Initiative Card

Discussion on game mastering Fading Suns. May contain spoilers; caution is recommended!
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Holz
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Initiative Card

Postby Holz » Fri Oct 09, 2015 10:37 pm

Playing Fading Suns is fun.

Managing players, well... not so much, but it is part of the job.
Today I bring you the INITIATIVE CARDS!!!! 8-)

Simple to use and will make combat ten times faster (or so I hope!) :mrgreen:

The idea is that you can track the Initiative order of your players in a simple way. No writing on your notepad, boards, tags or screaming "Who got 16 on the dice, it is your turn?".

Write the name of the PC or NPC. Place the Dexterity and Wits stats, sum and then add or subtract any value from armor or spell that may interfere. After the players roll the dice and state their number, stack them in order and voilá (my french is terrible), simple order you can manage fast and easy.

Give me feedback and enjoy this another tool for GM and Players!!! :cheerleader:
Last edited by Holz on Tue Oct 13, 2015 9:10 pm, edited 1 time in total.
To hell with information, ammunition is ammunition.

If brute for ain't working you ain't using enough.

Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/

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Bertjammin
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Re: Initiative Card

Postby Bertjammin » Sat Oct 10, 2015 5:31 am

Ooooo, thanks Holz. Might give these a go this week.
"The crazy ol' Vorox"

Something witty, pithy and observant ought to go here.

Oh well.

Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/

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Holz
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Re: Initiative Card

Postby Holz » Tue Oct 13, 2015 9:10 pm

Updated the file making it better and added a table of reference for Initiative rolls (hope I got that one right!)

I'll delete the older version on the post above!

Any feedback will be welcome!
Attachments
Initiative Card.pdf
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Initiative Table.pdf
(31.25 KiB) Downloaded 161 times
To hell with information, ammunition is ammunition.

If brute for ain't working you ain't using enough.

Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/

User avatar
Bertjammin
Posts: 408
Joined: Fri Jul 04, 2014 5:26 am
Location: Ipswich, UK
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Re: Initiative Card

Postby Bertjammin » Wed Oct 14, 2015 5:02 am

"The crazy ol' Vorox"

Something witty, pithy and observant ought to go here.

Oh well.

Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/

User avatar
Holz
Posts: 299
Joined: Sat Mar 31, 2012 12:43 am
Location: São Paulo - Brazil
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Re: Initiative Card

Postby Holz » Wed Oct 14, 2015 9:27 pm

Attachments
Duration Card.pdf
(37.68 KiB) Downloaded 129 times
To hell with information, ammunition is ammunition.

If brute for ain't working you ain't using enough.

Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/

User avatar
Bertjammin
Posts: 408
Joined: Fri Jul 04, 2014 5:26 am
Location: Ipswich, UK
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Re: Initiative Card

Postby Bertjammin » Wed Oct 28, 2015 10:27 am

Forgot to supply some feedback - sorry Holz!

Not used the duration cards yet (that's exactly what I had in mind though) but the standard Initiative cards were a great help. I even kept the "deck" in my hand so the players weren't immediately aware of who was coming up next.
"The crazy ol' Vorox"

Something witty, pithy and observant ought to go here.

Oh well.

Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/

User avatar
Holz
Posts: 299
Joined: Sat Mar 31, 2012 12:43 am
Location: São Paulo - Brazil
Contact:

Re: Initiative Card

Postby Holz » Wed Nov 04, 2015 4:59 pm

Good to know it worked! :D

I did the same thing. Held the cards on my hand... suspense on every roll!
To hell with information, ammunition is ammunition.

If brute for ain't working you ain't using enough.

Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/


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