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FASA Games, Inc. • Breaking Muster Chains
Page 1 of 1

Breaking Muster Chains

Posted: Tue Aug 12, 2014 8:29 am
by Bertjammin

Re: Breaking Muster Chains

Posted: Tue Aug 12, 2014 9:27 am
by Angelman
Hm... good question. Hacking the controls sounds fun? But I guess all could work (although I would personally not recommend the last option :p )

Re: Breaking Muster Chains

Posted: Tue Aug 12, 2014 9:28 am
by Bertjammin
When I posed the question to a friend the last option was her first suggestion....(if it was an NPC) ;)

Re: Breaking Muster Chains

Posted: Tue Aug 12, 2014 2:53 pm
by Aurin
Escape now, get them off later? It depends what the story calls for, I think. If you want it to be a big hassle, you should require the players to make some underworld contacts and get some yeoman fixer to get them off of the character... for a price (such as doing a job for the local crime boss, etc). Or, if you need them off asap, allow the character to have the engineer reprogram them.

Re: Breaking Muster Chains

Posted: Thu Aug 21, 2014 9:32 am
by Bogie
All of them are viable options. I would say it mostly depends on the skills and tools available to the people doing the freeing. In many cases it might be easier to subdue the Muster guildsperson who slapped the chains on. :)

Re: Breaking Muster Chains

Posted: Tue Sep 09, 2014 12:01 pm
by Bertjammin
In our last couple of gaming sessions a key NPC (and nominal patron of the players) got slapped in Muster chains. The Muster player at the table was keen to point out how serious this was and after some discussion the players decided that, if the need arose, they would flee with the NPC first and sort out how to remove the cuffs later.

If they were unable to appropriate the control device for the cuffs the general consensus was "hack her hands off and buy her some new ones" but mercifully for her it didn't come to that.

Re: Breaking Muster Chains

Posted: Tue Sep 09, 2014 10:47 pm
by Holz
That sounds like so wrong. "Cut his hands and get new ones on the supermarket." o.O

Re: Breaking Muster Chains

Posted: Wed Sep 10, 2014 4:50 am
by Bertjammin
Yes, it's very wrong but a) they were up against it at the time and b) they often view Fading Suns through "grim dark" googles as they are more familiar with Warhammer 40k and often use that as a frame of reference.

To be fair though I had a similar thing with a different group some years ago when I ran Cyberpunk....

Re: Breaking Muster Chains

Posted: Wed Sep 10, 2014 8:38 pm
by Holz
Gotta love cyberpunk =P