Initiative Card
Posted: Fri Oct 09, 2015 10:37 pm
Playing Fading Suns is fun.
Managing players, well... not so much, but it is part of the job.
Today I bring you the INITIATIVE CARDS!!!!
Simple to use and will make combat ten times faster (or so I hope!)
The idea is that you can track the Initiative order of your players in a simple way. No writing on your notepad, boards, tags or screaming "Who got 16 on the dice, it is your turn?".
Write the name of the PC or NPC. Place the Dexterity and Wits stats, sum and then add or subtract any value from armor or spell that may interfere. After the players roll the dice and state their number, stack them in order and voilá (my french is terrible), simple order you can manage fast and easy.
Give me feedback and enjoy this another tool for GM and Players!!!
Managing players, well... not so much, but it is part of the job.
Today I bring you the INITIATIVE CARDS!!!!
Simple to use and will make combat ten times faster (or so I hope!)
The idea is that you can track the Initiative order of your players in a simple way. No writing on your notepad, boards, tags or screaming "Who got 16 on the dice, it is your turn?".
Write the name of the PC or NPC. Place the Dexterity and Wits stats, sum and then add or subtract any value from armor or spell that may interfere. After the players roll the dice and state their number, stack them in order and voilá (my french is terrible), simple order you can manage fast and easy.
Give me feedback and enjoy this another tool for GM and Players!!!