Games, Inc. • Lets Start a War!
Page 1 of 1

Lets Start a War!

Posted: Wed Jun 15, 2016 4:12 pm
by Leviathan of Maddoc
So you're a powerful devious scheming bastard who would benefit from two local factions having a full out exchange of attrition in the middle of prosperous peace. You already have the advantage of two landholding factions that don't get along so how do you light the fuse on that keg of dynamite.

My personal view would be framing your neighbors for offenses against the other's lands or estate including Attempted assassinations, attempted kidnappings and attempts to sabotage their economy. You'd want to make sure that those that carried out these missions either had no inclination to cooperate with either side in the conflict or were dead after their contribution to your war, or better still, convince one faction that these acts of aggression are a good idea to. Any attempt to seed the war has to have good Intel left behind that implicates the other side of your little war, enemy uniforms or vehicles, other property with heraldry or stamp of ownership belonging to the other side.

You don't want the overruling lord or faction leader to step in and make peace or any outsider group to enforce the peace so while you're starting your war, anyone you cannot pull into the conflict needs to be occupied with an internal problem to solve, such as rooting out a spy in their ranks, outlaw attacks that consume resources and dedicate forces, and economic conflict that prevents mercenaries from being employed and strains peacekeeping forces.

What do you guys think? Are their wyrd option I'm not thinking of? Do you think you could do something more blatant without drawing attention to yourself? Do you think more subtle methods would be needed to avoid risks? How would you start a war?

Re: Lets Start a War!

Posted: Thu Jun 16, 2016 2:58 am
by Bertjammin