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FASA Games, Inc. • Laser STR limit
Page 1 of 1

Laser STR limit

Posted: Wed Jan 20, 2016 6:03 pm
by Holz
So... Lasers are high tech weapons... But there STR rating is 0!!! :shock:
Should it be other?

Re: Laser STR limit

Posted: Wed Jan 20, 2016 6:08 pm
by Angelman
The STR rating is zero because firing a laser is basically the same as switching on a flash light :) A laser beam is nothing but concentrated light, so there is no recoil.

Re: Laser STR limit

Posted: Wed Jan 20, 2016 7:19 pm
by Holz
Roger doger!!! =)

Re: Laser STR limit

Posted: Fri Jan 22, 2016 6:45 am
by Bertjammin

Re: Laser STR limit

Posted: Fri Jan 22, 2016 8:10 am
by Angelman
Yes, of course. But this is a technical stat that ties in to the recoil rules etc. You could definitelly argue that a character with an actual STR 0 would be lame and bedridden. However, if we set the laser STR to 1, the recoil quickly builds up, which is a little silly for a "strong-beam flashligh". STR 0 is a game mechancial way of saying "no recoil". You would still need muscles to lift the ting!

Re: Laser STR limit

Posted: Fri Jan 22, 2016 8:47 am
by Bertjammin

Re: Laser STR limit

Posted: Fri Jan 22, 2016 11:47 am
by Angelman
Fair point. Perhaps this is inconsistent. I tried to design an optional recoil rule that didn't require the addition of new stats or the like in the game, but used what was already there in a new and interesting way.

Re: Laser STR limit

Posted: Fri Jan 22, 2016 12:37 pm
by Bertjammin

Re: Laser STR limit

Posted: Fri Jan 22, 2016 12:41 pm
by Angelman
Sounds like a elegant fix. Keep "actual" STR with a low cap, for non-recoil purposes.

Re: Laser STR limit

Posted: Sat Jan 23, 2016 1:51 pm
by Bogie
Makes sense to me. A bulky laser weapon still needs some strength to haul it around and aim it correctly.