
1. What is TL of slug gun ammo?
There's a note in slug gun tables that: "All <put weapon type here> using TL4+ bullets gain the Hard property", but there's no information about TL of ordinary ammo (at least tables on p.325 don't have this information).
I assumed that bullets are of TL3 by default (with some exceptions like caseless or firelock ball) even for TL4 weapons like autofeeds and to gain Hard property one need to obtain upgraded TL4 ammo (price x2, according to table from p.276). What is official statement in this matter? Are my guesses accurate?
2. Does Strength damage bonus (p.97 and p.255) apply to artifact melee weapons like wireblades or flux swords?
3. What is the meaning of column "VP" in Device Quality table (p. 273)?
4. Do you use optional burst recoil rule (p.252)? What you think about it?
I found it VERY unbalanced, 3-round burst raises STR requirements by 2 and Empty Clip by 7! Every lacking point of STR causes -1 penalty, moreover longer bursts have their own penalties (-4 for Empty Clip), so to effectively use Empty Clip maneuver with any weapon (maybe except of caseless rifle) you need a vorox on steroids! This was making my players very unhappy (no possibility of Rambo-like actions). On the other hand I didn't want resign from (a bit of) realism.
For now I changed STR requirement to +1/+2/+4 (short, long, empty clip), but to keep the balance I raised slightly base STR requirement of many weapons (e.g. I changed caseless rifle STR requirement to 2, but 2+4 is still less than 1+7). What are your solutions?