Combat Effects
Posted: Tue Oct 13, 2015 2:27 pm
I there, I am new to this forum. It seems like a low Fading Suns activity right now. Anyway, I am a big fan of this universe. I would like to ask, do you really enjoy the new Defense system for the Revised Edition? I prefer a system of active defense with dodge and multiple combat actions as in the previous edition. Combat actions were more interesting in my opinion.
I have developed a Combat Effects system like in Runequest 6 for Fading Suns and I would like to share it with you. You roll atack, defender rolls dodge or parry (if they select multiple actions), subtract VP, and if you retain 2+ VP, you can sacrifice 2 VP for a combat effect. Those effects are listed in the following link. (I am still thinking about a 2VP vs 3VP cost, but it is just a balance thing). You can only choose a single combat effect unless it says otherwise.
I can assure you it is a really fun and interesting system. Any comment is welcome!
https://drive.google.com/file/d/0B0Pc79 ... g%EF%BB%BF
I have developed a Combat Effects system like in Runequest 6 for Fading Suns and I would like to share it with you. You roll atack, defender rolls dodge or parry (if they select multiple actions), subtract VP, and if you retain 2+ VP, you can sacrifice 2 VP for a combat effect. Those effects are listed in the following link. (I am still thinking about a 2VP vs 3VP cost, but it is just a balance thing). You can only choose a single combat effect unless it says otherwise.
I can assure you it is a really fun and interesting system. Any comment is welcome!
https://drive.google.com/file/d/0B0Pc79 ... g%EF%BB%BF