Earthdawn: Feedback (For ED Team)
Posted: Sat Mar 17, 2012 7:44 am
Hi all.
I have been playing Earthdawn (on and off) since 1st edition and think its a GREAT GAME and love the history, races and the system. However I do have some feedback for anyone involved in the game design process, some things I hope would change with new editions of the game.
1. Horrors: Having both played in games, and run games as GM I have noticed Earthdawn has a lot of (Named Horrors) these been the named, big, legendary and often very powerful horrors that are the stuff of legend. However what ED seems to lack is lower end / cannon fodder horrors and I know from experience that this put certain GM's off as it leaves them in a tight position of having to always create their own horrors, especially in lower circles of the game.
If you look in the current ED3 GM Guide (and) the ED3 GM Companion (and) the old Horrors book you will notice even a lot of the "minor horror" are ranked at 4th, 5th and even 6th circle, and there are only a handful of small horrors / horror constructs aimed at 1st, 2nd, 3rd circles, and honestly that does make it VERY HARD for new GM's to get into the game. As a GM I would love to see a LOT MORE horrors and lower end basic creatures that can be used for larger encounters, for example killing a "named horror" is great, but sometimes your players want the rush of facing 50 or 60 creatures or been chased down by an unbeatable force or swarm.
I would recommend to anyone designing this game that (a lot more) lower end small horrors are added (starship trooper style) in some respects, you know lots more small bug or insect like horrors, dog sized, cow or bear sized, lower end cannon fodder aimed at the first 3 to 4 circles of the game (especially circles 1 and 2) I would personally like to see a much bigger arsenal and list of horrors, the type that are not legendary named horrors but your normal run of the mill pest or swarm like horrors, and feel this would greatly help in large encounters and would also help GM's into the game especially over the first 3 circles, more lower end horrors for the win.
2. Equipment List: I feel this is another area of ED that I would love to see worked on, as while the equipment is good and you have various new ideas that other games don't use, the list themselves have always been a little small. If you sat down with around 5 equipment books from other systems you will often find loads of equipment ideas that have never touched the ED list, and most of this is basic good equipment ideas that further add to the game and the players experience of the game. In my eyes after running many games in various RPG systems I will say that players do enjoy "building their character" and a big part of that is often equipment, special items, things they need to save for, and think a bigger selection would increase interest from players.
The weapons lists are not bad but the general lists, the food lists, and the more rare or special items lists are a bit small, this impact is probably felt most on the (general list) rope, chalk and things like that. That list (in my opinion) is way to small and think it should go into a lot more detail, perhaps be twice the size and hold various other item ideas even just basic ones. I also think there should be a much more advanced food, wine and beer shopping list so that player get more of a feel for whats the land produces, as silly as it sounds their should be a greengrocer of Barsaive section containing a fairly full food and drink list.
This would allow players more choice and engage them further into the game. I think the equipment type lists should be a lot bigger, there should be more basic items, more food and drink items, more rare items and basically more choice all round to help keep a long lasting interest in the game and so players have more equipment choices to build their character upon. In my eyes A LOT MORE equipment on the ED lists would be a great idea. If I am a player I don't want to look at a list of basic gear and think (I can afford all of that in 4 circles) I want to look at the list and think (wow I'm never going to afford all of that') I want to have to think about what my character buys and what options they make, I want to decide if I'm going to buy rope, or silk rope, or Servos Jungle vine rope, or crystal weave rope or whatever, I want to look at the list and have to THINK about what my character is buying, not get faced by only the most basic of choices.
I would strongly vote for more equipment in ED it helps engage players, it keeps goals fresh, it aids building characters, it also gives them more choice on the level of item they want to buy, do they want a "pipe" or do they want a "luxury gold sealed pipe" or do they want a "crystal pipe" and if so do they want to smoke Throalic Dempa Tobacco, or Theran Habadash leaf, in my eyes the more equipment choices not only makes goals possible and engages players but it adds spice, color and variety to the world.
As a GM in Earthdawn you often hear these words.
"I want a XXXXXXXXX..... But its not in the book"
For example.
I want to buy a Padlock.... But its not in the book
I want to buy a Mirror..... But its not in the book
I want to buy a Chest to hide my loot in.... But its not in the book
I want to buy a barrel to hide this body in... But its not in the book
Then you face the question. I don't just want a normal lock, or normal mirror, I want a posh expensive (best on the market) one, and as GM this often leaves you having to make up items on the spot and also prices, availability, and function of that item. I don't mind this as such but it does get annoying when players (in one market trip) ask for 3 or 4 things that are not even in the book, are we are talking basic items like locks, chests, mirrors, tea brewing equipment, pipes and so on, all basic equipment that could easily be added to ED. I can not see how a bigger amount of basic items would affect game play, sadly a Crystal pipe or expert padlock might look nice but its not going to help you kill a great dragon is it, but sure it would flesh out the land and the character more, it would allow more player building space and interest.
3. MAPS: While the original ED map does cover a lot of space (in miles and distance) some would argue that the map looks small on paper, by all means I don't mind an increase into new areas (Thera, The Savage North, The East) and so on. But been honest I picked up the book for Cathy and was shocked at the map (sorry to say I think it looks really bad) it does not even keep in with the original artwork of the first map. I actually tried fitting them both together and it kind of looks like you walk from one map into t totally new world. I would suggest if any future maps are edited or added that you can lay them together and form a world made of the same map style. By all means add new oceans, new cursed islands, new strange alien like ruins or whatever you want but please keep the maps the same so we can fit them together and can tell where we are ect.
