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FASA Games, Inc. • FS Encubrance
Page 1 of 2

FS Encubrance

Posted: Tue Mar 29, 2016 9:45 pm
by Holz
Hi all... been away for a while.

I saw this post on Facebook and tough it could wok well in FS.
How would you do it?


Re: FS Encubrance

Posted: Wed Mar 30, 2016 2:27 pm
by Leviathan of Maddoc
I think for most Sci-fi games encumbrance isn't a useful function. Most of your equipment isn't very cumbersome and the gear that is can be more easily transported on vehicles and mounts. The one exception is if you know your game will involve grabbing loot, such as a supply of valuable ore or valuable technology that will only be available for a short time or with limited access, then you'll want an idea of how much the characters can carry, but that can just as easily be determined arbitrarily.

Re: FS Encubrance

Posted: Wed Mar 30, 2016 9:10 pm
by Amlost
I generally agree with Lev. Not often useful, dice rolls, & time calculating weight of equipment. If it becomes necessary (i.e. PC abuses lack of rule or you abandon a cadre rich with newfound tech in the middle of the sands of Nowhere to trudge home with only what they can carry....) for gameplay I'd set a species baseline carry weight, modify with strength & vitality and request common sense answers when the Ukari assassin gears up with 6 pistols and two dozen blades or the Ubun Scaver says he wants to sledge the gargoyle home.

Did just give me a great idea for an NPC; DeMoley Sherpa. Great traveling companion for the next Battle Brother knight. Rolling his eyes every time the BB drops what gear he is carrying and charges into battle leaving the porter in the dust.

Re: FS Encubrance

Posted: Thu Mar 31, 2016 4:19 am
by Bertjammin

Re: FS Encubrance

Posted: Thu Mar 31, 2016 4:16 pm
by Leviathan of Maddoc
I think the more crucial equipment management for Fading Suns is just what's in your hand. Remembering that players have to drop what they're carrying to work on a think machine, or if they're taking someone captive at night, they have one hand holding the lantern and one holding their pistol, they aren't going to be able to tie them up, remembering that a character shooting a rifle can't hold onto a railing or drag a wounded partner.

Re: FS Encubrance

Posted: Fri Apr 01, 2016 8:44 am
by Amlost

Re: FS Encubrance

Posted: Fri Apr 01, 2016 10:01 pm
by Danos
Our Vorox favors wielding a 2 handed sword and two one handed swords. He likes to mix it up, though. Sometimes he wields the 2 hander with both arms on one side, other times he wields it high or low.

Mere humans have to make harder choices. I tend to agree, encumbrance is something you might have to enforce with a player that is being unreasonable, but more often the real issue is whether hands are free or not. I rarely have a player try to overload with gear, and when I do, I impose combat penalties for gear getting in the way. That tends to sort the issue out right quick.

Re: FS Encubrance

Posted: Wed Apr 06, 2016 7:04 pm
by Bogie
It's a great idea but for me a bit of overkill for a sci-fi game. Generally though I ignore encumbrance in all games.

Re: FS Encubrance

Posted: Thu Apr 07, 2016 6:56 pm
by Holz
My players kind of abuse all the time on what they are getting.
But I'll start using Amlost tactic. You drop everything on the floor and charge to battle. =)

Re: FS Encubrance

Posted: Fri Apr 08, 2016 6:03 am
by Angelman
I think it is a good initiative, Holz. FS supports many different approaches to gaming, many different types of immersion. Whatever works the best for your group is the perfect way of doing it.