Radiation and Radium Blaster
Posted: Wed Jan 28, 2015 6:58 pm
In Player's Guide on p. 106 there's a note that: "Radiation damage is treated like regular wounds (p.103), although a radiated character must make an Endurance+Vigor goal roll each or suffer from radiation sickness that day". There's also information about time required to heal radiation (much slower than normal healing up to TL6).
An then, on p.332 there's a description of Radium Blaster: "Radium Blasters inflict radiation poisoning (p.105) equal to the ordinary injury caused to the target, in addition to to the ordinary blaster damage."
It's not clear to me what that means - is radiation noted on separate track Vitality-like track or is it noted directly on Vitality track? I lean towards option 1 (separate track), because otherwise Radium Blaster's "in addition to the ordinary damage" would be an excess (effectively double damage). But on the other hand on p.106 I can read: "If a character loses Critical Vitality levels due to radiation poisoning, he has suffered some sort of permanent, and likely irreversible, radiation effect", which may suggest that radiation affects Vitality directly.
I see a contradiction here, isn't radiation damage a normal (but harder to heal) damage and if so, shouldn't radium blaster wounds be treated as radiation wounds (instead of causing radiation damage in addition to blaster damage)?
Or maybe radiation damage is treated (and healed) separately (and radium blaster causes damage in both "normal" and radiation vitality)?
An then, on p.332 there's a description of Radium Blaster: "Radium Blasters inflict radiation poisoning (p.105) equal to the ordinary injury caused to the target, in addition to to the ordinary blaster damage."
It's not clear to me what that means - is radiation noted on separate track Vitality-like track or is it noted directly on Vitality track? I lean towards option 1 (separate track), because otherwise Radium Blaster's "in addition to the ordinary damage" would be an excess (effectively double damage). But on the other hand on p.106 I can read: "If a character loses Critical Vitality levels due to radiation poisoning, he has suffered some sort of permanent, and likely irreversible, radiation effect", which may suggest that radiation affects Vitality directly.
I see a contradiction here, isn't radiation damage a normal (but harder to heal) damage and if so, shouldn't radium blaster wounds be treated as radiation wounds (instead of causing radiation damage in addition to blaster damage)?
Or maybe radiation damage is treated (and healed) separately (and radium blaster causes damage in both "normal" and radiation vitality)?