Developer Blog: Creatures (Revisited)
Re: Developer Blog: Creatures (Revisited)
What Josh said regarding Enhanced Senses isn't fully correct. The creatures gain all of the same benefits from their Enhanced Senses as an adept using Borrow Sense would. This does mean some math may be required, though it is only either an attribute or a skill and the enhanced sense (e.g. PER + Enhanced Sense, or Awareness + Enhanced Sense).
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.
-
- Posts: 744
- Joined: Wed Nov 23, 2011 3:26 am [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Re: Developer Blog: Creatures (Revisited)
For these specific cases, it may be worth listing it as a bonus to the specific rolls:
Enhanced Sense [Smell] (2): Perception/Tracking +2
Enhanced Sense [Smell] (2): Perception/Tracking +2
Re: Developer Blog: Creatures (Revisited)
Only if you take it in isolation of any other mechanics. Providing absolute values, rather than modifications, will lead to paradoxes where two different statements set the damage from an extra success.
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.
- Mataxes
- Site Admin
- Posts: 907
- Joined: Tue Nov 22, 2011 10:51 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Re: Developer Blog: Creatures (Revisited)
You're reading the intention correctly.
That is, outside of other modifiers to bonus damage, it does reduce the +2/success to +1/success.
However, as Morgan points out, there are other things that could modify bonus damage (other powers, magical item bonuses, high circle talents, etc) so it needs to be presented as a relative modifier.
That is, outside of other modifiers to bonus damage, it does reduce the +2/success to +1/success.
However, as Morgan points out, there are other things that could modify bonus damage (other powers, magical item bonuses, high circle talents, etc) so it needs to be presented as a relative modifier.
Josh Harrison --
Troubadour and Magic Theorist
Line Developer: Earthdawn
Troubadour and Magic Theorist
Line Developer: Earthdawn
-
- Posts: 383
- Joined: Sat Oct 25, 2014 10:12 am
- Location: Philadelphia, PA [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Re: Developer Blog: Creatures (Revisited)
The rule is the equivalent of saying "For each additional success to hit the crab increase its armor value by one"
All armor does now is reduce damage.
Inflict one less Damage per success = Crab's armor increases by 1 for each success.
The original Hardened Armor was for armor-defeating hits. These are now gone. Extra Successes cause extra damage. Your new rule reduces this extra damage. I just saying the way it's written will be a nightmare to apply.
All armor does now is reduce damage.
Inflict one less Damage per success = Crab's armor increases by 1 for each success.
The original Hardened Armor was for armor-defeating hits. These are now gone. Extra Successes cause extra damage. Your new rule reduces this extra damage. I just saying the way it's written will be a nightmare to apply.
-
- Posts: 744
- Joined: Wed Nov 23, 2011 3:26 am [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Re: Developer Blog: Creatures (Revisited)
Some people don't use Step bonuses, but rather apply temporary bonus/penalties to the Results. So, in your example, the person would still roll step 14, but add +3 instead of +6. The key is consistency. If you add Steps for bonus successes, adjust the Steps added. If you add to the results, adjust that number. Don't try to do both.
Re: Developer Blog: Creatures (Revisited)
I find the reading to be heading in the direction of obtuse, but for the sake of clarity:
Hardened Armor: The damage bonus for an additional success is reduced by 1 (generally to +1).
Hardened Armor: The damage bonus for an additional success is reduced by 1 (generally to +1).
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.
Return to “Product Discussion”
Who is online
Users browsing this forum: No registered users and 24 guests