Beastmasters and Karma

Discussion on the Earthdawn game line, errata, and feedback not related to playing or GMing.
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Spader
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Beastmasters and Karma

Postby Spader » Mon Jan 12, 2015 7:09 pm

No more spending Karma on companion's Action Tests! How come?

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Re: Beastmasters and Karma

Postby Razan_GM » Mon Jan 12, 2015 9:00 pm

On animal companion action tests you mean? Didnt see it.

But now you can enchance and train your animal companions to make them "better".

With durability 7 he is now considered more like gerilla warrior, than mostly animal trainer.

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Re: Beastmasters and Karma

Postby Spader » Mon Jan 12, 2015 9:18 pm


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Re: Beastmasters and Karma

Postby Telarus_KSC » Mon Jan 12, 2015 10:05 pm

For those following, the new Enhance Animal Companion talent is a ritual which allows for a total bonus of the adepts Animal Bond Rank to be split among any Defense, any Armor rating, or the Damage step.

The Animal Training talent can provide a +1 bonus to a known skill/talent, or at GM's discretion teach skills/talents (along with the 'simple commands' that the skill version allows).

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Re: Beastmasters and Karma

Postby Panda » Tue Jan 13, 2015 2:59 am

In ED3 Beastmasters have a Seventh Circle karma ability for their animal companions' action tests. Since not every Beastmaster will have animal companions, having a karma ability related to them is a waste.
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.

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Re: Beastmasters and Karma

Postby Spader » Tue Jan 13, 2015 10:25 am

Then I would suggest a knack based on Animal Bond.


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