Re: [ED4] Mount, horse, animals, creature speed
Posted: Mon Aug 17, 2015 9:51 am
Testing done, some more mistakes come up, major one: Right now slower animals can charge/use charge like powers (with or without rider) from shorter distance than faster ones, another totally wrong idea. So lets give all the creatures Charge Movement (and for simplicity set it to 20 for all creatures). Long post as many text copied for fast and easy access.
change
Movement/Charge Distance: The creature’s movement rate, given in yards per round. Any special forms of movement are provided in this entry as well. Unless otherwise noted in the creature’s description, creature movement works like movement for player characters, including the need to use a Standard action to move up to double their Movement. Charge Distance is a length the creature have to move to get enough impetus for Charging Attacks, Charge Distance is never doubled, simply determines distance.
This would be only change in Movement description as creatures get their own Powers. So creature movement stat would look like this:
Movement: 37/20
Now for the 3 new Powers in GMG:
Charge (5): Using Standard Action the boar may move up to twice its Movement and make a single attack. If the boar moves over its Charge Distance, it gains a +5 bonus to the Attack and Damage test.
No need for this new rule(only 1 creature have it - cheetah), simply use Charge from above adding: " This ability may not be used if the creature has a rider".
Dive (10): Using Standard Action the espagra may move up to twice its Movement and make a single attack. If the creature moves over its Charge Distance, it gains a +10 bonus to the Attack and Damage test. This ability may not be used if the espagra has a rider.
As for all previous editions errata was needed so surely there will be one (or more) for Ed4. I was trying to avoid it but a minor change in PG would be needed.
Charging attacks allow a mounted character to use the momentum of the mount’s movement to deliver devastating blows. A charging attack requires a combat-trained mount or a successful Trick Riding test against the mount’s Social Defense. To make a charging attack, the rider must move towards the target in a relatively straight line at a rate higher than the mount’s Charge Movement Rate using the mount’s standard action to move. If the rider plans to move after the attack, by using the split¬ting movement combat option, it also has to be in a relatively straight line.
change
Charging attacks require the mount to use its Standard action to move. It can¬not attack and must move more than its Charge Movement Rate towards the target. The rider’s damage is enhanced by the mount’s Strength Step (and possibly the Charge talent). The mount’s movement ends next to the target.
The changes are really small but the way they enchance gameplay is great. Now unused spears/Pole Arms are really appreciated. For 10 years I have been GMing Ed not even 1 player used spear. Now all changed. Why I can't catch up horse(motorcycle) in RL but I can in RPG???? (happened many times during combat while playing Ed). I know I'm going to change it in my pdf. I would appreciate for other creatures Movement values ideas.
change
Movement/Charge Distance: The creature’s movement rate, given in yards per round. Any special forms of movement are provided in this entry as well. Unless otherwise noted in the creature’s description, creature movement works like movement for player characters, including the need to use a Standard action to move up to double their Movement. Charge Distance is a length the creature have to move to get enough impetus for Charging Attacks, Charge Distance is never doubled, simply determines distance.
This would be only change in Movement description as creatures get their own Powers. So creature movement stat would look like this:
Movement: 37/20
Now for the 3 new Powers in GMG:
Charge (5): Using Standard Action the boar may move up to twice its Movement and make a single attack. If the boar moves over its Charge Distance, it gains a +5 bonus to the Attack and Damage test.
No need for this new rule(only 1 creature have it - cheetah), simply use Charge from above adding: " This ability may not be used if the creature has a rider".
Dive (10): Using Standard Action the espagra may move up to twice its Movement and make a single attack. If the creature moves over its Charge Distance, it gains a +10 bonus to the Attack and Damage test. This ability may not be used if the espagra has a rider.
As for all previous editions errata was needed so surely there will be one (or more) for Ed4. I was trying to avoid it but a minor change in PG would be needed.
Charging attacks allow a mounted character to use the momentum of the mount’s movement to deliver devastating blows. A charging attack requires a combat-trained mount or a successful Trick Riding test against the mount’s Social Defense. To make a charging attack, the rider must move towards the target in a relatively straight line at a rate higher than the mount’s Charge Movement Rate using the mount’s standard action to move. If the rider plans to move after the attack, by using the split¬ting movement combat option, it also has to be in a relatively straight line.
change
Charging attacks require the mount to use its Standard action to move. It can¬not attack and must move more than its Charge Movement Rate towards the target. The rider’s damage is enhanced by the mount’s Strength Step (and possibly the Charge talent). The mount’s movement ends next to the target.
The changes are really small but the way they enchance gameplay is great. Now unused spears/Pole Arms are really appreciated. For 10 years I have been GMing Ed not even 1 player used spear. Now all changed. Why I can't catch up horse(motorcycle) in RL but I can in RPG???? (happened many times during combat while playing Ed). I know I'm going to change it in my pdf. I would appreciate for other creatures Movement values ideas.