Guild Skills
Posted: Thu Dec 13, 2012 9:42 am
Hi all,
Recently picked up the Revised Players' Guide and am looking forward to seeing more in teh range to come from FASA.
Had a couple of questions though...
First (and probably simplest) is the fact that the life path system grants skills in the church and Noble sections that are listed with the "Guild Skills" indicator (Life sciences, Tech Redemption etc.) but then does not grant the appropriate guild charter in any of the listed benefices.
How do people deal with this? Are we consigned to spending the very limited points you're left with in the Life Path to customize things or doe sit et "hand waved".
Second, and I suspect this may be an oversight in the shift between versions, still in the lifepath's. Certain skills are listed with a "pick type" after them. However the skill section does not mention a "type" for the skill.
The skill in question is Tech Redemption and the one I spotted was in the Healer Early Career for Church characters.
The write-up of Tech Redemption states that the higher your skill the more complex a device you can manage... and while I could see that applying to groups of device equally as well, it lists no subtypes.
Anyway, looking forward to a couple of responses. Otherwise liking what I have seen in the new version so far.
ps. as an aside, it may be that I haven't come across it yet, but... are there any abilities that simply increase your defense? I know dodge is gone as a skill.. but surely you should be able to have someone who is better trained at avoiding things than someone else??
Recently picked up the Revised Players' Guide and am looking forward to seeing more in teh range to come from FASA.
Had a couple of questions though...
First (and probably simplest) is the fact that the life path system grants skills in the church and Noble sections that are listed with the "Guild Skills" indicator (Life sciences, Tech Redemption etc.) but then does not grant the appropriate guild charter in any of the listed benefices.
How do people deal with this? Are we consigned to spending the very limited points you're left with in the Life Path to customize things or doe sit et "hand waved".
Second, and I suspect this may be an oversight in the shift between versions, still in the lifepath's. Certain skills are listed with a "pick type" after them. However the skill section does not mention a "type" for the skill.
The skill in question is Tech Redemption and the one I spotted was in the Healer Early Career for Church characters.
The write-up of Tech Redemption states that the higher your skill the more complex a device you can manage... and while I could see that applying to groups of device equally as well, it lists no subtypes.
Anyway, looking forward to a couple of responses. Otherwise liking what I have seen in the new version so far.
ps. as an aside, it may be that I haven't come across it yet, but... are there any abilities that simply increase your defense? I know dodge is gone as a skill.. but surely you should be able to have someone who is better trained at avoiding things than someone else??