However, while some illusion combat spells have a real counterpart (True Ephemeral Bolt, True Missiles) there are others where the real counterpart belongs to another discipline (Illusionists have Phantom Flame while Wizards have Flame Flash; Illusionists have Phantom Lightning and Phantom Fireball while Elementalists cast the real versions of these spells).
So if an Illusionist can't cast the real version of a Fireball (unless they learned it through Versatility or Multi-Disciplining), does this mean their bluff is already called? For example, if you have an Illusionist about to cast Phantom Lightning at you, and you know Illusionists can't learn the true version (Lightning Bolt), won't you just disbelieve every time? I know player characters probably don't know what kind of spells are available to Illusionists (unless there is an Illusionist in the party that can clue them in), but if the players know an Illusionist can't sling a real Lightning Bolt chances are they will say: "My character disbelieves the Lightning Bolt being cast at him!"
Without the possibility of being fried by the true/real version, there seems to be no risk in disbelieving these spells.
I'm probably missing something so please feel free to tell me I'm wrong and why. That way I can have the right answer when I run 4ed for my players
