number of daily karma points
Posted: Sun Nov 30, 2014 6:12 am
i have posted it already in the middle of another thread, but it didnt get much response. i think it got lost within that topic, so here its own thread. Sorry if it comes out as impatience.
I have a question/remark. We are playing using the new ED4 rules wherever we can. So at third circle all of the (human) characters has 15 karma points each day, instead of a much lower, previous value (about 3 per day), and sometimes 30 (if they can do their ritual during the day). This we find a HUGE change from the previous editions, and also a huge amount in itself. Because typically there is only one (or none at all) "big" battle in a day, lasting for a few rounds characters are mostly able to use karma to nearly every roll they make. We have the impression, that the number of decisions a player has to make is lowered by this change of rule, since the answer to the question "should i use karma on this roll?" is almost always "Yes", especially in combat, where the margin of error is typically narrow, since its about life and death. Whats more, there is even spare karma to use for awareness and wilderness survival ("im searching for food, i use karma, because there is plenty!"), etc tests, where erring is less (and certainly rarely) lethal.
Basicaly we have the impression, there is little exagerration in the statement, that: the new, huge amount of karma points just raises every player characters every important roll by an estimated value of 4. We are leaning toward disliking it, and returning to the old rule, since the old rule seems to require more thinking, decision making. We wonder: what was the developers way of thinking behind this change? Are we missing something? We see it as something that made the game less, not more.
I have a question/remark. We are playing using the new ED4 rules wherever we can. So at third circle all of the (human) characters has 15 karma points each day, instead of a much lower, previous value (about 3 per day), and sometimes 30 (if they can do their ritual during the day). This we find a HUGE change from the previous editions, and also a huge amount in itself. Because typically there is only one (or none at all) "big" battle in a day, lasting for a few rounds characters are mostly able to use karma to nearly every roll they make. We have the impression, that the number of decisions a player has to make is lowered by this change of rule, since the answer to the question "should i use karma on this roll?" is almost always "Yes", especially in combat, where the margin of error is typically narrow, since its about life and death. Whats more, there is even spare karma to use for awareness and wilderness survival ("im searching for food, i use karma, because there is plenty!"), etc tests, where erring is less (and certainly rarely) lethal.
Basicaly we have the impression, there is little exagerration in the statement, that: the new, huge amount of karma points just raises every player characters every important roll by an estimated value of 4. We are leaning toward disliking it, and returning to the old rule, since the old rule seems to require more thinking, decision making. We wonder: what was the developers way of thinking behind this change? Are we missing something? We see it as something that made the game less, not more.