Postby freid78 » Fri Jul 03, 2015 7:35 pm
@ Telarus, i didn't read The Longing Ring, but i'm actually writing a trilogy in earthdawn settings (have like 400pages done already) and i do enjoy writing about spells that are being cast. The problem is not there.
The huge trouble in my games are the bog down.
With all the talents, skills, spells and such, it's hard to keep in mind everything. More than once, i had to ask "are you sure that's how this spell works?" It's not the spell restriction the problem, it's remembering all the spells and all the restrictions without going back systematically into the book. If the player had to choose his own restriction, it would be far more easier to remember. Of course, i could put it all on the player shoulder, saying it's is fault if he doesn't remember and even make a hard call like "well you can't cast that spell, you don't remember how" but that would go against one of the basic rule of any game which is, we are suppose to have fun. It's a game, not a homework! I would also add that having a game per 2 weeks tends to make players and GM forget some stuff, but even if we would be playing more often, the heavy rules would bite us back at some point. How many times have I read on this very forum that even the guys behind the creation of the game made mistakes because they didn't read the rule/flavor text before answering, i've stop counting (but i'm pretty sure Baravakar knows).
I'm not saying you are wrong Telarus, i'm just saying that trying to keep it exactly as it is, with all the details, you'll end up having an open book session with alot of re-reading of rules.
I'm completly ok with spell restrictions, but i think it would greatly enhance game experience if the spell restrictions weren't so much static. If you put a Restriction entry with "Gestual" for example, you would push a player not to remember a homework, but ask him to use his imagination to be able to actually perform the spell. That would even make him own his spells, make the spellcaster responsible for his own spells. Just specify, as a GM or just in the rules, that the restriction should be as such, meaning that waving a finger wouldn't count. You need to perform somekind of a task that anybody could recognize as a spell restriction. The overall purpose would be simple, allow players to enjoy spellcasting and give the GM a break from the book.
Don't you think so??