Do you guys find having a concept behind the cadre benefits the game? If so, why/why not? And, if you do use cadre concepts, do you employ them in any interesting ways? It needs not be specifically for Fading Suns. (For instance, I remember reading that Warhammer Fantasy Roleplay 3rd edition form FFG has a party concept wherein the party becomes its own thing, with a separate character sheet and mechanics and all).
For Fading Suns I can think of, off the top of my head, the following general cadre concepts, although I am sure you guys can think of more or problematize the list in interesting ways. The lists are intended to be general, so “Noble with retinue” could just as well mean “Thane with warband” or “Vorox chieftain with angerak” etc. Likewise, "Priest with flock" could be "Missionary with pilgrims" or whatever.
Noble with retinue
Questing Knight with cohort
Priest with flock
Guilder with employees
Officer with squad
Crime boss with gang
Parent/older relative with family
Travelling adventurers (possibly without a group structure)
If you add to the list, please repost it with the suggestions already given so that we can create a list that evolves over time

(Finally, if this list can help inspire GMs and gaming groups, then all the better