Overall ED is a great game, I'd like to see it increased further.
I have been playing Earthdawn (on and off) since 1st edition and think its a GREAT GAME and love the history, races and the system. However I do have some feedback for anyone involved in the game design process, some things I hope would change with new editions of the game.
1. Horrors: Having both played in games, and run games as GM I have noticed Earthdawn has a lot of (Named Horrors) these been the named, big, legendary and often very powerful horrors that are the stuff of legend. However what ED seems to lack is lower end / cannon fodder horrors and I know from experience that this put certain GM's off as it leaves them in a tight position of having to always create their own horrors, especially in lower circles of the game.
If you look in the current ED3 GM Guide (and) the ED3 GM Companion (and) the old Horrors book you will notice even a lot of the "minor horror" are ranked at 4th, 5th and even 6th circle, and there are only a handful of small horrors / horror constructs aimed at 1st, 2nd, 3rd circles, and honestly that does make it VERY HARD for new GM's to get into the game. As a GM I would love to see a LOT MORE horrors and lower end basic creatures that can be used for larger encounters, for example killing a "named horror" is great, but sometimes your players want the rush of facing 50 or 60 creatures or been chased down by an unbeatable force or swarm.
I would recommend to anyone designing this game that (a lot more) lower end small horrors are added (starship trooper style) in some respects, you know lots more small bug or insect like horrors, dog sized, cow or bear sized, lower end cannon fodder aimed at the first 3 to 4 circles of the game (especially circles 1 and 2) I would personally like to see a much bigger arsenal and list of horrors, the type that are not legendary named horrors but your normal run of the mill pest or swarm like horrors, and feel this would greatly help in large encounters and would also help GM's into the game especially over the first 3 circles, more lower end horrors for the win.
2. Equipment List: I feel this is another area of ED that I would love to see worked on, as while the equipment is good and you have various new ideas that other games don't use, the list themselves have always been a little small. If you sat down with around 5 equipment books from other systems you will often find loads of equipment ideas that have never touched the ED list, and most of this is basic good equipment ideas that further add to the game and the players experience of the game. In my eyes after running many games in various RPG systems I will say that players do enjoy "building their character" and a big part of that is often equipment, special items, things they need to save for, and think a bigger selection would increase interest from players.
The weapons lists are not bad but the general lists, the food lists, and the more rare or special items lists are a bit small, this impact is probably felt most on the (general list) rope, chalk and things like that. That list (in my opinion) is way to small and think it should go into a lot more detail, perhaps be twice the size and hold various other item ideas even just basic ones. I also think there should be a much more advanced food, wine and beer shopping list so that player get more of a feel for whats the land produces, as silly as it sounds their should be a greengrocer of Barsaive section containing a fairly full food and drink list.
This would allow players more choice and engage them further into the game. I think the equipment type lists should be a lot bigger, there should be more basic items, more food and drink items, more rare items and basically more choice all round to help keep a long lasting interest in the game and so players have more equipment choices to build their character upon. In my eyes A LOT MORE equipment on the ED lists would be a great idea. If I am a player I don't want to look at a list of basic gear and think (I can afford all of that in 4 circles) I want to look at the list and think (wow I'm never going to afford all of that') I want to have to think about what my character buys and what options they make, I want to decide if I'm going to buy rope, or silk rope, or Servos Jungle vine rope, or crystal weave rope or whatever, I want to look at the list and have to THINK about what my character is buying, not get faced by only the most basic of choices.
I would strongly vote for more equipment in ED it helps engage players, it keeps goals fresh, it aids building characters, it also gives them more choice on the level of item they want to buy, do they want a "pipe" or do they want a "luxury gold sealed pipe" or do they want a "crystal pipe" and if so do they want to smoke Throalic Dempa Tobacco, or Theran Habadash leaf, in my eyes the more equipment choices not only makes goals possible and engages players but it adds spice, color and variety to the world.
As a GM in Earthdawn you often hear these words.
"I want a XXXXXXXXX..... But its not in the book"
For example.
I want to buy a Padlock.... But its not in the book
I want to buy a Mirror..... But its not in the book
I want to buy a Chest to hide my loot in.... But its not in the book
I want to buy a barrel to hide this body in... But its not in the book
Then you face the question. I don't just want a normal lock, or normal mirror, I want a posh expensive (best on the market) one, and as GM this often leaves you having to make up items on the spot and also prices, availability, and function of that item. I don't mind this as such but it does get annoying when players (in one market trip) ask for 3 or 4 things that are not even in the book, are we are talking basic items like locks, chests, mirrors, tea brewing equipment, pipes and so on, all basic equipment that could easily be added to ED. I can not see how a bigger amount of basic items would affect game play, sadly a Crystal pipe or expert padlock might look nice but its not going to help you kill a great dragon is it, but sure it would flesh out the land and the character more, it would allow more player building space and interest.
3. MAPS: While the original ED map does cover a lot of space (in miles and distance) some would argue that the map looks small on paper, by all means I don't mind an increase into new areas (Thera, The Savage North, The East) and so on. But been honest I picked up the book for Cathy and was shocked at the map (sorry to say I think it looks really bad) it does not even keep in with the original artwork of the first map. I actually tried fitting them both together and it kind of looks like you walk from one map into t totally new world. I would suggest if any future maps are edited or added that you can lay them together and form a world made of the same map style. By all means add new oceans, new cursed islands, new strange alien like ruins or whatever you want but please keep the maps the same so we can fit them together and can tell where we are ect.
Overall ED is a great game, I'd like to see it increased further.